PGRData/Script/matrix/xui/xuishop/XUiPanelItemList.lua

100 lines
3.3 KiB
Lua
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XUiPanelItemList = XClass(nil, "XUiPanelItemList")
function XUiPanelItemList:Ctor(ui, parent,rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Ui = ui
self.Parent = parent
self.RootUi = rootUi or parent
self.GoodsList = {}
self.GoodsContainer = {}
self:SetCountUpdateListener()
self:Init()
end
function XUiPanelItemList:SetCountUpdateListener()
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.FreeGem, function() self:RefreshGoodsPrice() end, self.Ui)
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.Coin,function() self:RefreshGoodsPrice() end, self.Ui)
end
function XUiPanelItemList:RefreshGoodsPrice()
for _,v in pairs(self.DynamicTable:GetGrids()) do
v:RefreshPrice()
end
end
function XUiPanelItemList:Init()
XTool.InitUiObject(self)
self.DynamicTable = XDynamicTableNormal.New(self.Transform)
self.DynamicTable:SetProxy(XUiGridShop)
self.DynamicTable:SetDelegate(self)
end
function XUiPanelItemList:HidePanel()
if not XTool.UObjIsNil(self.GameObject) then
self.GameObject:SetActiveEx(false)
end
XEventManager.RemoveEventListener(XEventId.EVENT_SHOP_BUYUSERIYUAN, self.ShowPanel, self)
end
function XUiPanelItemList:ShowPanel(id)
self.GameObject:SetActive(true)
self.GoodsList = XShopManager.GetShopGoodsList(id)
XEventManager.AddEventListener(XEventId.EVENT_SHOP_BUYUSERIYUAN, self.ShowPanel, self)
self:ShowGoods()
self.DynamicTable:SetDataSource(self.GoodsList)
self.DynamicTable:ReloadDataASync()
end
function XUiPanelItemList:ShowScreenPanel(shopId,groupId,selectTag)
local shopShowTypeCfg = XShopConfigs.GetShopShowTypeTemplateById(shopId)
if not shopShowTypeCfg or shopShowTypeCfg.ShowType == XShopConfigs.ShowType.Normal then
self.GameObject:SetActive(true)
self.GoodsList = XShopManager.GetScreenGoodsListByTag(shopId,groupId,selectTag)
self:ShowGoods()
self.DynamicTable:SetDataSource(self.GoodsList)
self.DynamicTable:ReloadDataASync()
XEventManager.AddEventListener(XEventId.EVENT_SHOP_BUYUSERIYUAN, self.ShowPanel, self)
else
self:HidePanel()
end
end
--动态列表事件
function XUiPanelItemList:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.Parent,self.RootUi)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.GoodsList[index]
grid:UpdateData(data)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
grid:OnRecycle()
end
end
--初始化列表
function XUiPanelItemList:ShowGoods()
--商品数量显示
if not self.GoodsList or #self.GoodsList <= 0 then
self.TxtDesc.gameObject:SetActive(true)
self.TxtHint.text = CS.XTextManager.GetText("ShopNoGoodsDesc")
else
self.TxtDesc.gameObject:SetActive(false)
self.TxtHint.text = ""
end
--self:UpdateGoods()
end
--更新商品信息
function XUiPanelItemList:UpdateGoods(goodsId)
for k, v in pairs(self.GoodsList) do
if v.Id == goodsId then
local grid = self.DynamicTable:GetGridByIndex(k)
grid:UpdateData(v)
end
end
end