PGRData/Script/matrix/xui/xuisettlewin/XUiSettleWinCommon.lua

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local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
local XUiSettleWinCommonDefaultProxy = require("XUi/XUiSettleWin/XUiSettleWinCommonDefaultProxy")
local XUiSettleWinCommon = XLuaUiManager.Register(XLuaUi, "UiSettleWinCommon")
function XUiSettleWinCommon:OnAwake()
self.WinData = nil
-- 关卡配置
self.StageConfig = nil
self.StageInfo = nil
-- 星级内容数据
self.StarsMap = nil
-- 角色数据
self.CharData = nil
self.RoleLevel = nil
self.RoleExp = nil
-- 奖励物品数据
self.RewardGoodsList = nil
self.RewardGrids = {}
-- XFubenManager
self.FubenManager = XDataCenter.FubenManager
self.SocialManager = XDataCenter.SocialManager
-- 援助数据
self.CurrentAssistInfo = nil
-- UiPanelExpBar 经验条
self.UiPanelExpBar = nil
self.Proxy = nil
self.ChildPanelData = nil
self.BtnType2Func = {
[XRoomSingleManager.BtnType.Again] = function()
XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageConfig.StageId, nil, nil, nil, true)
end,
[XRoomSingleManager.BtnType.Next] = function()
if self.StageInfo == nil then return end
if self.StageInfo.NextStageId == nil then
XUiManager.TipMsg(XUiHelper.GetText("BattleWinMainCannotEnter"), XUiManager.UiTipType.Tip)
return
end
self:Close()
local nextStageConfig = self.FubenManager.GetStageCfg(self.StageInfo.NextStageId)
if self.FubenManager.CheckPreFight(nextStageConfig) then
XLuaUiManager.Open("UiBattleRoleRoom", nextStageConfig.StageId)
end
end,
[XRoomSingleManager.BtnType.Main] = function()
XLuaUiManager.RunMain()
end,
[XRoomSingleManager.BtnType.SelectStage] = function()
self:Close()
end,
}
self:RegisterUiEvents()
end
-- winData : XFubenManager.GetChallengeWinData
function XUiSettleWinCommon:OnStart(winData, proxy)
self.WinData = winData
self.StageConfig = self.FubenManager.GetStageCfg(winData.StageId)
self.StageInfo = self.FubenManager.GetStageInfo(winData.StageId)
self.StarsMap = winData.StarsMap
self.CharData = winData.CharExp
self.RoleLevel = winData.RoleLevel
self.RoleExp = winData.RoleExp
self.RewardGoodsList = winData.RewardGoodsList or {}
self.CurrentAssistInfo = winData.ClientAssistInfo
local proxyInstance = nil -- 代理实例
if proxy == nil then -- 使用默认的
proxyInstance = XUiSettleWinCommonDefaultProxy.New(winData)
elseif not CheckIsClass(proxy) then -- 使用匿名类
proxyInstance = CreateAnonClassInstance(proxy, XUiSettleWinCommonDefaultProxy, winData)
else -- 使用自定义类
proxyInstance = proxy.New(winData)
end
self.Proxy = proxyInstance
local isStop = self.Proxy:AOPOnStartBefore(self)
if isStop then return end
self:RefreshStarContents()
self:RefreshRoleContents()
self:RefreshPlayerExp()
self:RefreshRewards()
self:RefreshBtns()
-- 关卡名字
local chapterName, stageName = self.FubenManager.GetFubenNames(self.StageConfig.StageId)
self.TxtChapterName.text = chapterName
self.TxtStageName.text = stageName
-- 首次通关
self.PanelFirst.gameObject:SetActiveEx(false)
self.PanelFriend.gameObject:SetActive(false)
-- 播放奖励动画
self:PlayRewardAnim()
-- 设置子面板配置
self.ChildPanelData = self.Proxy:GetChildPanelData()
self:LoadChildPanelInfo()
self.Proxy:AOPOnStartAfter(self)
-- "再次挑战"上方显示血清消耗
self.UiEncorePrice = require("XUi/XUiSettleWin/XUiSettleEncorePrice").New(self, winData.StageId)
end
function XUiSettleWinCommon:OnEnable()
if self.__finishFirstEnable then
XScheduleManager.ScheduleOnce(function()
self:PlayCustomEnableAnim()
end, 0)
end
self.__finishFirstEnable = true
end
function XUiSettleWinCommon:OnDestroy()
XUiSettleWinCommon.Super.OnDestroy(self)
self.UiPanelExpBar:StopAnim()
end
--######################## 私有方法 ########################
function XUiSettleWinCommon:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnLeft, self.OnBtnLeftClicked)
XUiHelper.RegisterClickEvent(self, self.BtnRight, self.OnBtnRightClicked)
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClicked)
XUiHelper.RegisterClickEvent(self, self.BtnFriendClose, self.OnBtnFriendCloseClicked)
XUiHelper.RegisterClickEvent(self, self.BtnFriendAdd, self.OnBtnFriendAddClicked)
end
function XUiSettleWinCommon:OnBtnFriendCloseClicked()
self:PlayAnimation("PanelFriendDisable")
self.PanelFriend.gameObject:SetActive(false)
end
function XUiSettleWinCommon:OnBtnFriendAddClicked()
if not self.CurrentAssistInfo then
return
end
XDataCenter.SocialManager.ApplyFriend(self.CurrentAssistInfo.Id)
self.CurrentAssistInfo = nil
self:PlayAnimation("PanelFriendDisable")
self.PanelFriend.gameObject:SetActive(false)
end
function XUiSettleWinCommon:OnBtnLeftClicked()
self:OnBtnTypeClicked(self.StageConfig.FunctionLeftBtn)
end
function XUiSettleWinCommon:OnBtnRightClicked()
self:OnBtnTypeClicked(self.StageConfig.FunctionRightBtn)
end
function XUiSettleWinCommon:OnBtnBackClicked()
if self.CGPanelBtns.alpha < 1 then
return
end
local firstGotoSkipId = self.StageConfig.FirstGotoSkipId
if firstGotoSkipId > 0 then
XFunctionManager.SkipInterface(firstGotoSkipId)
self:Remove()
return
end
self:Close()
end
function XUiSettleWinCommon:OnBtnTypeClicked(btnType)
if self.CGPanelBtns.alpha < 1 then
return
end
local func = self.BtnType2Func[btnType]
if func == nil then
XLog.Error(string.format("类型%s找不到匹配的按钮方法", btnType))
return
end
func()
end
-- 刷新星级挑战显示内容
function XUiSettleWinCommon:RefreshStarContents()
self.PanelStar.gameObject:SetActiveEx(#self.StarsMap > 0 and #self.StageConfig.StarDesc > 0)
XUiHelper.RefreshCustomizedList(self.PanelStarContent, self.GridStarContent, #self.StarsMap
, function(index, gridGo)
local grid = XUiGridCond.New(gridGo)
grid:Refresh(self.StageConfig.StarDesc[index], self.StarsMap[index])
end)
end
-- 刷新角色内容
function XUiSettleWinCommon:RefreshRoleContents()
local robotIds = self.StageConfig.RobotId
if #robotIds > 0 then
XUiHelper.RefreshCustomizedList(self.PanelRoleContent, self.GridRole, #robotIds
, function(index, gridGo)
local grid = XUiGridWinRole.New(self, gridGo)
grid:UpdateRobotInfo(robotIds[index])
end)
else
XUiHelper.RefreshCustomizedList(self.PanelRoleContent, self.GridRole, #self.CharData
, function(index, gridGo)
local grid = XUiGridWinRole.New(self, gridGo)
grid:UpdateRoleInfo(self.CharData[index], self.StageConfig.CardExp)
end)
end
end
function XUiSettleWinCommon:RefreshPlayerExp()
local currentLevel = XPlayer.GetLevelOrHonorLevel()
local isHonorLevelOpen = XPlayer.IsHonorLevelOpen()
local txtName = isHonorLevelOpen and XUiHelper.GetText("HonorLevel") or nil
self.UiPanelExpBar = XUiPanelExpBar.New(self.PanelPlayerExpBar)
self.UiPanelExpBar:LetsRoll(self.RoleLevel, self.RoleExp
, XPlayerManager.GetMaxExp(self.RoleLevel, isHonorLevelOpen)
, currentLevel
, XPlayer.Exp
, XPlayerManager.GetMaxExp(currentLevel, isHonorLevelOpen)
, self.StageConfig.TeamExp
, txtName)
end
function XUiSettleWinCommon:RefreshRewards()
local rewards = XRewardManager.MergeAndSortRewardGoodsList(self.RewardGoodsList)
if #rewards > 0 then
self.RewardGrids = nil
self.RewardGrids = {}
end
XUiHelper.RefreshCustomizedList(self.PanelRewardContent, self.GridReward, #rewards
, function(index, gridGo)
local grid = XUiGridCommon.New(self, gridGo)
grid:Refresh(rewards[index], nil, nil, true)
grid.GameObject:SetActiveEx(false)
table.insert(self.RewardGrids, grid)
end)
end
function XUiSettleWinCommon:RefreshBtns()
local stageData = self.FubenManager.GetStageData(self.StageConfig.StageId)
local passTime = stageData and stageData.PassTimesToday or 0
local useFixBtn = self.StageConfig.HaveFirstPass and passTime < 2
self.PanelConfigBtns.gameObject:SetActiveEx(not useFixBtn)
self.PanelFixBtns.gameObject:SetActiveEx(useFixBtn)
if not useFixBtn then
local leftType = self.StageConfig.FunctionLeftBtn
local rightType = self.StageConfig.FunctionRightBtn
self.BtnLeft.gameObject:SetActive(leftType > 0)
self.BtnRight.gameObject:SetActive(rightType > 0)
self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType)
self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType)
end
end
function XUiSettleWinCommon:PlayRewardAnim()
local delay = self.FubenManager.SettleRewardAnimationDelay
local interval = self.FubenManager.SettleRewardAnimationInterval
local rewardCount = #self.RewardGrids
-- 没有奖励或已经隐藏直接播放第二个动画
if rewardCount <= 0 or not self.PanelRewardList.gameObject.activeSelf then
XScheduleManager.ScheduleOnce(function()
self:PlayCustomEnableAnim()
end, delay)
return
end
-- 播放奖励动画
local animIndex = 1
local rewardAnimFunc = function(index, callback)
self.RewardGrids[index].GameObject:SetActiveEx(true)
self:PlayAnimation("GridReward", callback)
end
XScheduleManager.Schedule(function()
if animIndex == rewardCount then
rewardAnimFunc(animIndex, function()
self:PlayCustomEnableAnim()
end)
else
rewardAnimFunc(animIndex)
end
animIndex = animIndex + 1
end, interval, rewardCount, delay)
end
function XUiSettleWinCommon:PlayCustomEnableAnim()
if XTool.UObjIsNil(self.GameObject) then
return
end
self:PlayAnimation("AnimEnable2", function()
if XTool.UObjIsNil(self.GameObject) then
return
end
self:EnableFriendPanel()
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
end)
end
function XUiSettleWinCommon:EnableFriendPanel()
if not (self.CurrentAssistInfo ~= nil and self.CurrentAssistInfo.Id ~= 0
and self.CurrentAssistInfo.Id ~= XPlayer.Id) then
return
end
if self.SocialManager.CheckIsApplyed(self.CurrentAssistInfo.Id)
or self.SocialManager.CheckIsFriend(self.CurrentAssistInfo.Id) then
return
end
self.TxtAssistName.text = self.CurrentAssistInfo.Name
self.TxtAssistLevel.text = self.CurrentAssistInfo.Level
XUiPLayerHead.InitPortrait(self.CurrentAssistInfo.HeadPortraitId, self.CurrentAssistInfo.HeadFrameId, self.AssistHead)
self.PanelFriend.gameObject:SetActive(true)
self:PlayAnimation("PanelFriendEnable")
end
function XUiSettleWinCommon:LoadChildPanelInfo()
if not self.ChildPanelData then return end
local childPanelData = self.ChildPanelData
-- 加载panel asset
local instanceGo = childPanelData.instanceGo
if XTool.UObjIsNil(instanceGo) then
instanceGo = self.PanelExtraUiInfo:LoadPrefab(childPanelData.assetPath)
childPanelData.instanceGo = instanceGo
-- 加载panel proxy
childPanelData.instanceProxy = childPanelData.proxy.New(instanceGo, self)
end
-- 加载proxy参数
local proxyArgs = {}
if childPanelData.proxyArgs then
for _, argName in ipairs(childPanelData.proxyArgs) do
if type(argName) == "string" then
proxyArgs[#proxyArgs + 1] = self[argName]
else
proxyArgs[#proxyArgs + 1] = argName
end
end
end
childPanelData.instanceProxy:SetData(table.unpack(proxyArgs))
end
return XUiSettleWinCommon