326 lines
12 KiB
Lua
326 lines
12 KiB
Lua
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local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
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local XUiSettleWinCommonDefaultProxy = require("XUi/XUiSettleWin/XUiSettleWinCommonDefaultProxy")
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local XUiSettleWinCommon = XLuaUiManager.Register(XLuaUi, "UiSettleWinCommon")
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function XUiSettleWinCommon:OnAwake()
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self.WinData = nil
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-- 关卡配置
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self.StageConfig = nil
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self.StageInfo = nil
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-- 星级内容数据
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self.StarsMap = nil
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-- 角色数据
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self.CharData = nil
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self.RoleLevel = nil
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self.RoleExp = nil
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-- 奖励物品数据
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self.RewardGoodsList = nil
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self.RewardGrids = {}
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-- XFubenManager
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self.FubenManager = XDataCenter.FubenManager
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self.SocialManager = XDataCenter.SocialManager
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-- 援助数据
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self.CurrentAssistInfo = nil
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-- UiPanelExpBar 经验条
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self.UiPanelExpBar = nil
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self.Proxy = nil
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self.ChildPanelData = nil
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self.BtnType2Func = {
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[XRoomSingleManager.BtnType.Again] = function()
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XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageConfig.StageId, nil, nil, nil, true)
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end,
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[XRoomSingleManager.BtnType.Next] = function()
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if self.StageInfo == nil then return end
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if self.StageInfo.NextStageId == nil then
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XUiManager.TipMsg(XUiHelper.GetText("BattleWinMainCannotEnter"), XUiManager.UiTipType.Tip)
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return
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end
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self:Close()
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local nextStageConfig = self.FubenManager.GetStageCfg(self.StageInfo.NextStageId)
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if self.FubenManager.CheckPreFight(nextStageConfig) then
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XLuaUiManager.Open("UiBattleRoleRoom", nextStageConfig.StageId)
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end
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end,
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[XRoomSingleManager.BtnType.Main] = function()
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XLuaUiManager.RunMain()
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end,
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[XRoomSingleManager.BtnType.SelectStage] = function()
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self:Close()
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end,
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}
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self:RegisterUiEvents()
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end
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-- winData : XFubenManager.GetChallengeWinData
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function XUiSettleWinCommon:OnStart(winData, proxy)
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self.WinData = winData
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self.StageConfig = self.FubenManager.GetStageCfg(winData.StageId)
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self.StageInfo = self.FubenManager.GetStageInfo(winData.StageId)
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self.StarsMap = winData.StarsMap
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self.CharData = winData.CharExp
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self.RoleLevel = winData.RoleLevel
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self.RoleExp = winData.RoleExp
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self.RewardGoodsList = winData.RewardGoodsList or {}
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self.CurrentAssistInfo = winData.ClientAssistInfo
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local proxyInstance = nil -- 代理实例
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if proxy == nil then -- 使用默认的
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proxyInstance = XUiSettleWinCommonDefaultProxy.New(winData)
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elseif not CheckIsClass(proxy) then -- 使用匿名类
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proxyInstance = CreateAnonClassInstance(proxy, XUiSettleWinCommonDefaultProxy, winData)
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else -- 使用自定义类
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proxyInstance = proxy.New(winData)
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end
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self.Proxy = proxyInstance
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local isStop = self.Proxy:AOPOnStartBefore(self)
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if isStop then return end
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self:RefreshStarContents()
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self:RefreshRoleContents()
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self:RefreshPlayerExp()
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self:RefreshRewards()
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self:RefreshBtns()
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-- 关卡名字
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local chapterName, stageName = self.FubenManager.GetFubenNames(self.StageConfig.StageId)
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self.TxtChapterName.text = chapterName
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self.TxtStageName.text = stageName
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-- 首次通关
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self.PanelFirst.gameObject:SetActiveEx(false)
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self.PanelFriend.gameObject:SetActive(false)
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-- 播放奖励动画
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self:PlayRewardAnim()
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-- 设置子面板配置
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self.ChildPanelData = self.Proxy:GetChildPanelData()
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self:LoadChildPanelInfo()
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self.Proxy:AOPOnStartAfter(self)
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-- "再次挑战"上方显示血清消耗
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self.UiEncorePrice = require("XUi/XUiSettleWin/XUiSettleEncorePrice").New(self, winData.StageId)
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end
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function XUiSettleWinCommon:OnEnable()
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if self.__finishFirstEnable then
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XScheduleManager.ScheduleOnce(function()
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self:PlayCustomEnableAnim()
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end, 0)
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end
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self.__finishFirstEnable = true
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end
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function XUiSettleWinCommon:OnDestroy()
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XUiSettleWinCommon.Super.OnDestroy(self)
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self.UiPanelExpBar:StopAnim()
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end
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--######################## 私有方法 ########################
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function XUiSettleWinCommon:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnLeft, self.OnBtnLeftClicked)
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XUiHelper.RegisterClickEvent(self, self.BtnRight, self.OnBtnRightClicked)
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClicked)
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XUiHelper.RegisterClickEvent(self, self.BtnFriendClose, self.OnBtnFriendCloseClicked)
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XUiHelper.RegisterClickEvent(self, self.BtnFriendAdd, self.OnBtnFriendAddClicked)
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end
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function XUiSettleWinCommon:OnBtnFriendCloseClicked()
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self:PlayAnimation("PanelFriendDisable")
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self.PanelFriend.gameObject:SetActive(false)
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end
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function XUiSettleWinCommon:OnBtnFriendAddClicked()
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if not self.CurrentAssistInfo then
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return
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end
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XDataCenter.SocialManager.ApplyFriend(self.CurrentAssistInfo.Id)
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self.CurrentAssistInfo = nil
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self:PlayAnimation("PanelFriendDisable")
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self.PanelFriend.gameObject:SetActive(false)
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end
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function XUiSettleWinCommon:OnBtnLeftClicked()
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self:OnBtnTypeClicked(self.StageConfig.FunctionLeftBtn)
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end
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function XUiSettleWinCommon:OnBtnRightClicked()
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self:OnBtnTypeClicked(self.StageConfig.FunctionRightBtn)
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end
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function XUiSettleWinCommon:OnBtnBackClicked()
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if self.CGPanelBtns.alpha < 1 then
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return
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end
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local firstGotoSkipId = self.StageConfig.FirstGotoSkipId
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if firstGotoSkipId > 0 then
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XFunctionManager.SkipInterface(firstGotoSkipId)
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self:Remove()
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return
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end
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self:Close()
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end
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function XUiSettleWinCommon:OnBtnTypeClicked(btnType)
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if self.CGPanelBtns.alpha < 1 then
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return
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end
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local func = self.BtnType2Func[btnType]
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if func == nil then
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XLog.Error(string.format("类型%s找不到匹配的按钮方法", btnType))
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return
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end
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func()
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end
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-- 刷新星级挑战显示内容
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function XUiSettleWinCommon:RefreshStarContents()
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self.PanelStar.gameObject:SetActiveEx(#self.StarsMap > 0 and #self.StageConfig.StarDesc > 0)
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XUiHelper.RefreshCustomizedList(self.PanelStarContent, self.GridStarContent, #self.StarsMap
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, function(index, gridGo)
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local grid = XUiGridCond.New(gridGo)
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grid:Refresh(self.StageConfig.StarDesc[index], self.StarsMap[index])
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end)
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end
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-- 刷新角色内容
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function XUiSettleWinCommon:RefreshRoleContents()
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local robotIds = self.StageConfig.RobotId
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if #robotIds > 0 then
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XUiHelper.RefreshCustomizedList(self.PanelRoleContent, self.GridRole, #robotIds
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, function(index, gridGo)
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local grid = XUiGridWinRole.New(self, gridGo)
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grid:UpdateRobotInfo(robotIds[index])
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end)
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else
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XUiHelper.RefreshCustomizedList(self.PanelRoleContent, self.GridRole, #self.CharData
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, function(index, gridGo)
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local grid = XUiGridWinRole.New(self, gridGo)
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grid:UpdateRoleInfo(self.CharData[index], self.StageConfig.CardExp)
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end)
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end
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end
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function XUiSettleWinCommon:RefreshPlayerExp()
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local currentLevel = XPlayer.GetLevelOrHonorLevel()
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local isHonorLevelOpen = XPlayer.IsHonorLevelOpen()
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local txtName = isHonorLevelOpen and XUiHelper.GetText("HonorLevel") or nil
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self.UiPanelExpBar = XUiPanelExpBar.New(self.PanelPlayerExpBar)
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self.UiPanelExpBar:LetsRoll(self.RoleLevel, self.RoleExp
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, XPlayerManager.GetMaxExp(self.RoleLevel, isHonorLevelOpen)
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, currentLevel
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, XPlayer.Exp
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, XPlayerManager.GetMaxExp(currentLevel, isHonorLevelOpen)
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, self.StageConfig.TeamExp
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, txtName)
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end
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function XUiSettleWinCommon:RefreshRewards()
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local rewards = XRewardManager.MergeAndSortRewardGoodsList(self.RewardGoodsList)
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if #rewards > 0 then
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self.RewardGrids = nil
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self.RewardGrids = {}
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end
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XUiHelper.RefreshCustomizedList(self.PanelRewardContent, self.GridReward, #rewards
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, function(index, gridGo)
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local grid = XUiGridCommon.New(self, gridGo)
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grid:Refresh(rewards[index], nil, nil, true)
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grid.GameObject:SetActiveEx(false)
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table.insert(self.RewardGrids, grid)
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end)
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end
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function XUiSettleWinCommon:RefreshBtns()
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local stageData = self.FubenManager.GetStageData(self.StageConfig.StageId)
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local passTime = stageData and stageData.PassTimesToday or 0
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local useFixBtn = self.StageConfig.HaveFirstPass and passTime < 2
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self.PanelConfigBtns.gameObject:SetActiveEx(not useFixBtn)
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self.PanelFixBtns.gameObject:SetActiveEx(useFixBtn)
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if not useFixBtn then
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local leftType = self.StageConfig.FunctionLeftBtn
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local rightType = self.StageConfig.FunctionRightBtn
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self.BtnLeft.gameObject:SetActive(leftType > 0)
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self.BtnRight.gameObject:SetActive(rightType > 0)
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self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType)
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self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType)
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end
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end
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function XUiSettleWinCommon:PlayRewardAnim()
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local delay = self.FubenManager.SettleRewardAnimationDelay
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local interval = self.FubenManager.SettleRewardAnimationInterval
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local rewardCount = #self.RewardGrids
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-- 没有奖励或已经隐藏直接播放第二个动画
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if rewardCount <= 0 or not self.PanelRewardList.gameObject.activeSelf then
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XScheduleManager.ScheduleOnce(function()
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self:PlayCustomEnableAnim()
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end, delay)
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return
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end
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-- 播放奖励动画
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local animIndex = 1
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local rewardAnimFunc = function(index, callback)
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self.RewardGrids[index].GameObject:SetActiveEx(true)
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self:PlayAnimation("GridReward", callback)
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end
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XScheduleManager.Schedule(function()
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if animIndex == rewardCount then
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rewardAnimFunc(animIndex, function()
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self:PlayCustomEnableAnim()
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end)
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else
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rewardAnimFunc(animIndex)
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end
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animIndex = animIndex + 1
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end, interval, rewardCount, delay)
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end
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function XUiSettleWinCommon:PlayCustomEnableAnim()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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self:PlayAnimation("AnimEnable2", function()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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self:EnableFriendPanel()
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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end)
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end
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function XUiSettleWinCommon:EnableFriendPanel()
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if not (self.CurrentAssistInfo ~= nil and self.CurrentAssistInfo.Id ~= 0
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and self.CurrentAssistInfo.Id ~= XPlayer.Id) then
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return
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end
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if self.SocialManager.CheckIsApplyed(self.CurrentAssistInfo.Id)
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or self.SocialManager.CheckIsFriend(self.CurrentAssistInfo.Id) then
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return
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end
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self.TxtAssistName.text = self.CurrentAssistInfo.Name
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self.TxtAssistLevel.text = self.CurrentAssistInfo.Level
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XUiPLayerHead.InitPortrait(self.CurrentAssistInfo.HeadPortraitId, self.CurrentAssistInfo.HeadFrameId, self.AssistHead)
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self.PanelFriend.gameObject:SetActive(true)
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self:PlayAnimation("PanelFriendEnable")
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end
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function XUiSettleWinCommon:LoadChildPanelInfo()
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if not self.ChildPanelData then return end
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local childPanelData = self.ChildPanelData
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-- 加载panel asset
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local instanceGo = childPanelData.instanceGo
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if XTool.UObjIsNil(instanceGo) then
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instanceGo = self.PanelExtraUiInfo:LoadPrefab(childPanelData.assetPath)
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childPanelData.instanceGo = instanceGo
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-- 加载panel proxy
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childPanelData.instanceProxy = childPanelData.proxy.New(instanceGo, self)
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end
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-- 加载proxy参数
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local proxyArgs = {}
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if childPanelData.proxyArgs then
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for _, argName in ipairs(childPanelData.proxyArgs) do
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if type(argName) == "string" then
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proxyArgs[#proxyArgs + 1] = self[argName]
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else
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proxyArgs[#proxyArgs + 1] = argName
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end
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end
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end
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childPanelData.instanceProxy:SetData(table.unpack(proxyArgs))
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end
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return XUiSettleWinCommon
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