PGRData/Script/matrix/xui/xuisettlelose/XUiSettleLose.lua

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local XUiSettleLose = XLuaUiManager.Register(XLuaUi, "UiSettleLose")
local GridLoseTip = require("XUi/XUiSettleLose/XUiGridLoseTip")
function XUiSettleLose:OnAwake()
self:InitAutoScript()
self.GridLoseTip.gameObject:SetActiveEx(false)
end
function XUiSettleLose:OnStart()
local beginData = XDataCenter.FubenManager.GetFightBeginData()
local count = 0
for _, v in pairs(beginData.CharList) do
if v ~= 0 then
count = count + 1
end
end
self.TxtPeople.text = CS.XTextManager.GetText("BattleLoseActorNum", count)
local stageId = beginData.StageId
self.StageId = stageId
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
self.TxtStageName.text = stageCfg.Name
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local type = stageInfo.Type
local showBtnRestart = type == XDataCenter.FubenManager.StageType.BabelTower or type == XDataCenter.FubenManager.StageType.PracticeBoss
self.BtnRestart.gameObject:SetActiveEx(showBtnRestart)
self.BtnTongRed.gameObject:SetActiveEx(stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower)
self:SetTips(stageCfg.SettleLoseTipId)
CS.XInputManager.SetCurOperationType(CS.XOperationType.System)
end
function XUiSettleLose:OnEnable()
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
local IsSkipSettleLose = XFubenConfigs.CheckStepIsSkip(self.StageId, XFubenConfigs.StepSkipType.SettleLose)
if IsSkipSettleLose then
XScheduleManager.ScheduleOnce(function()
self.GameObject:SetActiveEx(false)
self:Close()
end, 0)
end
end
function XUiSettleLose:OnDestroy()
XDataCenter.AntiAddictionManager.EndFightAction()
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_FINISH_LOSEUI_CLOSE)
end
---
--- 根据"settleLoseTipId"来生成提示
function XUiSettleLose:SetTips(settleLoseTipId)
if not self.HadSetTip then
local tipDescList = XFubenConfigs.GetTipDescList(settleLoseTipId)
if tipDescList == nil then
XLog.Error("XUiSettleLose:SetTips函数错误tipDescList为空")
return
end
local skipIdList = XFubenConfigs.GetSkipIdList(settleLoseTipId)
if tipDescList == nil then
XLog.Error("XUiSettleLose:SetTips函数错误skipIdList为空")
return
end
for i, desc in ipairs(tipDescList) do
local obj = CS.UnityEngine.Object.Instantiate(self.GridLoseTip)
obj.transform:SetParent(self.PanelTips.transform, false)
obj.gameObject:SetActiveEx(true)
GridLoseTip.New(obj, self, { ["TipDesc"] = desc, ["SkipId"] = skipIdList[i] })
end
self.HadSetTip = true
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiSettleLose:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiSettleLose:AutoInitUi()
self.BtnLose = self.Transform:Find("SafeAreaContentPane/PanelLose/BtnLose"):GetComponent("Button")
end
function XUiSettleLose:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiSettleLose:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiSettleLose:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiSettleLose:AutoAddListener()
self.AutoCreateListeners = {}
self:RegisterClickEvent(self.BtnLose, self.OnBtnLoseClick)
self.BtnRestart.CallBack = function() self:OnClickBtnRestart() end
self:RegisterClickEvent(self.BtnTongRed, self.OnBtnTongRed)
end
-- auto
function XUiSettleLose:OnBtnLoseClick()
--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID)
--CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM)
if XDataCenter.ArenaManager.JudgeGotoMainWhenFightOver() then
return
end
local beginData = XDataCenter.FubenManager.GetFightBeginData()
if XDataCenter.ArenaOnlineManager.JudgeGotoMainWhenFightOver(beginData.StageId) then
return
end
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.Expedition and XDataCenter.ExpeditionManager.GetIfBackMain() then
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose"))
return
end
self:Close()
end
function XUiSettleLose:OnClickBtnRestart()
self:Close()
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower then
if XLuaUiManager.IsUiLoad("UiBabelTowerSelectDiffcult") then
XLuaUiManager.Remove("UiBabelTowerSelectDiffcult")
end
local curStageId, curTeamId, curStageGuideId, teamList, challengeBuffList, supportBuffList, captainPos, curStageLevel, firstFightPos = XDataCenter.FubenBabelTowerManager.GetCurStageInfo()
XDataCenter.FubenBabelTowerManager.SelectBabelTowerStage(curStageId, curStageGuideId, teamList, challengeBuffList, supportBuffList, function()
XDataCenter.FubenManager.EnterBabelTowerFight(curStageId, teamList, captainPos, firstFightPos)
end, curStageLevel, curTeamId)
elseif stageInfo.Type == XDataCenter.FubenManager.StageType.PracticeBoss then
local beginPreData = XDataCenter.FubenManager.GetFightBeginClientPreData()
XDataCenter.FubenManager.EnterPracticeBoss(beginPreData[1],beginPreData[2],beginPreData[3])
end
end
function XUiSettleLose:OnBtnTongRed()
--打点
local dict = {}
dict["button_id"] = 1
dict["stage_id"] = self.StageId
CS.XRecord.Record(dict, "200005", "CombatFailure")
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
if stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower then
-- 点击降低难度后不需要打开选择难度页签
XDataCenter.FubenBabelTowerManager.SetNeedShowUiDifficult(false)
end
self:Close()
end