PGRData/Script/matrix/xui/xuiset/XUiPanelSpecialTrainGrid.lua

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---@class XUiSpecialTrainGrid
local XUiSpecialTrainGrid = XClass(nil, "XUiSpecialTrainGrid")
function XUiSpecialTrainGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiSpecialTrainGrid:Update(data)
self.Bg:SetSprite(data.Image)
self.Text.text = data.Desc1
self.TxtCoreDescription.text = data.Desc2
end
return XUiSpecialTrainGrid