PGRData/Script/matrix/xui/xuiset/XUiPanelFightSetPc.lua

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local ToInt32 = CS.System.Convert.ToInt32
local XInputManager = CS.XInputManager
local XCursorHelper = CS.XPc.XCursorHelper
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiBtnKeyItem = require("XUi/XUiSet/ChildItem/XUiBtnKeyItem")
local XUiNotCustomKeyItem = require("XUi/XUiSet/ChildItem/XUiNotCustomKeyItem")
local XUiOneKeyCustomKeyItem = require("XUi/XUiSet/ChildItem/XUiOneKeyCustomKeyItem")
local XUiNotCustomKeyItemHandle = require("XUi/XUiSet/ChildItem/XUiNotCustomKeyItemHandle")
local XUiPanelFightSet = require("XUi/XUiSet/XUiPanelFightSet")
local XUiPanelFightSetPc = XClass(XUiPanelFightSet, "XUiPanelFightSetPc")
local GrayColor = XUiHelper.Hexcolor2Color("CFCFCF");
function XUiPanelFightSetPc:Ctor(ui, uiRoot)
local isPc = XDataCenter.UiPcManager.IsPc()
self.PanelJoystick.gameObject:SetActiveEx(not isPc)
self.PanelSwitch.gameObject:SetActiveEx(not isPc)
if self.KeyboardText then
self.KeyboardText.gameObject:SetActiveEx(isPc)
end
local btnTouchName = isPc and "UiSetPCBtnTabTouchName" or "UiSetBtnTabTouchName"
self.BtnTabTouch:SetName(XUiHelper.GetText(btnTouchName))
if not isPc then
local gameControllerPos = self.BtnTabGameController.transform.localPosition
local keyboardPos = self.BtnTabKeyboard.transform.localPosition
self.BtnTabGameController.transform.localPosition = keyboardPos
self.BtnTabKeyboard.transform.localPosition = gameControllerPos
end
end
function XUiPanelFightSetPc:InitDrdSort()
if self.IsInitDrdSort then
return
end
self.KeyboardDrdSort:ClearOptions()
self.ControllerDrdSort:ClearOptions()
local CsDropdown = CS.UnityEngine.UI.Dropdown
for _, operationType in ipairs(self.OperationTypeList) do
local op = CsDropdown.OptionData()
op.text = XSetConfigs.GetOperationTypeStr(operationType)
self.KeyboardDrdSort.options:Add(op)
self.ControllerDrdSort.options:Add(op)
end
local firstIndex = 1
self.KeyboardDrdSelectIndex = firstIndex
self.KeyboardDrdSort.onValueChanged:AddListener(function()
local CSArrayIndexToLuaTableIndex = function(index) return index + 1 end
self:OnKeyboardDrdSortClick(CSArrayIndexToLuaTableIndex(self.KeyboardDrdSort.value))
end)
self.ControllerDrdSelectIndex = firstIndex
self.ControllerDrdSort.onValueChanged:AddListener(function()
local CSArrayIndexToLuaTableIndex = function(index) return index + 1 end
self:OnControllerDrdSortClick(CSArrayIndexToLuaTableIndex(self.ControllerDrdSort.value))
end)
local operationType = self.OperationTypeList[firstIndex]
local firstOptionStr = XSetConfigs.GetOperationTypeStr(operationType)
self.KeyboardDrdSort.captionText.text = firstOptionStr
self.ControllerDrdSort.captionText.text = firstOptionStr
self.IsInitDrdSort = true
end
function XUiPanelFightSetPc:OnControllerDrdSortClick(index)
if self.ControllerDrdSelectIndex == index then return end
self.ControllerDrdSelectIndex = index
self:UpdatePanel()
end
function XUiPanelFightSetPc:OnKeyboardDrdSortClick(index)
if self.KeyboardDrdSelectIndex == index then return end
self.KeyboardDrdSelectIndex = index
self:UpdatePanel()
end
function XUiPanelFightSetPc:SetJoypadKeyIcon(value)
self.PanelJoypadKeyIcon.gameObject:SetActiveEx(value)
if value then
self.KeyTipBg.color = GrayColor
else
self.KeyTipBg.color = CS.UnityEngine.Color.white
end
end
function XUiPanelFightSetPc:GetCurOperationType()
if self.CurPageType == self.PageType.GameController then
return self.OperationTypeList[self.ControllerDrdSelectIndex]
elseif self.CurPageType == self.PageType.Keyboard then
return self.OperationTypeList[self.KeyboardDrdSelectIndex]
end
end
function XUiPanelFightSetPc:GetDefaultIndex()
return XDataCenter.UiPcManager.IsPc() and self.PageType.Keyboard or self.PageType.Touch
end
function XUiPanelFightSetPc:RefreshKeyboardPanel()
if XDataCenter.UiPcManager.IsPc() then
self.PanelKeyboardSet.gameObject:SetActiveEx(true)
else
self.Super.RefreshKeyboardPanel(self)
end
end
function XUiPanelFightSetPc:UpdatePanel()
if self.CurPageType == self.PageType.Touch then
self.UiRoot.BtnDefault.gameObject:SetActiveEx(true)
elseif self.CurPageType == self.PageType.GameController then
local enableInputJoystick = XInputManager.EnableInputJoystick
self.UiRoot.BtnDefault.gameObject:SetActiveEx(enableInputJoystick)
self.UiRoot.BtnSave.gameObject:SetActiveEx(enableInputJoystick)
self.PanelGameControlOperationType.gameObject:SetActiveEx(enableInputJoystick)
self:InitControllerPanel(false)
elseif self.CurPageType == self.PageType.Keyboard then
local enableInputKeyboard = XInputManager.EnableInputKeyboard
self.UiRoot.BtnDefault.gameObject:SetActiveEx(enableInputKeyboard)
self.UiRoot.BtnSave.gameObject:SetActiveEx(enableInputKeyboard)
self.PanelKeyboardOperationType.gameObject:SetActiveEx(enableInputKeyboard)
self:InitKeyboardPanel()
end
self:ShowSubPanel(self.CurPageType)
end
function XUiPanelFightSetPc:ResetToDefault()
if self.CurPageType == self.PageType.Touch then
self.DynamicJoystick = XSetConfigs.DefaultDynamicJoystick
self.JoystickGroup:SelectIndex(self.DynamicJoystick + 1)
elseif self.CurPageType == self.PageType.GameController then
self:ResetToDefaultTips(function()
XInputManager.DefaultKeysSetting(self:GetCurOperationType(), self:GetCurKeySetType())
XInputManager.DefaultCameraMoveSensitivitySetting(self:GetCurKeySetType())
self.SliderCameraMoveSensitivityPc.value = self:GetCameraMoveSensitivity()
XCursorHelper.SetDefaultSensitivity()
self.CursorMoveSensitivity.value = self:GetCursorMoveSensitivity()
self:InitControllerPanel(true)
end)
elseif self.CurPageType == self.PageType.Keyboard then
self:ResetToDefaultTips(function()
XInputManager.DefaultKeysSetting(self:GetCurOperationType(), CS.KeySetType.Keyboard)
XInputManager.DefaultCameraMoveSensitivitySetting(CS.KeySetType.Keyboard)
self:InitKeyboardPanel(true)
end)
end
end
function XUiPanelFightSetPc:ResetToDefaultTips(callFunc)
XUiManager.DialogTip(nil, XUiHelper.GetText("DefaultKeyCodesTip"), nil, nil, callFunc)
end
function XUiPanelFightSetPc:IsSameKeySet(keySetTypes)
if XTool.IsTableEmpty(keySetTypes) then
return true
end
local curKeySetType = ToInt32(self:GetCurKeySetType())
for _, keySetType in ipairs(keySetTypes) do
if curKeySetType == keySetType then
return true
end
end
return false
end
function XUiPanelFightSetPc:InitControllerPanel(resetTextOnly)
self:InitDrdSort()
local curOperationType = self:GetCurOperationType()
self.CtrlKeyItemList = self.CtrlKeyItemList or {}
local list = XSetConfigs.GetControllerMapCfg()
for id, v in ipairs(list) do
local grid = self.CtrlKeyItemList[id]
if curOperationType ~= v.OperationType or not self:IsSameKeySet(v.KeySetTypes) then
self:SetGridActive(grid, false)
goto CONTINUE
end
if v.Type == XSetConfigs.ControllerSetItemType.SetButton then
local keyCodeType = CS.XInputManager.GetKeyCodeTypeByInt(v.OperationKey, curOperationType)
if keyCodeType == XSetConfigs.KeyCodeType.NotCustom then
grid = grid or XUiNotCustomKeyItemHandle.New(CSUnityEngineObjectInstantiate(self.NotCustomKeyItemHandle, self.ControllerSetContent), self.UiRoot)
else
grid = grid or XUiBtnKeyItem.New(CSUnityEngineObjectInstantiate(self.BtnKeyItem, self.ControllerSetContent), self.UiRoot)
end
grid:SetKeySetType(self:GetCurKeySetType())
grid:Refresh(v, handler(self, self.EditKey), resetTextOnly, curOperationType)
elseif v.Type == XSetConfigs.ControllerSetItemType.Section then
grid = grid or CSUnityEngineObjectInstantiate(self.TxtSection, self.ControllerSetContent)
local txtTitle = grid:Find("TxtTitle"):GetComponent("Text")
txtTitle.text = v.Title
elseif v.Type == XSetConfigs.ControllerSetItemType.Slider then
if not grid then
if v.OperationType == 1 then
self.GridSlider:SetParent(self.ControllerSetContent, false)
XUiHelper.RegisterSliderChangeEvent(self, self.SliderCameraMoveSensitivity, function(_, value)
if self:GetCameraMoveSensitivity() == value then
return
end
self:SetCameraMoveSensitivity(value)
end)
grid = grid or self.GridSlider
elseif v.OperationType == 4 then
self.VirtualCursorPC:SetParent(self.ControllerSetContent, false)
XUiHelper.RegisterSliderChangeEvent(self, self.CursorMoveSensitivity, function(_, value)
self:SetCursorMoveSensitivity(value)
end)
grid = grid or self.VirtualCursorPC
end
end
end
self.SliderCameraMoveSensitivity.value = self:GetCameraMoveSensitivity()
self.CursorMoveSensitivity.value = self:GetCursorMoveSensitivity()
self:SetGridActive(grid, true)
self.CtrlKeyItemList[id] = grid
:: CONTINUE ::
end
self.BtnKeyItem.gameObject:SetActiveEx(false)
end
function XUiPanelFightSetPc:InitKeyboardPanel(resetTextOnly)
self:InitDrdSort()
local curOperationType = self:GetCurOperationType()
self._KeyboardGridList = self._KeyboardGridList or {}
local list = XSetConfigs.GetControllerMapCfg()
for id, item in ipairs(list) do
local grid = self._KeyboardGridList[id]
if curOperationType ~= item.OperationType or not self:IsSameKeySet(item.KeySetTypes) then
self:SetGridActive(grid, false)
goto CONTINUE
end
if item.Type == XSetConfigs.ControllerSetItemType.SetButton then
local keyCodeType = CS.XInputManager.GetKeyCodeTypeByInt(item.OperationKey, self:GetCurOperationType())
if keyCodeType == XSetConfigs.KeyCodeType.NotCustom then
grid = grid or XUiNotCustomKeyItem.New(CSUnityEngineObjectInstantiate(self.NotCustomKeyItem, self.KeyboardSetContent), self.UiRoot)
elseif keyCodeType == XSetConfigs.KeyCodeType.OneKeyCustom or
keyCodeType == XSetConfigs.KeyCodeType.KeyMouseCustom or
keyCodeType == XSetConfigs.KeyCodeType.SingleKey or
keyCodeType == XSetConfigs.KeyCodeType.Default
then
grid = grid or XUiOneKeyCustomKeyItem.New(CSUnityEngineObjectInstantiate(self.OneKeyCustomKeyItem, self.KeyboardSetContent), self.UiRoot)
-- elseif keyCodeType == XSetConfigs.KeyCodeType.Default then
-- grid = XUiBtnKeyItem.New(CSUnityEngineObjectInstantiate(self.BtnKeyItem, self.KeyboardSetContent), self.UiRoot)
end
grid:SetKeySetType(CS.KeySetType.Keyboard)
grid:Refresh(item, handler(self, self.EditKey), resetTextOnly, curOperationType)
elseif item.Type == XSetConfigs.ControllerSetItemType.Section then
grid = grid or CSUnityEngineObjectInstantiate(self.TxtSection, self.KeyboardSetContent)
local txtTitle = grid:Find("TxtTitle"):GetComponent("Text")
txtTitle.text = item.Title
elseif item.Type == XSetConfigs.ControllerSetItemType.Slider then
if not grid then
self.GridSliderPC:SetParent(self.KeyboardSetContent, false)
XUiHelper.RegisterSliderChangeEvent(self, self.SliderCameraMoveSensitivityPc, function(_, value)
if value == self:GetCameraMoveSensitivity() then
return
end
self:SetCameraMoveSensitivity(value)
end)
end
self.SliderCameraMoveSensitivityPc.value = self:GetCameraMoveSensitivity()
grid = grid or self.GridSliderPC
end
self:SetGridActive(grid, true)
self._KeyboardGridList[id] = grid
:: CONTINUE ::
end
self.BtnKeyItem.gameObject:SetActiveEx(false)
self.KeyboardPanelInit = true
end
function XUiPanelFightSetPc:SetGridActive(grid, enable)
local gameObject = (grid) and (grid.GameObject or grid.gameObject)
if not gameObject then
return
end
gameObject:SetActiveEx(enable)
end
function XUiPanelFightSetPc:SetEnableInputKeyboard(value)
XInputManager.SetEnableInputKeyboard(value)
end
function XUiPanelFightSetPc:RefreshGridList(curKeySetType, blockTip)
if not curKeySetType then
return
end
local gridList
if curKeySetType == CS.KeySetType.Xbox or curKeySetType == CS.KeySetType.Ps then
gridList = self.CtrlKeyItemList
elseif curKeySetType == CS.KeySetType.Keyboard then
gridList = self._KeyboardGridList
end
if gridList then
for _, v in pairs(gridList) do
if v.SetKeySetType then
v:SetKeySetType(self:GetCurKeySetType())
end
if v.Refresh then
v:Refresh(nil, nil, true)
end
end
end
if blockTip then
return
end
XUiManager.TipSuccess(XUiHelper.GetText("SetJoyStickSuccess"))
end
function XUiPanelFightSetPc:EditKey(keyCode, targetItem, pressKeyIndex)
if not pressKeyIndex then
pressKeyIndex = XSetConfigs.PressKeyIndex.One
end
local curOperationType = self:GetCurOperationType()
XInputManager.EndEdit()
self:SetJoypadKeyIcon(false)
local cb = function(isConflict)
self.CurSelectBtn = nil
self.CurSelectKey = nil
targetItem:Refresh()
self:ShowSetKeyTip(false)
if isConflict then
local curKeySetType = self:GetCurKeySetType()
local keyCurrent = CS.XInputManager.GetConflictKey1()
local keyConflict = CS.XInputManager.GetConflictKey2()
local textKeyCurrent = XSetConfigs.GetControllerKeyText(keyCurrent)
local textKeyConflict = XSetConfigs.GetControllerKeyText(keyConflict)
if textKeyCurrent and textKeyConflict then
XUiManager.DialogTip(
nil,
XUiHelper.ReplaceTextNewLine(XUiHelper.GetText("SetKeyConflict", textKeyConflict, textKeyCurrent)),
XUiManager.DialogType.Normal,
function()
CS.XInputManager.ClearConflictKey()
end,
function()
CS.XInputManager.SwapConflictKey(curKeySetType, pressKeyIndex, curOperationType)
self:RefreshGridList(curKeySetType)
end
)
end
end
end
self.TxtInput.text = CS.XTextManager.GetText("SetInputStart")
self.TxtFunction.text = targetItem.Data.Title
XInputManager.StartEditKey(self:GetCurKeySetType(), keyCode, pressKeyIndex, cb, curOperationType)
self:ShowSetKeyTip(true)
self.CurSelectBtn = targetItem
self.CurSelectKey = keyCode
end
function XUiPanelFightSetPc:CheckDataIsChange()
local changed = self.Super.CheckDataIsChange(self)
changed = XCursorHelper.IsCursorSensitivityChanged() or changed
return changed;
end
function XUiPanelFightSetPc:SaveChange()
self.Super.SaveChange(self);
XCursorHelper.SaveSensitivityChange();
end
function XUiPanelFightSetPc:CancelChange()
self.Super.CancelChange(self);
XCursorHelper.RevertSensitivity();
end
function XUiPanelFightSetPc:SetCursorMoveSensitivity(value)
XCursorHelper.PreSetCursorMoveSensitivity(value)
end
function XUiPanelFightSetPc:GetCursorMoveSensitivity()
return XCursorHelper.CursorMoveSensitivity
end
return XUiPanelFightSetPc