141 lines
5.2 KiB
Lua
141 lines
5.2 KiB
Lua
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local XUiGridRpgMakerGameMapNode = require("XUi/XUiRpgMakerGame/Hint/XUiGridRpgMakerGameMapNode")
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local XUiGridRpgMakerGameRecord = require("XUi/XUiRpgMakerGame/Hint/XUiGridRpgMakerGameRecord")
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local Vector3 = CS.UnityEngine.Vector3
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--关卡谜底界面
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local XUiRpgMakerGameMapTip = XLuaUiManager.Register(XLuaUi, "UiRpgMakerGameMapTip")
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function XUiRpgMakerGameMapTip:OnAwake()
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self:InitMap()
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self:AutoAddListener()
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self.GridNode.gameObject:SetActiveEx(false)
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self.EffectLine.gameObject:SetActiveEx(false)
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end
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function XUiRpgMakerGameMapTip:OnStart(mapId, isNotShowLine)
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self.MapId = mapId
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self.IsNotShowLine = isNotShowLine --是否不显示通关路线和播放移动动画
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self.RecordGrids = {}
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if not isNotShowLine then
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self.HintLineMap, self.HintLineTotalCount = XRpgMakerGameConfigs.GetHintLineMap(mapId)
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end
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self.TxtTips.text = isNotShowLine and "" or XRpgMakerGameConfigs.GetHintLineHintTitle(mapId)
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self.TextTitle.text = isNotShowLine and XUiHelper.GetText("RpgMakerGameMapTitle") or XUiHelper.GetText("RpgMakerGameClearHintTitle")
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end
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function XUiRpgMakerGameMapTip:OnEnable()
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self:UpdateMap()
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self:UpdateRecords()
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end
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function XUiRpgMakerGameMapTip:OnDisable()
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self:StopEffectLineMoveAnima()
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end
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function XUiRpgMakerGameMapTip:InitMap()
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self.DynamicTable = XDynamicTableNormal.New(self.SViewStage)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetProxy(XUiGridRpgMakerGameMapNode)
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end
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function XUiRpgMakerGameMapTip:UpdateMap()
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local mapId = self:GetMapId()
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local blockIdListTemp = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToBlockIdList(mapId)
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blockIdListTemp = XTool.Clone(blockIdListTemp)
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self.BlockIdList = XTool.ReverseList(blockIdListTemp)
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self.DynamicTable:SetDataSource(self.BlockIdList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiRpgMakerGameMapTip:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local blockId = self.BlockIdList[index]
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grid:Refresh(blockId, self.MapId, self.IsNotShowLine)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
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if not self.IsNotShowLine then
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self:StartEffectLineMoveAnima()
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end
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end
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end
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function XUiRpgMakerGameMapTip:StartEffectLineMoveAnima()
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self:StopEffectLineMoveAnima()
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local totalCount = self.HintLineTotalCount
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local curLineId = 0
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local isOnceMoveEnd = true --是否在当前格子的线段中移动到了终点
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local grids = self.DynamicTable:GetGrids()
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local imageLine --移动特效所在的线
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local imageLineWidth --线的宽度
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local onceMoveDistance = CS.XGame.ClientConfig:GetInt("RpgMakerGameMapTipMoveSpeed") --每次移动特效的距离
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local localPosX
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self.EffectLineMoveTimer = XScheduleManager.ScheduleForever(function()
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if isOnceMoveEnd then
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curLineId = curLineId + 1 > totalCount and 1 or curLineId + 1
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for _, grid in pairs(grids) do
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imageLine = grid:GetImageLine(curLineId)
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if imageLine then
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imageLineWidth = imageLine.transform.rect.width
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self.EffectLine.transform:SetParent(imageLine.transform)
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if curLineId == 1 or self.EffectLine.localPosition.x < 0 or self.EffectLine.localPosition.x > imageLineWidth then
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self.EffectLine.localPosition = Vector3(0, 0, 0)
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end
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self.EffectLine.gameObject:SetActiveEx(true)
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break
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end
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end
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end
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if not imageLine then
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return
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end
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localPosX = self.EffectLine.localPosition.x + onceMoveDistance
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localPosX = math.min(localPosX, imageLineWidth)
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self.EffectLine.localPosition = Vector3(localPosX, 0, 0)
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isOnceMoveEnd = localPosX == imageLineWidth
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end, 1)
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end
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function XUiRpgMakerGameMapTip:StopEffectLineMoveAnima()
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if self.EffectLineMoveTimer then
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XScheduleManager.UnSchedule(self.EffectLineMoveTimer)
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self.EffectLineMoveTimer = nil
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end
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end
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function XUiRpgMakerGameMapTip:UpdateRecords()
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local mapId = self:GetMapId()
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local hintIconKeyList = XRpgMakerGameConfigs.GetRpgMakerGameHintIconKeyListByMapId(mapId, self.IsNotShowLine)
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local grids = self.RecordGrids
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for i, hintIconKey in ipairs(hintIconKeyList) do
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local grid = grids[i]
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if not grid then
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local ui = i == 1 and self.GridReward or CSUnityEngineObjectInstantiate(self.GridReward, self.PanelContent)
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grid = XUiGridRpgMakerGameRecord.New(ui, self)
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grids[i] = grid
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end
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grid:Refresh(hintIconKey)
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grid.GameObject:SetActiveEx(true)
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end
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end
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function XUiRpgMakerGameMapTip:AutoAddListener()
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self.BtnTanchuangCloseBig.CallBack = handler(self, self.Close)
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end
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function XUiRpgMakerGameMapTip:GetMapId()
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return self.MapId
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end
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function XUiRpgMakerGameMapTip:GetHintLineMapParams(row, col)
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return self.HintLineMap and self.HintLineMap[row] and self.HintLineMap[row][col]
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end
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