133 lines
4.7 KiB
Lua
133 lines
4.7 KiB
Lua
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local Normal = CS.UiButtonState.Normal
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local Select = CS.UiButtonState.Select
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local XUiGrid = XClass(nil, "XUiGrid")
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function XUiGrid:Ctor(ui, chapterGroupId, clickCb)
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self.Btn = ui
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self.ChapterGroupId = chapterGroupId
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self.ClickCb = clickCb
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self:Init(chapterGroupId)
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XUiHelper.RegisterClickEvent(self, ui, handler(self, self.OnBtnClick))
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end
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function XUiGrid:Init(chapterGroupId)
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local icon = XRpgMakerGameConfigs.GetChapterGroupActivityIcon(chapterGroupId)
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self.Btn:SetRawImage(icon)
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--活动名
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local name = XRpgMakerGameConfigs.GetChapterGroupName(chapterGroupId)
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self.Btn:SetNameByGroup(0, name)
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end
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function XUiGrid:Refresh(selectChapterGroupId)
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local chapterGroupId = self.ChapterGroupId
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local timeStr, isOpen = self:GetTimeStr(chapterGroupId)
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--活动时间
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self.Btn:SetNameByGroup(1, timeStr)
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--按钮状态
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self.Btn:SetDisable(not isOpen)
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--按钮小红点
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self.Btn:ShowReddot(XDataCenter.RpgMakerGameManager.CheckChapterGroupBtnRedPoint(chapterGroupId))
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if isOpen then
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self.Btn:SetButtonState(selectChapterGroupId == chapterGroupId and Select or Normal)
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end
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end
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local _NowServerTime
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local _TimeId
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local _EndTime
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local _Format = "yyyy/MM/dd"
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function XUiGrid:GetTimeStr(chapterGroupId)
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_NowServerTime = XTime.GetServerNowTimestamp()
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_TimeId = XRpgMakerGameConfigs.GetChapterGroupOpenTimeId(chapterGroupId)
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if not XFunctionManager.CheckInTimeByTimeId(_TimeId, true) then
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return XUiHelper.GetText("RpgMakerGameOpenTime", XTime.TimestampToGameDateTimeString(XFunctionManager.GetStartTimeByTimeId(_TimeId), _Format)), false
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end
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_EndTime = XFunctionManager.GetEndTimeByTimeId(_TimeId)
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return XUiHelper.GetText("RpgMakerGameLastTime", XUiHelper.GetTime(_EndTime - _NowServerTime, XUiHelper.TimeFormatType.RPG_MAKER_GAME_MAIN)), true
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end
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function XUiGrid:OnBtnClick()
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local chapterGroupId = self.ChapterGroupId
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local timeId = XRpgMakerGameConfigs.GetChapterGroupOpenTimeId(chapterGroupId)
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if not XFunctionManager.CheckInTimeByTimeId(timeId, true) then
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local sTime = XFunctionManager.GetStartTimeByTimeId(timeId)
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XUiManager.TipErrorWithKey("MemorySaveStageNotOpen", XTime.TimestampToUtcDateTimeString(sTime, "yyyy-MM-dd HH:mm"))
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return
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end
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self.ClickCb(chapterGroupId)
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end
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--系列活动弹窗
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local XUiFubenRpgMakerGameTanChuang = XLuaUiManager.Register(XLuaUi, "UiFubenRpgMakerGameTanChuang")
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function XUiFubenRpgMakerGameTanChuang:OnAwake()
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self.ChapterGroupIdList = XRpgMakerGameConfigs.GetRpgMakerGameChapterGroupIdList()
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self:InitBtn()
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self:AddListener()
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self:InitBtnCollection()
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end
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function XUiFubenRpgMakerGameTanChuang:OnStart(closeCb, curSelectChapterId)
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self.CloseCallback = closeCb
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self.CurSelectChapterId = curSelectChapterId
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end
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function XUiFubenRpgMakerGameTanChuang:OnEnable()
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self:StartActivityTimer()
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end
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function XUiFubenRpgMakerGameTanChuang:OnDisable()
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self:StopActivityTimer()
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end
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function XUiFubenRpgMakerGameTanChuang:AddListener()
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self:RegisterClickEvent(self.BtnTanchuangClose, self.Close)
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self:RegisterClickEvent(self.Mask, self.Close)
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self:RegisterClickEvent(self.BtnCollection, self.OnBtnCollectionClick)
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end
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function XUiFubenRpgMakerGameTanChuang:OnBtnCollectionClick()
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local itemId = XUiHelper.GetClientConfig("RpgMakerGameExhibitItemId", XUiHelper.ClientConfigType.Int)
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XUiManager.OpenGoodDetailUi(itemId, "UiFubenRpgMakerGameTanChuang")
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end
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function XUiFubenRpgMakerGameTanChuang:InitBtnCollection()
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local activityId = XRpgMakerGameConfigs.GetDefaultActivityId()
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local icon = XRpgMakerGameConfigs.GetActivityCollectionIcon(activityId)
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self.BtnCollection:SetRawImage(icon)
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end
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function XUiFubenRpgMakerGameTanChuang:InitBtn()
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self.BtnGridList = {}
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for i, chapterGroupId in ipairs(self.ChapterGroupIdList) do
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local btn = i == 1 and self.Btn or XUiHelper.Instantiate(self.Btn, self.PanelButtonGroup)
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local btnGrid = XUiGrid.New(btn, chapterGroupId, handler(self, self.OnClickCallback))
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table.insert(self.BtnGridList, btnGrid)
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end
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end
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function XUiFubenRpgMakerGameTanChuang:OnClickCallback(chapterGroupId)
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self:Close()
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if self.CloseCallback then
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self.CloseCallback(chapterGroupId)
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end
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end
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function XUiFubenRpgMakerGameTanChuang:StartActivityTimer()
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self:StopActivityTimer()
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self.ActivityTimer = XScheduleManager.ScheduleForeverEx(function()
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for i, btnGrid in ipairs(self.BtnGridList) do
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btnGrid:Refresh(self.CurSelectChapterId)
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end
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end, XScheduleManager.SECOND)
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end
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function XUiFubenRpgMakerGameTanChuang:StopActivityTimer()
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if self.ActivityTimer then
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XScheduleManager.UnSchedule(self.ActivityTimer)
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self.ActivityTimer = nil
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end
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end
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