146 lines
5.2 KiB
Lua
146 lines
5.2 KiB
Lua
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local XUiPurchaseYK = XClass(nil, "XUiPurchaseYK")
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local TextManager = CS.XTextManager
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local Next = _G.next
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-- local XUiPurchaseYKListItem = require("XUi/XUiPurchase/XUiPurchaseYKListItem")
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local BuyState = {
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CanBuy = 1,
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NotCanBuy = 2
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}
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local TotalCountLimit -- 2
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local CountLimit -- 30
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function XUiPurchaseYK:Ctor(ui, uiRoot, notEnoughCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.NotEnoughCb = notEnoughCb
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TotalCountLimit = CS.XGame.ClientConfig:GetInt("PurchaseYKTotalCount") or 1
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CountLimit = CS.XGame.ClientConfig:GetInt("PurchaseYKLimtCount") or 30
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XTool.InitUiObject(self)
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self:Init()
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end
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-- 更新数据
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function XUiPurchaseYK:OnRefresh(uiType)
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local data = XDataCenter.PurchaseManager.GetDatasByUiType(uiType)
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if not data or not data[1] then
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return
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end
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XDataCenter.PurchaseManager.SetYKContinueBuy()
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self.CurUiType = uiType
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self.Data = data[1]
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self.GameObject:SetActive(true)
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self:SetData()
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end
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function XUiPurchaseYK:OnUpdate()
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-- 设置月卡信息本地缓存
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XDataCenter.PurchaseManager.SetYKLocalCache()
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if self.CurUiType then
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self:OnRefresh(self.CurUiType)
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end
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end
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function XUiPurchaseYK:SetData()
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if self.Data.BuyTimes > 0 then -- 购买次数 > 0
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local curLimitCount = math.ceil(self.Data.DailyRewardRemainDay / CountLimit)
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self.Txtlimit.text = TextManager.GetText("PurchaseYKBuyLimt", curLimitCount, TotalCountLimit)
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local clientResetInfo = self.Data.ClientResetInfo
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if clientResetInfo and clientResetInfo.DayCount >= self.Data.DailyRewardRemainDay and curLimitCount < TotalCountLimit then
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if self.Data.DailyRewardRemainDay > 0 then
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self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText2"))
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else
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local name = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
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self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText1", self.Data.ConsumeCount, name))
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end
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self.CurBuyState = BuyState.CanBuy
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else
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self.CurBuyState = BuyState.NotCanBuy
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self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText3"))
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end
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self.TxtSurplus.text = TextManager.GetText("PurchaseYKSurplusDay",self.Data.DailyRewardRemainDay)
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else
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self.Txtlimit.text = TextManager.GetText("PurchaseYKBuyLimt",0,TotalCountLimit)
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self.CurBuyState = BuyState.CanBuy
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local name = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
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self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText1",self.Data.ConsumeCount,name))
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self.TxtSurplus.text = TextManager.GetText("PurchaseYKSurplusDay",0)
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end
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self.TxtYuan.text = self.Data.ConsumeCount
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local rewardGoodsList = self.Data.RewardGoodsList or {}
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if Next(rewardGoodsList) ~= nil then
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local r = rewardGoodsList[1]
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self.TextPromptlyGet.text = TextManager.GetText("PurchaseYKGetTips",r.Count,XDataCenter.ItemManager.GetItemName(r.TemplateId))
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end
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local dailyrewardgoodslist = self.Data.DailyRewardGoodsList or {}
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if Next(dailyrewardgoodslist) ~= nil then
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-- local r = dailyrewardgoodslist[1]
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self.TextDayGet.text = self.Data.Desc--TextManager.GetText("PurchaseYKDayGet",30,r.Count,XDataCenter.ItemManager.GetItemName(r.TemplateId))
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end
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self.TxtCName.text = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
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end
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function XUiPurchaseYK:HidePanel()
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self.CurState = false
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self.GameObject:SetActive(false)
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end
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function XUiPurchaseYK:ShowPanel()
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self.GameObject:SetActive(true)
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end
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function XUiPurchaseYK:Init()
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self.BtnYkBuy.CallBack = function() self:OnBtnYkBuy() end
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self.BtnHelp.CallBack = function() self:OnBtnHelp() end
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self.CheckBuyFun = function() return self:CheckBuy() end
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self.UpdateCb = function() self:OnUpdate() end
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self.Txtlimit.gameObject:SetActive(true)
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end
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function XUiPurchaseYK:OnBtnYkBuy()
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if self.CurBuyState == BuyState.NotCanBuy then
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XUiManager.TipText("PurchaseNotBuy")
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return
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end
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XLuaUiManager.Open("UiPurchaseBuyTips", self.Data, self.CheckBuyFun, self.UpdateCb)
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end
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function XUiPurchaseYK:OnBtnHelp()
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XUiManager.UiFubenDialogTip("", TextManager.GetText("PurchaseYKDes") or "")
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end
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function XUiPurchaseYK:CheckBuy()
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if self.Data.BuyLimitTimes > 0 and self.Data.BuyTimes == self.Data.BuyLimitTimes then --卖完了,不管。
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XUiManager.TipText("PurchaseLiSellOut")
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return false
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end
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if self.Data.TimeToShelve > 0 and self.Data.TimeToShelve > XTime.GetServerNowTimestamp() then --没有上架
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XUiManager.TipText("PurchaseBuyNotSet")
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return false
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end
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if self.Data.TimeToUnShelve > 0 and self.Data.TimeToUnShelve < XTime.GetServerNowTimestamp() then --下架了
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XUiManager.TipText("PurchaseSettOff")
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return false
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end
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if self.Data.ConsumeCount > 0 and self.Data.ConsumeCount > XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.HongKa) then --钱不够
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XUiManager.TipText("PurchaseBuyHongKaCountTips")
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if self.NotEnoughCb then
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self.NotEnoughCb(XPurchaseConfigs.TabsConfig.Pay)
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end
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return false
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end
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return true
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end
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return XUiPurchaseYK
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