129 lines
4.3 KiB
Lua
129 lines
4.3 KiB
Lua
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local XUiPurchasePayAdd = XClass(nil, "XUiPurchasePayAdd")
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local TextManager = CS.XTextManager
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local XUiPurchasePayAddListItem = require("XUi/XUiPurchase/XUiPurchasePayAddListItem")
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function XUiPurchasePayAdd:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.PurchaseCanGet = {}
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self.PurchaseGeted = {}
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self.PurchaseCanotGet = {}
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self.ListData = {}
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self.CurLookState = XSaveTool.GetData(XPurchaseConfigs.LjczLookStateKey) or CS.XGame.ClientConfig:GetInt(XPurchaseConfigs.PurchaseLJCZDefaultLookStateKey)
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XTool.InitUiObject(self)
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self:Init()
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end
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-- 更新数据
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function XUiPurchasePayAdd:OnRefresh()
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local data = XDataCenter.PurchaseManager.GetAccumulatePayConfig()
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if not data then
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return
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end
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local beginTimeStr, endTimeStr = XDataCenter.PurchaseManager.GetAccumulatePayTimeStr()
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if beginTimeStr and endTimeStr then
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self.TxtLjczTime.text = beginTimeStr .. "--" .. endTimeStr
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else
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self.TxtLjczTime.text = ""
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end
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self.TxtPaynumber.text = XDataCenter.PurchaseManager.GetAccumulatedPayCount()
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self.CurPayIds = data.PayRewardId or {}
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self:SetListData()
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self:SetLookState(self.CurLookState)
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if XDataCenter.SetManager.RechargeType == XSetConfigs.RechargeEnum.Close then
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self.PanelLjcjValue.gameObject:SetActiveEx(false)
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else
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self.PanelLjcjValue.gameObject:SetActiveEx(true)
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end
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end
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function XUiPurchasePayAdd:SetListData()
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self.ListData = {}
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self.PurchaseCanGet = {}
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self.PurchaseGeted = {}
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self.PurchaseCanotGet = {}
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for _, id in pairs(self.CurPayIds) do
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local state = XDataCenter.PurchaseManager.PurchaseAddRewardState(id)
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if state == XPurchaseConfigs.PurchaseRewardAddState.CanGet then
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table.insert(self.PurchaseCanGet, id)
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elseif state == XPurchaseConfigs.PurchaseRewardAddState.Geted then
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table.insert(self.PurchaseGeted, id)
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elseif state == XPurchaseConfigs.PurchaseRewardAddState.CanotGet then
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table.insert(self.PurchaseCanotGet, id)
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end
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end
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for _, id in pairs(self.PurchaseCanGet) do
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table.insert(self.ListData, id)
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end
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for _, id in pairs(self.PurchaseCanotGet) do
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table.insert(self.ListData, id)
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end
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for _, id in pairs(self.PurchaseGeted) do
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table.insert(self.ListData, id)
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end
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self.DynamicTable:SetDataSource(self.ListData)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiPurchasePayAdd:Init()
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self:InitList()
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local closeFun = function() self.GameObject:SetActive(false) end
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self.BtnClose.CallBack = closeFun
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self.BtnLjczHelp.CallBack = function() self:OnBtnHelp() end
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self.BtnLjczLook.CallBack = function() self:OnBtnLook() end
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self.BtnCloseBg.CallBack = closeFun
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end
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function XUiPurchasePayAdd:OnBtnLook()
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if self.CurLookState == XPurchaseConfigs.LjczLookState.Show then
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self.CurLookState = XPurchaseConfigs.LjczLookState.Hide
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else
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self.CurLookState = XPurchaseConfigs.LjczLookState.Show
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end
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self:SetLookState(self.CurLookState)
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end
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function XUiPurchasePayAdd:SetLookState(state)
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local isShow = (state == XPurchaseConfigs.LjczLookState.Show)
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self.ImgLook.gameObject:SetActive(isShow)
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self.ImgUnlook.gameObject:SetActive(not isShow)
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local num = XDataCenter.PurchaseManager.GetAccumulatedPayCount()
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if isShow then
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self.TxtPaynumber.text = num
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else
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self.TxtPaynumber.text = TextManager.GetText("PurchaseAddHide")
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end
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XSaveTool.SaveData(XPurchaseConfigs.LjczLookStateKey, state)
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end
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function XUiPurchasePayAdd:OnBtnHelp()
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XUiManager.UiFubenDialogTip("", TextManager.GetText("PurchaseAddPayDes") or "")
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end
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function XUiPurchasePayAdd:InitList()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelRewardGroup)
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self.DynamicTable:SetProxy(XUiPurchasePayAddListItem)
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self.DynamicTable:SetDelegate(self)
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end
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-- [监听动态列表事件]
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function XUiPurchasePayAdd:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.UiRoot, self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data)
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-- elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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end
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end
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return XUiPurchasePayAdd
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