PGRData/Script/matrix/xui/xuipurchase/XUiPurchaseHKExchangeTop.lua

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3.8 KiB
Lua
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local Next = _G.next
local XUiPurchaseHKExchange = require("XUi/XUiPurchase/XUiPurchaseHKExchange")
local XUiPurchaseHKExchangeTop = XClass(XUiPurchaseHKExchange, "XUiPurchaseHKExchangeTop")
local defaultHKButtonGroupIndex = 1
function XUiPurchaseHKExchangeTop:Ctor(ui, uiRoot, notEnoughCb)
self.IsShowBuyTipDataId = nil
self.PanelPurchaseDh.gameObject:SetActiveEx(false)
XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClicked)
--v1.27 默认选项为1
self.CurrentIndex = defaultHKButtonGroupIndex
end
function XUiPurchaseHKExchangeTop:OnRefresh(uiType)
self.IsShowBuyTipDataId = nil
self.PanelPurchaseDh.gameObject:SetActiveEx(false)
XUiPurchaseHKExchangeTop.Super.OnRefresh(self, uiType)
end
-- [监听动态列表事件]
function XUiPurchaseHKExchangeTop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiRoot, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
if index == self.CurrentIndex then
self:SetListItemActive(index, grid, data)
end
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
local data = self.ListData[index]
self:SetListItemActive(index, grid, data)
self.CurrentIndex = index
end
end
function XUiPurchaseHKExchangeTop:SetListItemState(index)
for i = 1, #self.ListData do
local item = self.DynamicTable:GetGridByIndex(i)
if item and i ~= index then
item:SetSelectStatus(false)
end
end
end
function XUiPurchaseHKExchangeTop:SetListItemActive(index, grid, data)
self.CurrentData = data
self:RefreshBuyInfo(data)
CS.XAudioManager.PlaySound(1011)
-- 处理切换点击状态
self:SetListItemState(index)
if self.IsShowBuyTipDataId == nil then
self.PanelPurchaseDh.gameObject:SetActiveEx(true)
grid:SetSelectStatus(true)
self.IsShowBuyTipDataId = data.Id
return
end
if self.IsShowBuyTipDataId == data.Id then
self.PanelPurchaseDh.gameObject:SetActiveEx(false)
grid:SetSelectStatus(false)
self.IsShowBuyTipDataId = nil
return
end
self.PanelPurchaseDh.gameObject:SetActiveEx(true)
grid:SetSelectStatus(true)
self.IsShowBuyTipDataId = data.Id
end
function XUiPurchaseHKExchangeTop:RefreshBuyInfo(data)
local getCount = 0 -- 获得的物品数量
local getName = data.Name -- 获得的物品名称
-- 直接获得的道具
local rewardGoods = data.RewardGoodsList or {}
-- 首充获得物品
local firstRewardGoods = data.FirstRewardGoods or {}
-- 额外获得
local extraRewardGoods = data.ExtraRewardGoods or {}
if rewardGoods[1] then
getCount = rewardGoods[1].Count
getName = XDataCenter.ItemManager.GetItemName(rewardGoods[1].TemplateId)
end
if Next(extraRewardGoods) ~= nil then
getCount = getCount + extraRewardGoods.Count
end
if Next(firstRewardGoods) ~= nil then
getCount = getCount + firstRewardGoods.Count
end
self.TxtTips.text = XUiHelper.GetText("ShopExchangeTip", data.ConsumeCount
, XDataCenter.ItemManager.GetItemName(data.ConsumeId)
, getName
, getCount)
end
function XUiPurchaseHKExchangeTop:OnBtnBuyClicked()
if self.CurrentData.ConsumeCount > XDataCenter.ItemManager.GetCount(self.CurrentData.ConsumeId) then
XUiManager.TipText("PurchaseBuyHongKaCountTips")
if self.NotEnoughCb then
self.NotEnoughCb(XPurchaseConfigs.TabsConfig.Pay)
end
return
end
if self.CurrentData and self.CurrentData.Id then
self:ReqBuy(self.CurrentData.Id)
end
-- self.HKExchangeUi:OnRefresh(self.CurrentData)
end
return XUiPurchaseHKExchangeTop