PGRData/Script/matrix/xui/xuipokemon/XUiPokemonFight.lua

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local XUiPokemonFight = XLuaUiManager.Register(XLuaUi,"UiPokemonFight")
function XUiPokemonFight:OnStart()
self.Btns = {}
self:RegisterClickEvent(self.BtnMaskB,function()
self:Close()
end)
self:InitButton()
end
function XUiPokemonFight:OnEnable()
end
function XUiPokemonFight:InitButton()
local skipList = XDataCenter.PokemonManager.GetSkipStageInfo()
for i = 1,#skipList do
local id = skipList[i]
local index = XPokemonConfigs.GetStageIdByFightStageId(XDataCenter.PokemonManager.GetCurrActivityId(),id)
---@type UnityEngine.GameObject
local obj = CS.UnityEngine.GameObject.Instantiate(self.BtnEnterArena,self.PanelButton)
obj.gameObject:SetActiveEx(true)
---@type XUiComponent.XUiButton
local btn = obj:GetComponent("XUiButton")
btn:SetName(XDataCenter.PokemonManager.GetStageName(index))
btn.CallBack = function()
self:Close()
XLuaUiManager.Open("UiPokemonStageDetail",index)
end
table.insert(self.Btns,btn)
end
end
return XUiPokemonFight