PGRData/Script/matrix/xui/xuipokemon/XUiGridPokemonPortrait.lua

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local XUiGridPokemonPortrait = XClass(nil, "XUiGridPokemonPortrait")
function XUiGridPokemonPortrait:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.MonsterId = 0
XTool.InitUiObject(self)
end
function XUiGridPokemonPortrait:Refresh(monsterId, isInfinityStage)
self.GameObject:SetActiveEx(monsterId)
if not monsterId then
return
end
self.MonsterId = monsterId
if isInfinityStage then
self.ImgBossIcon:SetRawImage(XPokemonConfigs.GetMonsterHeadIcon(monsterId))
self.ImgTheAttack:SetSprite(XPokemonConfigs.GetMonsterCareerIcon(monsterId))
else
self.ImgBossIcon:SetRawImage(XPokemonConfigs.GetStageMonsterHeadIcon(monsterId))
self.ImgTheAttack:SetSprite(XPokemonConfigs.GetStageMonsterCareerIcon(monsterId))
end
end
return XUiGridPokemonPortrait