275 lines
7.7 KiB
Lua
275 lines
7.7 KiB
Lua
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local XUiPlayerUp = XLuaUiManager.Register(XLuaUi, "UiPlayerUp")
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local WAIT_CLOSE_TIME = 2
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local LevelUpType = {
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Normal = 1,
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Honor = 2,
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}
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function XUiPlayerUp:OnAwake()
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self:InitAutoScript()
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end
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function XUiPlayerUp:OnStart(oldLevel, newLevel, levelUpType)
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self.OldLevel = oldLevel
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self.NewLevel = newLevel
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self.TevelUpType = levelUpType
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self.BtnCloseTs.gameObject:SetActive(true)
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self.IsAnimating = true
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self.Timer = nil
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self:Update()
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end
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function XUiPlayerUp:OnEnable()
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiPlayerUp)
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end
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function XUiPlayerUp:InitAutoScript()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPlayerUp:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPlayerUp:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPlayerUp:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPlayerUp:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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end
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--@region 界面信息
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function XUiPlayerUp:Update()
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self:SetInitUi()
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self:UpdateInitText()
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self:PlayAniPlayerUpBegin()
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self:SetReward()
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end
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function XUiPlayerUp:SetInitUi()
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self:SetText()
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self.HonorLevelUp.gameObject:SetActiveEx(self:IsHonorLevelOpen())
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self.PlayerUp.gameObject:SetActiveEx(not self:IsHonorLevelOpen())
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end
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function XUiPlayerUp:SetText()
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if self:IsHonorLevelOpen() then
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self.TxtLv1 = self.TxtLv1_HonorLevelUp
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self.TxtLv2 = self.TxtLv2_HonorLevelUp
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self.TxtLevelName = self.TxtLevelName_HonorLevelUp
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self.TxtMaxFriendCount = self.TxtMaxFriendCount_HonorLevelUp
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else
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self.TxtLv1 = self.TxtLv1_PlayerUp
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self.TxtLv2 = self.TxtLv2_PlayerUp
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self.TxtLevelName = self.TxtLevelName_PlayerUp
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self.TxtMaxFriendCount = self.TxtMaxFriendCount_PlayerUp
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self.TxtFreeActionPoint = self.TxtFreeActionPoint_PlayerUp
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end
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end
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function XUiPlayerUp:UpdateInitText()
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local addActionPoint = self:GetMaxActionPoint(self.NewLevel) - self:GetMaxActionPoint(self.OldLevel)
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local differenceGrade = self.NewLevel - self.OldLevel
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local num = 0
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for i = 1, differenceGrade do
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num = num + self:GetFreeActionPoint(self.OldLevel + i - 1)
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end
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if not self:IsHonorLevelOpen() then
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self.TxtFreeActionPoint.text = num
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end
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self.TxtMaxFriendCount.text = CS.XTextManager.GetText("LevelActionPoint", self:GetMaxActionPoint(self.OldLevel), addActionPoint)
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self.TxtLv1.text = self.OldLevel
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self.TxtLv2.text = self.NewLevel
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self.TxtLevelName.text = self:GetTxtLevelName()
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self.TxtLevelNameFirst.text = self:GetTxtLevelName() -- 国际服升级字母不插入空格
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end
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function XUiPlayerUp:SetReward()
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if not self:IsHonorLevelOpen() then
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return
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end
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local rewards = self:GetRewards()
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local rewardCount = #rewards
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for i = 1, rewardCount do
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local ui = CSUnityEngineObjectInstantiate(self.PanelReward,self.UiContent)
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ui.gameObject:SetActiveEx(true)
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ui.gameObject.name = string.format("PanelReward%d", i)
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local panel = XUiGridCommon.New(self, ui)
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panel.GameObject:SetActiveEx(true)
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local reward = rewards[i]
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panel:Refresh(reward)
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end
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end
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--合并奖励,处理等级连升的情况
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function XUiPlayerUp:GetRewards()
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local newRewards = {}
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for i=self.OldLevel,self.NewLevel-1 do
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local rewards = XRewardManager.GetRewardList(XPlayerManager.GetRewardId(i))
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for i,reward in ipairs(rewards) do
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local isInside = false
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for i,newReward in ipairs(newRewards) do
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if newReward.TemplateId == reward.TemplateId and newReward.RewardType == reward.RewardType then
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newReward.Count = newReward.Count + reward.Count
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isInside = true
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break
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end
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end
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if not isInside then
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local xReward = {}
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for k,v in pairs(reward) do
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xReward[k] = v
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end
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table.insert(newRewards, xReward)
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end
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end
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end
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return newRewards
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end
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--@endregion
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function XUiPlayerUp:IsHonorLevelOpen()
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return self.TevelUpType == LevelUpType.Honor
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end
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function XUiPlayerUp:GetMaxActionPoint(level)
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return XPlayerManager.GetMaxActionPoint(level, self:IsHonorLevelOpen())
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end
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function XUiPlayerUp:GetFreeActionPoint(level)
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if not self:IsHonorLevelOpen() then
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return XPlayerManager.GetFreeActionPoint(level, self:IsHonorLevelOpen())
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else
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return 0
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end
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end
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function XUiPlayerUp:GetTxtLevelName() -- 国际服升级单子中间加空格
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if self:IsHonorLevelOpen() then
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return CS.XTextManager.GetText("HonorLevel") .." ".. CS.XTextManager.GetText("Promote")
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else
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return CS.XTextManager.GetText("PlayerLevel") .." ".. CS.XTextManager.GetText("Promote")
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end
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end
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--@endregion
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--字符之间插入空格
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function XUiPlayerUp:StringInsertBlank(s)
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local tb = {}
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local newS = ""
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local index = 1
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for utfChar in string.gmatch(s, "[%z\1-\127\194-\244][\128-\191]*") do
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if index == 1 then
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newS = newS .. utfChar
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else
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newS = newS .. " " .. utfChar
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end
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index = index + 1
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end
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return newS
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end
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function XUiPlayerUp:PlayAniPlayerUpBegin()
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local aniName = self:GetAnimationName(true)
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self:PlayAnimation(aniName, function()
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self.IsAnimating = false
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local time = 0
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self.Timer = XScheduleManager.Schedule(function()
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time = time + 1
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if time >= WAIT_CLOSE_TIME and self.BtnCloseTs.gameObject.activeInHierarchy then
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self:OnBtnCloseClick()
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end
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end, 1000, WAIT_CLOSE_TIME)
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end)
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end
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function XUiPlayerUp:PlayAniPlayerUpEnd()
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local aniName = self:GetAnimationName(false)
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self:PlayAnimation(aniName, function()
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if XTool.UObjIsNil(self.BtnClose) then
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return
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end
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self.IsAnimating = false
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if self.Timer ~= nil then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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self:Close()
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XEventManager.DispatchEvent(XEventId.EVENT_PLAYER_LEVEL_UP_ANIMATION_END)
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end)
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end
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function XUiPlayerUp:GetAnimationName(isBegin)
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local aniName
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if self:IsHonorLevelOpen() then
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if isBegin then
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aniName = "HonorLevelUpEnable"
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else
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aniName = "HonorLevelUpEnd"
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end
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else
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if isBegin then
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aniName = "AniPlayerUpBegin"
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else
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aniName = "AniPlayerUpEnd"
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end
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end
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return aniName
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end
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function XUiPlayerUp:OnBtnCloseClick()
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if self.IsAnimating then
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return
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end
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self.IsAnimating = true
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self:PlayAniPlayerUpEnd()
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end
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function XUiPlayerUp:OnDestroy()
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if self.Timer ~= nil then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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XTipManager.Execute()
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end
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