PGRData/Script/matrix/xui/xuiplayerinfo/XUiPanelCharQualityOther.lua

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XUiPanelCharQualityOther = XClass(nil, "XUiPanelCharQualityOther")
local CharSkillQualityNorIcon = CS.XGame.ClientConfig:GetString("CharSkillQualityNor")
local CharSkillQualitySelectIcon = CS.XGame.ClientConfig:GetString("CharSkillQualitySelect")
local CharSkillQualityOnIcon = CS.XGame.ClientConfig:GetString("CharSkillQualityOn")
local CharNormalQualityNorIcon = CS.XGame.ClientConfig:GetString("CharNormalQualityNor")
local CharNormalQualitySelectIcon = CS.XGame.ClientConfig:GetString("CharNormalQualitySelect")
local CharNormalQualityOnIcon = CS.XGame.ClientConfig:GetString("CharNormalQualityOn")
function XUiPanelCharQualityOther:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self:InitAutoScript()
self:InitIcon()
self.PanelHint = {
[1] = self.PanelHint1,
[2] = self.PanelHint2,
[3] = self.PanelHint3,
[4] = self.PanelHint4,
[5] = self.PanelHint5,
[6] = self.PanelHint6,
[7] = self.PanelHint7,
[8] = self.PanelHint8,
[9] = self.PanelHint9,
[10] = self.PanelHint10,
}
self.PanelSkillHint = {
[1] = self.PanelSkillHint1,
[2] = self.PanelSkillHint2,
[3] = self.PanelSkillHint3,
[4] = self.PanelSkillHint4,
[5] = self.PanelSkillHint5,
[6] = self.PanelSkillHint6,
[7] = self.PanelSkillHint7,
[8] = self.PanelSkillHint8,
[9] = self.PanelSkillHint9,
[10] = self.PanelSkillHint10,
}
end
function XUiPanelCharQualityOther:InitAutoScript()
XTool.InitUiObject(self)
self:AutoInitUi()
end
function XUiPanelCharQualityOther:AutoInitUi()
--星节点区域
for i = 1, XCharacterConfigs.MAX_QUALITY_STAR do
--Bg
self["ImgLine" .. i] = self.Bg.transform:Find("ImgLine"..i):GetComponent("Image")
--PanelWaferIcon-星节点
self["ImgWaferColour"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgWaferColour"..i):GetComponent("Image")
self["ImgSelect"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgSelect"..i):GetComponent("Image")
self["ImgWaferon"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgWaferon"..i):GetComponent("Image")
self["TxtWaferName"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/TxtWaferName"..i):GetComponent("Text")
self["ImgClick"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgClick"..i)
self["PanelHint"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/PanelHint"..i)
self["PanelSkillHint"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/PanelSkillHint"..i)
end
--WaferCircuit-芯片中心区域
self.RImgQuality = self.PanelRImgQuality.transform:Find("Icon/RImgQuality"):GetComponent("RawImage") --当前阶级图标
self.RImgQualityBg = self.PanelRImgQuality.transform:Find("Icon/RImgQuality (1)"):GetComponent("RawImage") --当前阶级图标背景
self.RImgQualityPhaseText = self.PanelRImgQuality.transform:Find("Txt/Text"):GetComponent("Text") --当前阶级数文本
self.RImgQualityTxtSkill = self.PanelRImgQuality.transform:Find("TxtSkill")
self.RImgQualitySkillText = self.PanelRImgQuality.transform:Find("TxtSkill/Text"):GetComponent("Text") --当前阶级属性加成文本
self.RImgQualityTxtAttri = self.PanelRImgQuality.transform:Find("TxtWaferName")
self.RImgQualityAttriText = self.PanelRImgQuality.transform:Find("TxtWaferName/Text"):GetComponent("Text") --当前阶级技能加成文本
self.RImgQualityMax = self.WaferCircuit.transform:Find("RImgQualityMax"):GetComponent("RawImage")
--BtnAdvanced-进化按钮区域
self.RImgQualityBefore = self.BtnAdvanced.transform:Find("RImgQualityBefore"):GetComponent("RawImage")
self.RImgQualityAfter = self.BtnAdvanced.transform:Find("RImgQualityAfter"):GetComponent("RawImage")
self.PanelCountMoney = self.BtnAdvanced.transform:Find("PanelCountMoney")
self.TxtConditionCountMoney = self.BtnAdvanced.transform:Find("PanelCountMoney/TxtConditionCountMoney"):GetComponent("Text")
self.BtnMoneyTip = self.BtnAdvanced.transform:Find("PanelCountMoney/BtnMoneyTip"):GetComponent("Button")
--PanelCondition--激活按钮区域
self.ImgPromoteQulityMax = self.PanelCondition.transform:Find("ImgPromoteQulityMax"):GetComponent("Image")
self.TxtConditionCountMoneyA = self.PanelCondition.transform:Find("ImgPromoteQulityMax/TxtConditionCountMoney"):GetComponent("Text")
self.PanelCountIten = self.PanelCondition.transform:Find("PanelCountIten")
self.RImgIconSuipian = self.PanelCondition.transform:Find("PanelCountIten/RImgIconSuipian"):GetComponent("RawImage")
self.TxtConditionCountItem = self.PanelCondition.transform:Find("PanelCountIten/TxtConditionCountItem"):GetComponent("Text")
self.BtnItemTip = self.PanelCondition.transform:Find("PanelCountIten/BtnItemTip"):GetComponent("Button")
end
function XUiPanelCharQualityOther:InitIcon()
self.StarIcon = {}
self.StarAttr = {}
self.SelectIcon = {}
self.Line = {}
self.StarColour = {}
for i = 1, XCharacterConfigs.MAX_QUALITY_STAR do
self.StarColour[i] = self["ImgWaferColour" .. i]
self.StarIcon[i] = self["ImgWaferon" .. i]
self.StarAttr[i] = self["TxtWaferName" .. i]
self.SelectIcon[i] = self["ImgSelect" .. i]
self.Line[i] = self["ImgLine" .. i]
end
end
function XUiPanelCharQualityOther:ShowPanel(character)
self.IsShow = true
self.GameObject:SetActive(true)
self.QualityQiehuan:PlayTimelineAnimation()
self.CharacterId = character.Id or self.CharacterId
self.Character = character
self:RefreshPanel()
end
function XUiPanelCharQualityOther:HidePanel()
self.IsShow = false
self.GameObject:SetActive(false)
end
function XUiPanelCharQualityOther:RefreshPanel()
local maxStar = XCharacterConfigs.MAX_QUALITY_STAR
local isMaxStar = self.Character.Star == maxStar
self:UpdateWaferCircuit(self.Character)
self:UpdateStar(self.Character)
--关闭所有交互
self.BtnActive.gameObject:SetActive(false)
self.BtnAdvanced.gameObject:SetActive(false)
self.BtnPreview.gameObject:SetActive(false)
self.BtnHelp.gameObject:SetActive(false)
self.PanelCountIten.gameObject:SetActive(false)
self.PanelCountMoney.gameObject:SetActive(false)
self.WaferCircuit.gameObject:SetActive(true)
end
--===========================================================================
--v1.28【角色】升阶拆分 - 更新芯片区域
--===========================================================================
function XUiPanelCharQualityOther:UpdateWaferCircuit(character)
local isMaxQuality = XDataCenter.CharacterManager.IsMaxQuality(character)
local qualityIcon = XCharacterConfigs.GetCharacterQualityIcon(character.Quality)
local isMaxStar = character.Star == XCharacterConfigs.MAX_QUALITY_STAR
self.ImgPromoteQulityMax.gameObject:SetActive(isMaxQuality)
self.RImgQuality.gameObject:SetActive(not isMaxQuality and not isMaxStar)
self.RImgQualityMax.gameObject:SetActive(isMaxQuality)
-- 阶段文本
self.RImgQualityPhaseText.text = XUiHelper.GetText("CharacterQualityStar", character.Star)
-- 不显示加成文本
self.RImgQualityTxtSkill.gameObject:SetActive(false)
self.RImgQualityTxtAttri.gameObject:SetActive(false)
if isMaxQuality then
self.RImgQualityMax:SetRawImage(XCharacterConfigs.GetCharQualityIcon(character.Quality))
self.PanelRImgQuality.gameObject:SetActive(false)
self.PanelCondition.gameObject:SetActive(false)
self.PanelWaferIcon.gameObject:SetActive(false)
return
else
self.RImgQuality:SetRawImage(qualityIcon)
self.RImgQualityBg:SetRawImage(qualityIcon)
self.PanelRImgQuality.gameObject:SetActive(true)
self.PanelCondition.gameObject:SetActive(true)
self.PanelWaferIcon.gameObject:SetActive(true)
end
end
--===========================================================================
--v1.28【角色】升阶拆分 - 更新星节点
--===========================================================================
function XUiPanelCharQualityOther:UpdateStar(character)
-- 刷新星节点图标
for i = 1, XCharacterConfigs.MAX_QUALITY_STAR do
local isSkillStar = XCharacterConfigs.GetCharSkillQualityApartDicByStar(self.CharacterId, character.Quality, i)
if #isSkillStar > 0 then
self.StarColour[i]:SetSprite(CharSkillQualityNorIcon)
self.StarIcon[i]:SetSprite(CharSkillQualityOnIcon)
else
self.StarColour[i]:SetSprite(CharNormalQualityNorIcon)
self.StarIcon[i]:SetSprite(CharNormalQualityOnIcon)
end
end
-- 已经点亮星节点
for i = 1, character.Star do
self.StarIcon[i].gameObject:SetActive(true)
self.Line[i].gameObject:SetActive(true)
self.StarColour[i].gameObject:SetActive(false)
self.SelectIcon[i].gameObject:SetActive(false)
end
-- 未亮星节点
for i = XCharacterConfigs.MAX_QUALITY_STAR, character.Star + 1, -1 do
self.StarIcon[i].gameObject:SetActive(false)
self.Line[i].gameObject:SetActive(false)
self.StarColour[i].gameObject:SetActive(true)
self.SelectIcon[i].gameObject:SetActive(false)
end
-- 关闭星节点特效
for _, hint in pairs(self.PanelHint) do
hint.gameObject:SetActiveEx(false)
end
for _, hint in pairs(self.PanelSkillHint) do
if hint then
hint.gameObject:SetActiveEx(false)
end
end
end