PGRData/Script/matrix/xui/xuiplayer/XUiPanelHeadPortrait.lua

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Lua
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XUiPanelHeadPortrait = XClass(nil, "XUiPanelHeadPortrait")
function XUiPanelHeadPortrait:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiPanelHeadPortrait:AutoAddListener()
self.BtnRole.CallBack = function()
self:OnBtnRoleClick()
end
end
function XUiPanelHeadPortrait:OnBtnRoleClick()
self.Base:SetImgRole(self.HeadPortraitId)
self:SetSelectShow(self.Base)
self.Base.OldSelectGrig:SetSelectShow(self.Base)
self.Base.OldSelectGrig = self
self:ShowRedPoint(false, true)
self.Base:RefreshDynamicTable()
end
function XUiPanelHeadPortrait:UpdateGrid(chapter, parent)
self.Base = parent
self.HeadPortraitId = chapter.Id
if chapter.ImgSrc ~= nil then
self.UnLockImgHeadImg:SetRawImage(chapter.ImgSrc)
self.LockImgHeadImg:SetRawImage(chapter.ImgSrc)
self.HeadIcon = chapter.ImgSrc
end
if chapter.Effect then
self.HeadIconEffect.gameObject:LoadPrefab(chapter.Effect)
self.HeadIconEffect.gameObject:SetActiveEx(true)
else
self.HeadIconEffect.gameObject:SetActiveEx(false)
end
local isTimeLimit = chapter.LimitType ~= XDataCenter.HeadPortraitManager.HeadTimeLimitType.Forever
self.LockIconTime.gameObject:SetActiveEx(isTimeLimit)
self.SelIconTime.gameObject:SetActiveEx(isTimeLimit)
self:SetSelectShow(parent)
self:ShowLock(XDataCenter.HeadPortraitManager.IsHeadPortraitValid(self.HeadPortraitId))
end
function XUiPanelHeadPortrait:SetSelectShow(parent)
if parent.TempHeadPortraitId == self.HeadPortraitId then
self:ShowSelect(true)
else
self:ShowSelect(false)
end
if parent.CurrHeadPortraitId == self.HeadPortraitId then
self:ShowTxt(true)
if not self.Base.OldSelectGrig then
self.Base.OldSelectGrig = self
self:ShowRedPoint(false,true)
end
else
self:ShowTxt(false)
end
end
function XUiPanelHeadPortrait:ShowSelect(bShow)
self.ImgRoleSelect.gameObject:SetActive(bShow)
end
function XUiPanelHeadPortrait:ShowTxt(bShow)
self.TxtDangqian.gameObject:SetActive(bShow)
end
function XUiPanelHeadPortrait:ShowLock(unLock)
self.SelRoleHead.gameObject:SetActive(unLock)
self.LockRoleHead.gameObject:SetActive(not unLock)
end
function XUiPanelHeadPortrait:ShowRedPoint(bShow,IsClick)
if not XDataCenter.HeadPortraitManager.IsHeadPortraitValid(self.HeadPortraitId) then
self.Red.gameObject:SetActive(false)
else
self.Red.gameObject:SetActive(bShow)
end
if not bShow and IsClick then
XDataCenter.HeadPortraitManager.SetHeadPortraitForOld(self.HeadPortraitId)
end
end