PGRData/Script/matrix/xui/xuipickflip/XUiPickFlipRewardGrid.lua

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local XUiPickFlipRewardGrid = XClass(nil, "XUiPickFlipRewardGrid")
function XUiPickFlipRewardGrid:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.RootUi = rootUi
-- XPFReward
self.Reward = nil
-- XUiGridCommon
self.GridCommon = nil
end
-- reward : XPFReward
function XUiPickFlipRewardGrid:SetData(reward)
self.Reward = reward
self.GridCommon = XUiGridCommon.New(self.RootUi, self.GameObject)
self.GridCommon:Refresh(reward:GetShowItemId())
self.TxtDownCount.text = reward:GetCount()
end
function XUiPickFlipRewardGrid:SetSelectStatus(value)
self.ImgSelect.gameObject:SetActiveEx(value)
end
function XUiPickFlipRewardGrid:ShowDetailUi()
self.GridCommon:OnBtnClickClick()
end
return XUiPickFlipRewardGrid