PGRData/Script/matrix/xui/xuipickflip/XUiPickFlipRewardDetail.lua

161 lines
5.8 KiB
Lua
Raw Normal View History

local XUiPickFlipRewardGrid = require("XUi/XUiPickFlip/XUiPickFlipRewardGrid")
local XUiPickFlipRewardDetail = XLuaUiManager.Register(XLuaUi, "UiPickFlipSelect")
function XUiPickFlipRewardDetail:OnAwake()
self.PickFlipManager = XDataCenter.PickFlipManager
-- XPickFlipConfigs.UiRewardDetailType
self.UiType = nil
-- XPFRewardLayer
self.RewardLayer = nil
-- 当前选择奖励id字典
self.CurrentSelectRewardIdDic = {}
self.DynamicTable = XDynamicTableNormal.New(self.PanelRewardScroll)
self.DynamicTable:SetProxy(XUiPickFlipRewardGrid, self)
self.DynamicTable:SetDelegate(self)
self:RegisterUiEvents()
end
-- rewardLayer : XPFRewardLayer
-- uiType : XPickFlipConfigs.UiRewardDetailType
function XUiPickFlipRewardDetail:OnStart(rewardLayer, uiType)
self.RewardLayer = rewardLayer
self.UiType = uiType
self:RefreshPanelInfo()
self:RefreshRewardList()
self.TxtTips.text = XUiHelper.GetText("PickFlipConfigRewardTip")
end
--######################## 私有方法 ########################
function XUiPickFlipRewardDetail:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClicked)
XUiHelper.RegisterClickEvent(self, self.BtnCancel, self.OnClose)
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.OnClose)
end
function XUiPickFlipRewardDetail:OnClose()
self:EmitSignal("Close")
self:Close()
end
function XUiPickFlipRewardDetail:OnBtnConfirmClicked()
local rewardIds = {}
for id, v in pairs(self.CurrentSelectRewardIdDic) do
table.insert(rewardIds, id)
end
if #rewardIds < self.RewardLayer:GetMaxSelectCount() then
XUiManager.TipErrorWithKey("PickFlipMaxRewardCountTip2")
return
end
RunAsyn(function()
XLuaUiManager.Open("UiPickFlipDialog", self.RewardLayer, rewardIds)
local code = XLuaUiManager.AwaitSignal("UiPickFlipDialog", "PickRewardFinished", self)
if code ~= XSignalCode.SUCCESS then return end
self:EmitSignal("Close")
self:Remove()
end)
end
function XUiPickFlipRewardDetail:RefreshPanelInfo()
if self.UiType == XPickFlipConfigs.UiRewardDetailType.Config then
self:RefreshConfigInfo()
elseif self.UiType == XPickFlipConfigs.UiRewardDetailType.Check then
self:RefreshCheckInfo()
end
local showButton = self.UiType == XPickFlipConfigs.UiRewardDetailType.Config
self.BtnConfirm.gameObject:SetActiveEx(showButton)
self.BtnCancel.gameObject:SetActiveEx(showButton)
end
function XUiPickFlipRewardDetail:RefreshRewardList()
if self.UiType == XPickFlipConfigs.UiRewardDetailType.Config then
self:RefreshConfigRewardList()
elseif self.UiType == XPickFlipConfigs.UiRewardDetailType.Check then
self:RefreshCheckRewardList()
end
end
function XUiPickFlipRewardDetail:RefreshConfigInfo()
self.TxtTitle.text = XUiHelper.GetText("PickFlipSelectRewardTip1")
self.TxtNumberTitle.text = XUiHelper.GetText("PickFlipSelectRewardTip2")
self:RefreshConfigRewardCount()
end
function XUiPickFlipRewardDetail:RefreshConfigRewardCount()
self.TxtNumber.text = string.format("%s/%s", self:GetCurrentSelectCount()
, self.RewardLayer:GetMaxSelectCount())
end
function XUiPickFlipRewardDetail:RefreshCheckInfo()
self.TxtTitle.text = XUiHelper.GetText("PickFlipWatchRewardTip1")
self.TxtNumberTitle.text = XUiHelper.GetText("PickFlipWatchRewardTip2")
self.TxtNumber.text = string.format("%s/%s", self.RewardLayer:GetCurrentRewardCount()
, self.RewardLayer:GetMaxRewardCount())
end
function XUiPickFlipRewardDetail:RefreshConfigRewardList()
self.DynamicTable:SetDataSource(self.RewardLayer:GetAllSelectableRewards())
self.DynamicTable:ReloadDataSync(1)
end
function XUiPickFlipRewardDetail:RefreshCheckRewardList()
self.DynamicTable:SetDataSource(self.RewardLayer:GetConfigFinishedRewards())
self.DynamicTable:ReloadDataSync(1)
end
function XUiPickFlipRewardDetail:OnDynamicTableEvent(event, index, grid)
local reward = self.DynamicTable.DataSource[index]
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:SetData(reward)
if self.UiType == XPickFlipConfigs.UiRewardDetailType.Check then
grid:SetSelectStatus(reward:GetIsReceived())
end
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
self:OnGridClicked(grid, reward)
end
end
function XUiPickFlipRewardDetail:OnGridClicked(grid, reward)
if self.UiType == XPickFlipConfigs.UiRewardDetailType.Config then
-- 检查是否已满足最大配置
if self:GetCurrentSelectCount() >= self.RewardLayer:GetMaxSelectCount() then
local nextStatus = not self.CurrentSelectRewardIdDic[reward:GetId()]
if nextStatus then
XUiManager.TipErrorWithKey("PickFlipMaxRewardCountTip1")
return
end
end
self:UpdateRewardSelectStatus(reward)
grid:SetSelectStatus(self:CheckRewardIsSelected(reward))
self:RefreshConfigRewardCount()
elseif self.UiType == XPickFlipConfigs.UiRewardDetailType.Check then
grid:ShowDetailUi()
end
end
function XUiPickFlipRewardDetail:CheckRewardIsSelected(reward)
return self.CurrentSelectRewardIdDic[reward:GetId()] == true
end
function XUiPickFlipRewardDetail:UpdateRewardSelectStatus(reward)
local rewardId = reward:GetId()
local lastStatus = self.CurrentSelectRewardIdDic[rewardId]
if lastStatus == true then
self.CurrentSelectRewardIdDic[rewardId] = nil
else
self.CurrentSelectRewardIdDic[rewardId] = true
end
end
function XUiPickFlipRewardDetail:GetCurrentSelectCount()
local result = 0
for k, v in pairs(self.CurrentSelectRewardIdDic) do
if v == true then
result = result + 1
end
end
return result
end
return XUiPickFlipRewardDetail