PGRData/Script/matrix/xui/xuipickflip/XUiPickFlipDialog.lua

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1.6 KiB
Lua
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local XPFReward = require("XEntity/XPickFlip/XPFReward")
local XUiPickFlipRewardGrid = require("XUi/XUiPickFlip/XUiPickFlipRewardGrid")
local XUiPickFlipDialog = XLuaUiManager.Register(XLuaUi, "UiPickFlipDialog")
function XUiPickFlipDialog:OnAwake()
self.PickFlipManager = XDataCenter.PickFlipManager
-- XPFRewardLayer
self.RewardLayer = nil
self.RewardIds = nil
self:RegisterUiEvents()
end
-- rewardLayer : XPFRewardLayer
function XUiPickFlipDialog:OnStart(rewardLayer, rewardIds)
self.RewardLayer = rewardLayer
self.RewardIds = rewardIds
self.TxtTitle.text = XUiHelper.GetText("TipTitle")
self.TxtDesc.text = XUiHelper.GetText("PickFlipDialogTip")
self:RefreshRewardList()
end
--######################## 私有方法 ########################
function XUiPickFlipDialog:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClicked)
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
end
function XUiPickFlipDialog:OnBtnConfirmClicked()
self.PickFlipManager.RequestPickReward(self.RewardLayer:GetGroupId(), self.RewardIds, function()
self:EmitSignal("PickRewardFinished")
self:Close()
end)
end
function XUiPickFlipDialog:RefreshRewardList()
self.GridIcon.gameObject:SetActiveEx(false)
local go
for _, rewardId in ipairs(self.RewardIds) do
go = XUiHelper.Instantiate(self.GridIcon, self.PanelIcon)
XUiPickFlipRewardGrid.New(go, self)
:SetData(XPFReward.New(rewardId))
go.gameObject:SetActiveEx(true)
end
end
return XUiPickFlipDialog