PGRData/Script/matrix/xui/xuipiccomposition/XUiHeadPortraitSelect.lua

73 lines
2.3 KiB
Lua
Raw Normal View History

XUiHeadPortraitSelect = XClass(nil, "XUiHeadPortraitSelect")
local DefaultIndex = 1
function XUiHeadPortraitSelect:Ctor(base,ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Base = base
XTool.InitUiObject(self)
self:AutoAddListener()
self:InitDynamicTable()
self.GameObject:SetActiveEx(false)
end
function XUiHeadPortraitSelect:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.ScrollView)
self.DynamicTable:SetProxy(XUiGridHeadPortrait)
self.DynamicTable:SetDelegate(self)
self.HeadPortrait.gameObject:SetActiveEx(false)
end
function XUiHeadPortraitSelect:SetupDynamicTable()
self.PageDatas = XDataCenter.MarketingActivityManager.GetCharacterList()
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(1)
end
function XUiHeadPortraitSelect:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:UpdateGrid(self.PageDatas[index],self)
end
end
function XUiHeadPortraitSelect:AutoAddListener()
self.BtnHeadSure.CallBack = function()
self:OnBtnHeadSureClick()
end
self.BtnHeadCancel.CallBack = function()
if self.ClearCb then self.ClearCb() end
self.Base:HideHeadPortraitSelect()
end
self.BtnClose.CallBack = function()
if self.ClearCb then self.ClearCb() end
self.Base:HideHeadPortraitSelect()
end
end
function XUiHeadPortraitSelect:OnBtnHeadSureClick()
self.DialogueData.CharacterId = self.SelectCharacterId
self.Base:HideHeadPortraitSelect()
if self.CallBack then
self.CallBack()
end
end
function XUiHeadPortraitSelect:SetData(characterId)
local info = XMarketingActivityConfigs.GetCompositionCharacterConfigById(characterId)
if (info ~= nil) then
self.RImgPlayerIcon:SetRawImage(info.Icon)
self.SelectCharacterId = characterId
self.TxtHeadName.text = info.Name
self.TxtDesc.text = info.Desc
end
end
function XUiHeadPortraitSelect:PreviewHeadPortrait(dialogueData,cb,clearCb)
self.OldSelectGrig = nil
self:SetupDynamicTable()
local id = dialogueData.CharacterId or self.PageDatas[DefaultIndex].Id
self.DialogueData = dialogueData
self.CallBack = cb
self.ClearCb = clearCb
self:SetData(id)
self.GameObject:SetActiveEx(true)
end