35 lines
1 KiB
Lua
35 lines
1 KiB
Lua
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local XUiPhotographCapturePanel = XClass(nil, "XUiPhotographCapturePanel")
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function XUiPhotographCapturePanel:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiPhotographCapturePanel:Init()
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self:AutoRegisterBtn()
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end
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function XUiPhotographCapturePanel:AutoRegisterBtn()
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self.BtnClose.CallBack = function () self:OnBtnCloseClick() end
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end
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function XUiPhotographCapturePanel:OnBtnCloseClick()
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self.RootUi:ChangeState(XPhotographConfigs.PhotographViewState.Normal)
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if not XTool.UObjIsNil(self.ImagePhoto.mainTexture) and self.ImagePhoto.mainTexture.name ~= "UnityWhite" then -- 销毁texture2d (UnityWhite为默认的texture2d)
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CS.UnityEngine.Object.Destroy(self.ImagePhoto.mainTexture)
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end
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end
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function XUiPhotographCapturePanel:Show()
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self.GameObject:SetActiveEx(true)
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end
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function XUiPhotographCapturePanel:Hide()
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self.GameObject:SetActiveEx(false)
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end
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return XUiPhotographCapturePanel
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