PGRData/Script/matrix/xui/xuiphotograph/XUiGridPhotographOtherBtn.lua

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Lua
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local XUiGridPhotographOtherBtn = XClass(nil, "XUiGridPhotographOtherBtn")
function XUiGridPhotographOtherBtn:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RectTransform = ui:GetComponent("RectTransform")
XTool.InitUiObject(self)
end
function XUiGridPhotographOtherBtn:Init(rootUi)
self.rootUi = rootUi
end
function XUiGridPhotographOtherBtn:RefrashFashion(data)
local fashionName = XDataCenter.FashionManager.GetFashionName(data)
self.TxtNor.text = fashionName
self.TxtSel.text = fashionName
self.TxtLock.text = fashionName
if not XDataCenter.FashionManager.CheckHasFashion(data) then
self:SetLock()
end
end
function XUiGridPhotographOtherBtn:RefrashAction(data, charData)
self.TxtNor.text = data.Name
self.TxtSel.text = data.Name
self.TxtLock.text = data.Name
self.Txtcondition.text = data.ConditionDescript
if charData.TrustLv < data.UnlockLv then
self:SetLock()
end
end
function XUiGridPhotographOtherBtn:OnFashionTouched(charId, fashionId)
self:SetSelect(true)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_CHANGE_MODEL, charId, fashionId)
end
function XUiGridPhotographOtherBtn:OnActionTouched(data)
self:SetSelect(true)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_PLAY_ACTION, data.SignBoardActionId)
end
function XUiGridPhotographOtherBtn:SetSelect(bool)
self.Sel.gameObject:SetActiveEx(bool)
self.ImageCheck.gameObject:SetActiveEx(bool)
self.Nor.gameObject:SetActiveEx(not bool)
end
function XUiGridPhotographOtherBtn:SetLock()
self.Nor.gameObject:SetActiveEx(false)
self.Sel.gameObject:SetActiveEx(false)
self.Lock.gameObject:SetActiveEx(true)
end
function XUiGridPhotographOtherBtn:Reset()
self.Nor.gameObject:SetActiveEx(true)
self.Sel.gameObject:SetActiveEx(false)
self.Lock.gameObject:SetActiveEx(false)
self.ImageCheck.gameObject:SetActiveEx(false)
self.Txtcondition.text = ""
end
return XUiGridPhotographOtherBtn