PGRData/Script/matrix/xui/xuipassport/XUiPassport.lua

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local XUiPassportPanel = require("XUi/XUiPassport/XUiPassportPanel")
local XUiPassportPanelTaskActivity = require("XUi/XUiPassport/XUiPassportPanelTaskActivity")
local XUiPassportPanelTaskDaily = require("XUi/XUiPassport/XUiPassportPanelTaskDaily")
local XUiPassportPanelTaskWeekly = require("XUi/XUiPassport/XUiPassportPanelTaskWeekly")
local XUiPassport = XLuaUiManager.Register(XLuaUi, "UiPassport")
local tableInsert = table.insert
local BtnTaskChildMaxCount = 3 --任务页签的子页签最大数量
local BtnGetClickDefaultIndex = 3 --点击跳转至挑战任务页签的下标
local PassportSingleAnimaTime = CS.XGame.ClientConfig:GetFloat("PassportSingleAnimaTime")
local MathfLerp = CS.UnityEngine.Mathf.Lerp
--战斗通行证主界面
function XUiPassport:OnAwake()
self.CurWeeklyGroupId = XPassportConfigs.GetPassportTaskGroupIdByType(XPassportConfigs.TaskType.Weekly) --记录当前第几周
end
function XUiPassport:OnStart()
self:InitData()
self:InitPanel()
self:RegisterButtonEvent()
self:InitUi()
self:InitTab()
self:InitRedPoint()
end
function XUiPassport:OnEnable()
self:CheckOpenAutoGetTaskRewardListView()
if not XDataCenter.PassportManager.CheckActivityIsOpen() then
--开着一些弹窗打开其他界面,再从其他界面回来会影响活动结束回到主界面
self:StartTimer()
return
end
self.IsKeepUpdateTaskPanel = false
self.ImgLevelEffect.gameObject:SetActiveEx(false)
XEventManager.AddEventListener(XEventId.EVENT_BUY_EXP_COMPLEATE, self.UpdatePanel, self)
XEventManager.AddEventListener(XEventId.EVENT_NOTIFY_PASSPORT_BASE_INFO, self.CheckPlayExpAddAnima, self)
XEventManager.AddEventListener(XEventId.EVENT_AUTO_GET_TASK_REWARD_LIST, self.CheckOpenAutoGetTaskRewardListView, self)
self:Refresh()
self:StartTimer()
end
function XUiPassport:OnDisable()
self:StopDelayUpdateTaskPanelTimer()
self:StopTimer()
for _, panel in ipairs(self.PanelViews) do
if not XTool.IsTableEmpty(panel) then
panel:Hide()
end
end
XEventManager.RemoveEventListener(XEventId.EVENT_BUY_EXP_COMPLEATE, self.UpdatePanel, self)
XEventManager.RemoveEventListener(XEventId.EVENT_NOTIFY_PASSPORT_BASE_INFO, self.CheckPlayExpAddAnima, self)
XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_GET_TASK_REWARD_LIST, self.CheckOpenAutoGetTaskRewardListView, self)
end
--未按时领取的任务奖励,等打开该界面再弹出提示
function XUiPassport:CheckOpenAutoGetTaskRewardListView()
local rewardList = XDataCenter.PassportManager.GetCookieAutoGetTaskRewardList()
if not XTool.IsTableEmpty(rewardList) then
local title = CS.XTextManager.GetText("PassportAutoGetTipsTitle")
local desc = CS.XTextManager.GetText("PassportAutoGetTipsDesc")
XLuaUiManager.Open("UiPassportTips", rewardList, title, desc)
XDataCenter.PassportManager.ClearCookieAutoGetTaskRewardList()
end
end
function XUiPassport:InitData()
local itemId = XDataCenter.ItemManager.ItemId.PassportExp
self.OldExp = XDataCenter.ItemManager.GetCount(itemId)
local passportBaseInfo = XDataCenter.PassportManager.GetPassportBaseInfo()
self.OldLevel = passportBaseInfo:GetLevel()
self.IsPlayingExpAddAnima = false --是否正在播放升级动画中
self.IsRePlayExpAddAnima = false --正在播放升级动画中有新的数据过来,等动画播完了再重新播放一次动画
end
function XUiPassport:InitRedPoint()
XRedPointManager.AddRedPointEvent(self.Btn01, self.OnCheckRewardRedPoint, self, { XRedPointConditions.Types.CONDITION_PASSPORT_PANEL_REWARD_RED })
XRedPointManager.AddRedPointEvent(self.Btn02, self.OnCheckTaskRedPoint, self,
{ XRedPointConditions.Types.CONDITION_PASSPORT_TASK_DAILY_RED,
XRedPointConditions.Types.CONDITION_PASSPORT_TASK_WEEKLY_RED,
XRedPointConditions.Types.CONDITION_PASSPORT_TASK_ACTIVITY_RED })
XRedPointManager.AddRedPointEvent(self.BtnChild01, self.OnCheckTaskDailyRedPoint, self, { XRedPointConditions.Types.CONDITION_PASSPORT_TASK_DAILY_RED })
XRedPointManager.AddRedPointEvent(self.BtnChild02, self.OnCheckTaskWeeklyRedPoint, self, { XRedPointConditions.Types.CONDITION_PASSPORT_TASK_WEEKLY_RED })
XRedPointManager.AddRedPointEvent(self.BtnChild03, self.OnCheckTaskActivityRedPoint, self, { XRedPointConditions.Types.CONDITION_PASSPORT_TASK_ACTIVITY_RED })
end
function XUiPassport:InitPanel()
self.PassportPanel = XUiPassportPanel.New(self.PanelPassport, self)
self.PassportPanelTaskActivity = XUiPassportPanelTaskActivity.New(self.PanelTaskActivity, self)
self.PassportPanelTaskDaily = XUiPassportPanelTaskDaily.New(self.PanelTaskDaily, self)
self.PassportPanelTaskWeekly = XUiPassportPanelTaskWeekly.New(self.PanelTaskWeekly, self)
self:InitSubPanel()
end
function XUiPassport:InitSubPanel()
self.PanelViews = {}
tableInsert(self.PanelViews, self.PassportPanel)
tableInsert(self.PanelViews, {}) --为了和页签数量相同占位用
tableInsert(self.PanelViews, self.PassportPanelTaskDaily)
tableInsert(self.PanelViews, self.PassportPanelTaskWeekly)
tableInsert(self.PanelViews, self.PassportPanelTaskActivity)
end
function XUiPassport:InitTab()
self.BtnGroupList = {}
tableInsert(self.BtnGroupList, self.Btn01) --战略补给
tableInsert(self.BtnGroupList, self.Btn02) --任务
--任务下的子页签
local tagCount = #self.BtnGroupList
local btn
for i = 1, BtnTaskChildMaxCount do
btn = self["BtnChild0" .. i]
if btn then
self["BtnChild0" .. i].SubGroupIndex = tagCount
tableInsert(self.BtnGroupList, btn)
end
end
local defaultTagIndex = XDataCenter.PassportManager.GetCurrMainViewSelectTagIndex()
self.PanelNoticeTitleBtnGroup:Init(self.BtnGroupList, function(index) self:OnSelectedTag(index) end)
self.PanelNoticeTitleBtnGroup:SelectIndex(defaultTagIndex)
end
function XUiPassport:OnSelectedTag(index)
if self.CurrSelectTagIndex == index then
return
end
self.CurrSelectTagIndex = index
XDataCenter.PassportManager.CatchCurrMainViewSelectTagIndex(index)
self:UpdatePanel()
end
function XUiPassport:InitUi()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
self.ItemIdList = {XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin}
for _, itemId in ipairs(self.ItemIdList) do
XDataCenter.ItemManager.AddCountUpdateListener(itemId, function()
self.AssetActivityPanel:Refresh(self.ItemIdList)
end, self.AssetActivityPanel)
end
self.AssetActivityPanel:Refresh(self.ItemIdList)
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.PassportExp, function()
self:CheckPlayExpAddAnima()
end, self)
end
function XUiPassport:Refresh()
self:UpdateActivityTime()
self:UpdateLevel()
self:CheckPlayExpAddAnima()
self:UpdatePanel()
end
function XUiPassport:UpdatePanel()
local currSelectTagIndex = self:GetCurrSelectTagIndex()
for i, panel in ipairs(self.PanelViews) do
if i == currSelectTagIndex then
panel:Show()
elseif not XTool.IsTableEmpty(panel) then
panel:Hide()
end
end
end
function XUiPassport:UpdateTaskPanel()
self.PassportPanelTaskDaily:Refresh()
self.PassportPanelTaskActivity:Refresh()
self.PassportPanelTaskWeekly:Refresh()
end
function XUiPassport:UpdateLevel(isPlayEffect)
local passportBaseInfo = XDataCenter.PassportManager.GetPassportBaseInfo()
local level = passportBaseInfo:GetLevel()
self.TxtLevel.text = level
if isPlayEffect then
self.ImgLevelEffect.gameObject:SetActiveEx(false)
self.ImgLevelEffect.gameObject:SetActiveEx(true)
end
end
function XUiPassport:UpdateActivityTime()
local timeId = XPassportConfigs.GetPassportActivityTimeId()
local startTime, endTime = XFunctionManager.GetTimeByTimeId(timeId)
local startTimeStr = os.date("%m/%d",startTime)
local endTimeStr = os.date("%m/%d",endTime)
local totleWeekly, currWeekly = XPassportConfigs.GetPassportWeeklyTaskGroupCountAndCurrWeekly()
self.TxtTime01.text = CS.XTextManager.GetText("PassportActivityTime", startTimeStr, endTimeStr, totleWeekly)
self.TxtTime02.text = CS.XTextManager.GetText("PassportActivityCurrWeekly", currWeekly)
end
function XUiPassport:RegisterButtonEvent()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
self:RegisterClickEvent(self.BtnBuy, self.OnBtnBuyClick)
self:BindHelpBtn(self.BtnHelp, "Passport")
end
--跳转至挑战任务页签
function XUiPassport:OnBtnGetClick()
self.PanelNoticeTitleBtnGroup:SelectIndex(BtnGetClickDefaultIndex)
end
--购买等级
function XUiPassport:OnBtnBuyClick()
local passportBaseInfo = XDataCenter.PassportManager.GetPassportBaseInfo()
local level = passportBaseInfo:GetLevel()
local maxLevel = XPassportConfigs.GetPassportMaxBuyableLevel()
if level >= maxLevel then
XUiManager.TipText("PassportBuyLevelMaxDesc")
return
end
XLuaUiManager.Open("UiPassportUpLevel", handler(self, self.Refresh))
end
function XUiPassport:OnGetEvents()
return {
XEventId.EVENT_FINISH_TASK,
XEventId.EVENT_TASK_SYNC,
}
end
function XUiPassport:OnNotify(event)
if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then
--一键领取奖励和一键完成任务会频繁刷新,加个延迟防卡顿
if self.DelayUpdateTaskPanelTimer then
self.IsKeepUpdateTaskPanel = true
return
end
self:UpdateTaskPanel()
self.DelayUpdateTaskPanelTimer = XScheduleManager.ScheduleOnce(function()
if self.IsKeepUpdateTaskPanel then
self:UpdateTaskPanel()
self.IsKeepUpdateTaskPanel = false
end
self:StopDelayUpdateTaskPanelTimer()
end, 500)
end
end
function XUiPassport:StopDelayUpdateTaskPanelTimer()
if self.DelayUpdateTaskPanelTimer then
XScheduleManager.UnSchedule(self.DelayUpdateTaskPanelTimer)
self.DelayUpdateTaskPanelTimer = nil
end
end
function XUiPassport:GetCurrSelectTagIndex()
return self.CurrSelectTagIndex
end
function XUiPassport:OnCheckRewardRedPoint(count)
self.Btn01:ShowReddot(count >= 0)
end
function XUiPassport:OnCheckTaskRedPoint(count)
self.Btn02:ShowReddot(count >= 0)
end
function XUiPassport:OnCheckTaskDailyRedPoint(count)
self.BtnChild01:ShowReddot(count >= 0)
end
function XUiPassport:OnCheckTaskWeeklyRedPoint(count)
self.BtnChild02:ShowReddot(count >= 0)
end
function XUiPassport:OnCheckTaskActivityRedPoint(count)
self.BtnChild03:ShowReddot(count >= 0)
end
function XUiPassport:StartTimer()
self:StopTimer()
local curWeeklyGroupId
self.Timer = XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.GameObject) then
return
end
if not XDataCenter.PassportManager.CheckActivityIsOpen() then
return
end
curWeeklyGroupId = XPassportConfigs.GetPassportTaskGroupIdByType(XPassportConfigs.TaskType.Weekly)
if curWeeklyGroupId ~= self.CurWeeklyGroupId then
self.CurWeeklyGroupId = curWeeklyGroupId
self:Refresh()
return
end
self.PassportPanelTaskWeekly:UpdateTime()
end, XScheduleManager.SECOND)
end
function XUiPassport:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
--检查是否需要播放增加经验的动画
function XUiPassport:CheckPlayExpAddAnima()
if self.IsPlayingExpAddAnima then
if not self.IsRePlayExpAddAnima then
self.IsRePlayExpAddAnima = true
end
return
end
self.IsPlayingExpAddAnima = true
local passportBaseInfo = XDataCenter.PassportManager.GetPassportBaseInfo()
local level = passportBaseInfo:GetLevel() --当前等级
local maxLevel = XPassportConfigs.GetPassportMaxLevel() --最大等级
local itemId = XDataCenter.ItemManager.ItemId.PassportExp
local curExp = XDataCenter.ItemManager.GetCount(itemId) --当前拥有的经验
local oldExp = self.OldExp
local oldLevel = self.OldLevel
local progress
local CheckRePlayExpAddAnima = function()
if self.IsRePlayExpAddAnima then
self.IsRePlayExpAddAnima = false
self:CheckPlayExpAddAnima()
end
end
if level == maxLevel and oldLevel == level then
self.IsPlayingExpAddAnima = false
self.TxtPoint.text = CS.XTextManager.GetText("PassportMaxExpText")
self.TxtPointNum.text = curExp
self.ImgProgress.fillAmount = 1
self:UpdateLevel()
CheckRePlayExpAddAnima()
return
end
self.TxtPoint.text = CS.XTextManager.GetText("PassportExpText")
local oldLevelOfNextLevel = math.min(maxLevel, oldLevel + 1)
local oldLevelOfNextLevelId = XPassportConfigs.GetPassportLevelId(oldLevelOfNextLevel)
local oldLevelOfNextLevelTotalExp = oldLevelOfNextLevelId and XPassportConfigs.GetPassportLevelTotalExp(oldLevelOfNextLevelId) --等级改变前升至下一级需要的总经验
local changeExp = level > oldLevel and oldLevelOfNextLevelTotalExp - oldExp or curExp - oldExp --等级改变前经验的变化量
local oldLevelId = XTool.IsNumberValid(oldLevel) and XPassportConfigs.GetPassportLevelId(oldLevel)
local oldLevelTotalExp = oldLevelId and XPassportConfigs.GetPassportLevelTotalExp(oldLevelId) or 0 --等级改变前的最大经验
local upperLevel = oldLevel - 1
local oldLevelShowExp = upperLevel > 0 and oldExp - oldLevelTotalExp or oldExp
local nextLevelShowTotalExp = (upperLevel > 0 and XTool.IsNumberValid(oldLevelOfNextLevelTotalExp)) and oldLevelOfNextLevelTotalExp - oldLevelTotalExp or oldLevelOfNextLevelTotalExp
if (curExp == oldExp and level == oldLevel) or changeExp <= 0 then
progress = XTool.IsNumberValid(nextLevelShowTotalExp) and oldLevelShowExp / nextLevelShowTotalExp or 0
self.TxtPointNum.text = CS.XTextManager.GetText("PassportExp", oldLevelShowExp, nextLevelShowTotalExp)
self.ImgProgress.fillAmount = math.min(1, progress)
self.IsPlayingExpAddAnima = false
CheckRePlayExpAddAnima()
return
end
local curExpTemp
XUiHelper.Tween(PassportSingleAnimaTime, function(f)
if XTool.UObjIsNil(self.Transform) then
return
end
curExpTemp = math.min(oldLevelShowExp + math.floor(f * changeExp), nextLevelShowTotalExp)
progress = curExpTemp / nextLevelShowTotalExp
self.TxtPointNum.text = CS.XTextManager.GetText("PassportExp", curExpTemp, nextLevelShowTotalExp) --(玩家总经验-之前等级升级需要经验之和)/ 升至下一等级需要的经验
self.ImgProgress.fillAmount = math.min(1, progress)
end, function()
if XTool.UObjIsNil(self.Transform) then
return
end
self.IsPlayingExpAddAnima = false
self.OldLevel = level
if level > oldLevel then
self.IsRePlayExpAddAnima = false
local nextLevelId = XPassportConfigs.GetPassportLevelId(level)
self.OldExp = nextLevelId and XPassportConfigs.GetPassportLevelTotalExp(nextLevelId) or 0
self:UpdateLevel(true)
self:CheckPlayExpAddAnima()
else
self.OldExp = curExp
CheckRePlayExpAddAnima()
end
end)
end