PGRData/Script/matrix/xui/xuipartner/partnershow/XUiPanelPartnerShowMainSkill.lua

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local XUiPanelPartnerShowMainSkillOption = require("XUi/XUiPartner/PartnerShow/XUiPanelPartnerShowMainSkillOption")
local XUiPanelPartnerShowMainSkillElement = require("XUi/XUiPartner/PartnerShow/XUiPanelPartnerShowMainSkillElement")
local XUiPanelPartnerShowMainSkill = XLuaUiManager.Register(XLuaUi, "UiPanelPartnerShowMainSkill")
local ChildPanelType = {
SkillOption = 1,
SkillElement = 2,
}
function XUiPanelPartnerShowMainSkill:OnAwake()
-- XPartnerMainSkillGroup
self.Skill = nil
-- XPartner
self.Partner = nil
-- XUiPanelPartnerShowMainSkillOption
self.UiPanelPartnerShowMainSkillOption = nil -- XUiPanelPartnerShowMainSkillOption.New(self.PanelMainSkillOption)
-- XUiPanelPartnerShowMainSkillElement
self.XUiPanelPartnerShowMainSkillElement = nil
-- ChildPanelType
self.CurrentChildPanelType = nil
-- 子面板信息配置
self.ChillPanelInfoDic = {
[ChildPanelType.SkillOption] = {
instanceGo = self.PanelMainSkillOption,
proxy = XUiPanelPartnerShowMainSkillOption,
-- 代理参数
proxyArgs = {
"Skill",
"Partner",
function(skill)
self:ChangeChildPanelStatus(ChildPanelType.SkillElement, skill)
end
},
animName = "QieHuan2",
},
[ChildPanelType.SkillElement] = {
instanceGo = self.PanelElement,
proxy = XUiPanelPartnerShowMainSkillElement,
proxyArgs = {
"Partner"
},
animName = "QieHuan1",
},
}
self:RegisterUiEvents()
end
-- skill : XPartnerMainSkillGroup
-- partner : XPartner
function XUiPanelPartnerShowMainSkill:OnStart(skill, partner)
self.Skill = skill
self.Partner = partner
-- 设置默认打开的子panel
self:ChangeChildPanelStatus(ChildPanelType.SkillOption)
-- 设置面板隐藏状态
self.PanelMainSkillOption.gameObject:SetActiveEx(true)
self.PanelElement.gameObject:SetActiveEx(false)
end
--########################## 私有方法 ##############################
function XUiPanelPartnerShowMainSkill:RegisterUiEvents()
self.BtnTanchuangClose.CallBack = function()
if self.CurrentChildPanelType == ChildPanelType.SkillOption then
self:Close()
else
self:ChangeChildPanelStatus(ChildPanelType.SkillOption)
end
end
end
function XUiPanelPartnerShowMainSkill:ChangeChildPanelStatus(panelType, ...)
self.CurrentChildPanelType = panelType
-- 显示/隐藏关联子面板
for key, data in pairs(self.ChillPanelInfoDic) do
data.instanceGo.gameObject:SetActiveEx(key == panelType)
end
local childPanelData = self.ChillPanelInfoDic[panelType]
-- 加载panel proxy
local instanceProxy = childPanelData.instanceProxy
if instanceProxy == nil then
instanceProxy = childPanelData.proxy.New(childPanelData.instanceGo)
childPanelData.instanceProxy = instanceProxy
end
-- 加载proxy参数
local proxyArgs = {}
if childPanelData.proxyArgs then
for _, argName in ipairs(childPanelData.proxyArgs) do
if type(argName) == "string" then
proxyArgs[#proxyArgs + 1] = self[argName]
else
proxyArgs[#proxyArgs + 1] = argName
end
end
end
proxyArgs = XTool.MergeArray(proxyArgs, {...})
instanceProxy:SetData(table.unpack(proxyArgs))
-- 播放ui进场动画
if childPanelData.animName then
XScheduleManager.ScheduleOnce(function()
self:PlayAnimation(childPanelData.animName)
end, 1)
end
end