PGRData/Script/matrix/xui/xuipartner/partnercommon/XUiGridSkill.lua

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local XUiGridSkill = XClass(nil, "XUiGridSkill")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiGridSkill:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsLock = false
XTool.InitUiObject(self)
self:SetButtonCallBack()
end
function XUiGridSkill:SetButtonCallBack()
self.BtnSkill.CallBack = function()
self:OnBtnSkillClick()
end
end
function XUiGridSkill:OnBtnSkillClick()
if self.IsNone then
return
end
if self.IsLock then
XUiManager.TipMsg(CSTextManagerGetText("PartnerSkillFieldIsLock", XPartnerConfigs.QualityString[self.UnLockQuality]))
return
end
if self:IsMainSkill() then
XLuaUiManager.Open("UiPartnerActivateMainSkill", self.Partner)
elseif self:IsPassiveSkill() then
XLuaUiManager.Open("UiPartnerActivatePassiveSkill", self.Partner)
end
end
function XUiGridSkill:UpdateGrid(data, partner, IsLock, type, unLockQuality, IsNone)
self.Data = data
self.Partner = partner
self.Type = type
self.IsLock = IsLock
self.UnLockQuality = unLockQuality
self.IsNone = IsNone
if data and not IsNone then
local level = data:GetLevelStr()
if self:IsMainSkill() then
self.PanelMainSkill:GetObject("TxtLevel").text = level
self.PanelMainSkill:GetObject("IconSkill"):SetRawImage(data:GetSkillIcon())
if self.Tag then
if self.Partner:GetIsCarry() then
local charId = self.Partner:GetCharacterId()
local charElement = XCharacterConfigs.GetCharacterElement(charId)
local elementConfig = XCharacterConfigs.GetCharElement(charElement)
self.Tag:GetObject("RawElement"):SetRawImage(elementConfig.Icon2)
self.Tag:GetObject("RawElement").gameObject:SetActiveEx(true)
else
self.Tag:GetObject("RawElement").gameObject:SetActiveEx(false)
end
end
elseif self:IsPassiveSkill() then
self.PanelPassiveSkill:GetObject("TxtLevel").text = level
self.PanelPassiveSkill:GetObject("IconSkill"):SetRawImage(data:GetSkillIcon())
end
self.PanelNoSkill.gameObject:SetActiveEx(false)
self.PanelMainSkill.gameObject:SetActiveEx(self:IsMainSkill())
self.PanelPassiveSkill.gameObject:SetActiveEx(self:IsPassiveSkill())
self.PanelLock.gameObject:SetActiveEx(false)
if self.Tag then
self.Tag.gameObject:SetActiveEx(self:IsMainSkill())
end
else
self.PanelNoSkill.gameObject:SetActiveEx(not IsLock and not IsNone)
self.PanelMainSkill.gameObject:SetActiveEx(false)
self.PanelPassiveSkill.gameObject:SetActiveEx(false)
self.PanelLock.gameObject:SetActiveEx(IsLock and not IsNone)
if self.Tag then
self.Tag.gameObject:SetActiveEx(false)
end
end
if self.PanelNone then
self.PanelNone.gameObject:SetActiveEx(IsNone)
end
end
function XUiGridSkill:IsMainSkill()
return self.Type == XPartnerConfigs.SkillType.MainSkill
end
function XUiGridSkill:IsPassiveSkill()
return self.Type == XPartnerConfigs.SkillType.PassiveSkill
end
return XUiGridSkill