273 lines
9 KiB
Lua
273 lines
9 KiB
Lua
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local CSXTextManagerGetText = CS.XTextManager.GetText
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XUiPanelMatch = XClass(nil, "XUiPanelMatch")
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function XUiPanelMatch:Ctor(ui, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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XUiHelper.RegisterClickEvent(self, self.BtnInfo, self.OnBtnInfoClick)
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XUiHelper.RegisterClickEvent(self, self.BtnCreateRoom, self.OnBtnCreateRoomClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMatch, self.OnBtnMatchClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMatching, self.OnBtnMatchingClick)
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XUiHelper.RegisterClickEvent(self, self.BtnBossInfo, self.OnBtnBossInfoClick)
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self.ArmsTips = {
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self.RImgArms1,
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self.RImgArms2,
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self.RImgArms3,
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}
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self.Parent = parent
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self.GridList = {}
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self.GridCommon.gameObject:SetActive(false)
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self.BtnMatching.interactable = false
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self.StageDescs = {}
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self.TxtDes.text = ""
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end
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function XUiPanelMatch:OnBtnInfoClick()
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local itemId = XDataCenter.FubenManager.GetFlopConsumeItemId(self.SectionCfg.StageId)
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local item = XDataCenter.ItemManager.GetItem(itemId)
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XLuaUiManager.Open("UiTip", item)
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end
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function XUiPanelMatch:Refresh(sectionCfg)
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self:ResetState()
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sectionCfg = sectionCfg or self.SectionCfg
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(sectionCfg.StageId)
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self.SectionCfg = sectionCfg
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self.CurStageCfg = stageCfg
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self.TxtBossName.text = stageCfg.Name
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self.TxtDesc.text = stageCfg.Description
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local itemId = XDataCenter.FubenManager.GetFlopConsumeItemId(sectionCfg.StageId)
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local item = XDataCenter.ItemManager.GetItem(itemId)
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local count = 0
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if item ~= nil and item:GetCount() >= 0 then
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count = item:GetCount()
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end
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if itemId > 0 then
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self.PanelScavenger.gameObject:SetActive(true)
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local icon = XDataCenter.ItemManager.GetItemIcon(itemId)
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self.RImgIcon:SetRawImage(icon)
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self.TxtCount.text = count
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self.TxtATNums.text = XDataCenter.FubenManager.GetStageActionPointConsume(sectionCfg.StageId)
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else
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self.PanelScavenger.gameObject:SetActive(false)
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end
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local leastPlayer = stageCfg.OnlinePlayerLeast <= 0 and 1 or stageCfg.OnlinePlayerLeast
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self.TxtPeople.text = leastPlayer
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for i, _ in ipairs(self.StageDescs) do
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if self.StageDescs[i] then
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self.StageDescs[i].gameObject:SetActive(false)
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end
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end
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for i, v in ipairs(sectionCfg.Description) do
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local textTemp
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if self.StageDescs[i] then
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textTemp = self.StageDescs[i]
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else
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local obj = CS.UnityEngine.Object.Instantiate(self.TxtDes.gameObject)
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obj.transform:SetParent(self.PanelLineupTips, false)
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textTemp = obj:GetComponent("Text")
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self.StageDescs[i] = textTemp
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end
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textTemp.text = v
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textTemp.gameObject:SetActive(true)
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end
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self:UpdateArmsTips()
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self:UpdateRewards()
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end
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function XUiPanelMatch:UpdateArmsTips()
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local stage = self.CurStageCfg
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for index = 1, 3 do
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local arms = stage.NeedJobType[index]
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if arms then
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self.ArmsTips[index].gameObject:SetActive(true)
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self.ArmsTips[index]:SetRawImage(XCharacterConfigs.GetNpcTypeIconTranspose(arms))
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else
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self.ArmsTips[index].gameObject:SetActive(false)
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end
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end
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end
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function XUiPanelMatch:UpdateRewards()
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local stage = self.CurStageCfg
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
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-- 是否首通奖励显示
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local firstDrop = false
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if not stageInfo.Passed then
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
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if cfg and cfg.FirstRewardShow > 0 or stage.FirstRewardShow > 0 then
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firstDrop = true
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end
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end
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self.TxtFirstDrop.gameObject:SetActive(firstDrop)
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self.TxtDrop.gameObject:SetActive(not firstDrop)
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-- 获取显示奖励Id
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local rewardId = 0
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
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if not stageInfo.Passed then
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rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
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end
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if rewardId == 0 then
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rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
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end
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if rewardId == 0 then
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for j = 1, #self.GridList do
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self.GridList[j].GameObject:SetActive(false)
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end
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end
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local rewards = {}
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if rewardId > 0 then
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rewards = XRewardManager.GetRewardList(rewardId)
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end
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--显示的奖励
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if XDataCenter.FubenManager.CheckCanFlop(stage.StageId) then
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local showRewards = XRewardManager.GetRewardList(XDataCenter.FubenManager.GetFlopShowId(stage.StageId))
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rewards = XTool.MergeArray(showRewards, rewards)
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end
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--关卡掉落
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for i, item in ipairs(rewards) do
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local grid
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if self.GridList[i] then
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grid = self.GridList[i]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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grid = XUiGridCommon.New(self.Parent, ui)
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grid.Transform:SetParent(self.PanelDropContent, false)
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self.GridList[i] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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for j = 1, #self.GridList do
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if j > #rewards then
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self.GridList[j].GameObject:SetActive(false)
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end
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end
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end
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function XUiPanelMatch:OnBtnBossInfoClick()
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self.Parent:OnShowBossInfo(self.SectionCfg)
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self:Refresh(self.SectionCfg)
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end
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function XUiPanelMatch:OnBtnMatchingClick()
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end
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function XUiPanelMatch:OnBtnCreateRoomClick()
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if XDataCenter.FubenBossOnlineManager.CheckOnlineBossTimeOut() then
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XUiManager.TipMsg(CS.XTextManager.GetText("OnlineBossTimeOut"))
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return
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end
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local enterFunc = function()
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if XDataCenter.FubenManager.CheckCanFlop(self.CurStageCfg.StageId) then
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XDataCenter.FubenManager.RequestCreateRoom(self.CurStageCfg)
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else
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XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BossOnlineConsumeTips"), XUiManager.DialogType.Normal, nil, function()
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XDataCenter.FubenManager.RequestCreateRoom(self.CurStageCfg)
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end)
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end
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end
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local pass, requireAbility = self:CheckLevelControl()
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if not pass then
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local title = CSXTextManagerGetText("OnlineBossEnterConfirmTitle")
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local content = CSXTextManagerGetText("OnlineBossEnterConfirmContent", requireAbility)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, enterFunc)
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else
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enterFunc()
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end
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end
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function XUiPanelMatch:OnBtnMatchClick()
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if XDataCenter.FubenBossOnlineManager.CheckOnlineBossTimeOut() then
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XUiManager.TipMsg(CS.XTextManager.GetText("OnlineBossTimeOut"))
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return
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end
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if XDataCenter.RoomManager.Matching then
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return
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end
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local enterFunc = function()
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if XDataCenter.FubenManager.CheckCanFlop(self.CurStageCfg.StageId) then
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self:Match()
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else
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XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BossOnlineConsumeTips"), XUiManager.DialogType.Normal, nil, handler(self, self.Match))
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end
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end
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local pass, requireAbility = self:CheckLevelControl()
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if not pass then
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local title = CSXTextManagerGetText("OnlineBossEnterConfirmTitle")
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local content = CSXTextManagerGetText("OnlineBossEnterConfirmContent", requireAbility)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, enterFunc)
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else
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enterFunc()
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end
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end
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function XUiPanelMatch:Match()
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XDataCenter.FubenManager.RequestMatchRoom(self.CurStageCfg, function()--匹配房间
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self:RefreshMatching()
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self.BtnCreateRoom.interactable = false
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self.BtnMatch.gameObject:SetActive(false)
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self.BtnMatching.gameObject:SetActive(true)
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end)
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end
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-- 检测超频-普通难度战力限制
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function XUiPanelMatch:CheckLevelControl()
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if self.Parent.CurDifficult ~= XDataCenter.FubenBossOnlineManager.OnlineBossDifficultLevel.NightMare then
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return true
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end
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local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(self.CurStageCfg.StageId, 1)
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local requireAbility = levelControl and levelControl.RecommendAbility
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if not requireAbility then
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return true
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end
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local maxAbility = XDataCenter.CharacterManager.GetMaxOwnCharacterAbility()
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return maxAbility >= requireAbility, requireAbility
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end
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function XUiPanelMatch:RefreshMatching()
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if XDataCenter.RoomManager.Matching then
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XLuaUiManager.Open("UiOnLineMatching", self.CurStageCfg)
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end
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end
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function XUiPanelMatch:OnCancelMatch()
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self.BtnCreateRoom.interactable = true
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self.BtnMatch.gameObject:SetActive(true)
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self.BtnMatching.gameObject:SetActive(false)
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end
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function XUiPanelMatch:ResetState()
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self.BtnMatch.gameObject:SetActive(true)
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self.BtnMatching.gameObject:SetActive(false)
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self.BtnCreateRoom.interactable = true
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end
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return XUiPanelMatch
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