80 lines
3 KiB
Lua
80 lines
3 KiB
Lua
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local XUiFightNieRTips = XLuaUiManager.Register(XLuaUi, "UiFightNieRTips")
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local ANI_TIME = 3000
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function XUiFightNieRTips:OnAwake()
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self.PanelCondition.gameObject:SetActiveEx(true)
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self.PanelCondition2.gameObject:SetActiveEx(true)
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self.PanelConditionCa.alpha = 0
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self.PanelCondition2Ca.alpha = 0
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end
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function XUiFightNieRTips:OnStart(lastPlayer, nowPlayer)
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self:PlayAnimation(lastPlayer, nowPlayer)
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end
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function XUiFightNieRTips:OnDestroy()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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if self.Timer1 then
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XScheduleManager.UnSchedule(self.Timer1)
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self.Timer1 = nil
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end
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end
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function XUiFightNieRTips:PlayAnimation(lastPlayer, nowPlayer)
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self.TitleCondition.text = CS.XTextManager.GetText("NieREasterEggReviveStr", lastPlayer or "")
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self.TitleCondition2.text = CS.XTextManager.GetText("NieREasterEggReviveStr", nowPlayer or "")
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local timeTween = 0.1
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local Vector1 = CS.UnityEngine.Vector3(0, 189, 0)
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local Vector2 = CS.UnityEngine.Vector3(0, 125, 0)
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local Vector3 = CS.UnityEngine.Vector3(0, 253 + 15, 0)
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if not lastPlayer then
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self.PanelCondition2Ca.alpha = 1
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self.PanelConditionRe.anchoredPosition3D = Vector2
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XUiHelper.DoUiMove(self.PanelCondition2Re, Vector1, timeTween, XUiHelper.EaseType.Linear,function()
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end)
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self.Timer = XScheduleManager.ScheduleOnce(function()
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if not self.GameObject or not self.GameObject:Exist() then return end
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self.Timer = nil
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self:Close()
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end, ANI_TIME)
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else
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self.PanelConditionRe.anchoredPosition3D = Vector2
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self.PanelCondition2Re.anchoredPosition3D = Vector2
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self.PanelConditionCa.alpha = 1
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XUiHelper.DoUiMove(self.PanelConditionRe, Vector1, timeTween, XUiHelper.EaseType.Linear,function()
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-- XUiHelper.DoUiMove(self.PanelCondition2Re, Vector1, timeTween, XUiHelper.EaseType.Linear,function()
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-- end)
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end)
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self.Timer = XScheduleManager.ScheduleOnce(function()
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if not self.GameObject or not self.GameObject:Exist() then return end
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XUiHelper.DoUiMove(self.PanelCondition2Re, Vector1, timeTween, XUiHelper.EaseType.Linear,function()
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-- XUiHelper.DoUiMove(self.PanelCondition2Re, Vector1, timeTween, XUiHelper.EaseType.Linear,function()
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-- end)
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end)
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self.Timer = nil
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self.PanelConditionRe.anchoredPosition3D = Vector3
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self.PanelCondition2Ca.alpha = 1
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self.Timer1 = XScheduleManager.ScheduleOnce(function()
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if not self.GameObject or not self.GameObject:Exist() then return end
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self.Timer1 = nil
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self:Close()
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-- self.Timer2 = XScheduleManager.ScheduleOnce(function()
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-- self:Close()
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-- end, ANI_TIME)
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end, ANI_TIME)
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end, ANI_TIME)
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end
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end
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