PGRData/Script/matrix/xui/xuinier/XUiNierShop.lua

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Lua
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local CSXTextManagerGetText = CS.XTextManager.GetText
local ShopHintText = CS.XTextManager.GetText("ActivityNierShopLock")
local XUiNierShop = XLuaUiManager.Register(XLuaUi, "UiNierShop")
local Dropdown = CS.UnityEngine.UI.Dropdown
function XUiNierShop:OnAwake()
self.GridShop.gameObject:SetActiveEx(false)
self.TxtTime.gameObject:SetActiveEx(false)
self.HintTxt.gameObject:SetActiveEx(false)
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelActivityAsset, true)
self:InitDynamicTable()
self:InitPanels()
end
function XUiNierShop:OnStart()
self.IsCanCheckLock = false
self.ShopIdList = XDataCenter.NieRManager.GetActivityShopIds()
self.ShopItemTextColor = {}
self.ShopItemTextColor.CanBuyColor = CS.XGame.ClientConfig:GetString("NierShopItemTextCanBuyColor")
self.ShopItemTextColor.CanNotBuyColor = CS.XGame.ClientConfig:GetString("NierShopItemTextCanNotBuyColor")
self.TextName.text = CS.XTextManager.GetText("NieRShopNameStr")
XShopManager.GetShopInfoList(self.ShopIdList, function()
self.IsCanCheckLock = true
self:CheckShopLock()
self:InitShopButton()
self:SetButtonLock()
end, XShopManager.ActivityShopType.NieRShop)
end
function XUiNierShop:OnEnable()
if self.IsCanCheckLock then
self:CheckShopLock()
self:SetButtonLock()
self:RefreshBuy()
end
self.FromEnable = true
self.EffectRefresh.gameObject:SetActiveEx(false)
end
function XUiNierShop:InitShopButton()
local shopBtns = {
self.BtnTong1,
self.BtnTong2,
self.BtnTong3,
self.BtnTong4,
}
self.CurIndex = 1
self.ShopBtn = shopBtns
local btnNum = #self.ShopIdList
for index, shopBtn in pairs(shopBtns) do
if index <= btnNum then
shopBtn.gameObject:SetActiveEx(true)
shopBtn:SetButtonState(CS.UiButtonState.Normal)
shopBtn:SetNameByGroup(0, XDataCenter.NieRManager.GetActivityShopBtnNameById(self.ShopIdList[index]))
else
shopBtn.gameObject:SetActiveEx(false)
end
end
self.FromInit = true
self.BtnTab:Init(shopBtns, function(index)
if not self.FromEnable then
self.EffectRefresh.gameObject:SetActiveEx(false)
else
self.FromEnable = nil
end
if not self.FromInit and not self.FromEnable then
self.EffectRefresh.gameObject:SetActiveEx(true)
else
self.FromInit = nil
end
if index > btnNum then
return
end
self:SelectShop(index)
end)
self.BtnTab:SelectIndex(self.CurIndex)
end
function XUiNierShop:CheckShopLock()
self.IsShopLock = {}
self.ShopLockDecs = {}
for k, v in pairs(self.ShopIdList) do
local conditions = XDataCenter.NieRManager.GetActivityShopConditionByShopId(v)
self.IsShopLock[k] = false
self.ShopLockDecs[k] = ""
for _, condition in pairs(conditions or {}) do
if condition ~= 0 then
self.IsShopLock[k], self.ShopLockDecs[k] = XConditionManager.CheckCondition(condition)
self.IsShopLock[k] = not self.IsShopLock[k]
if self.IsShopLock[k] then
break
end
end
end
end
end
function XUiNierShop:SetButtonLock()
for k, v in pairs(self.ShopBtn or {}) do
v:ShowTag(self.IsShopLock[k])
end
end
function XUiNierShop:InitPanels()
self.ImgEmpty.gameObject:SetActiveEx(true)
self.AssetActivityPanel.GameObject:SetActiveEx(false)
self.BtnBack.CallBack = function()
self:Close()
end
self.BtnScreenWords.onValueChanged:AddListener(function()
-- self.SelectBtnScreenWordsCaptionText =
self:UpdateDynamicTable()
end)
end
function XUiNierShop:UpdatePanels()
local shopId = self.ShopIdList[self.CurIndex]
local shopGoods = XDataCenter.NieRManager.GetActivityShopGoodsByShopId(shopId)
local isEmpty = not next(shopGoods or {})
self.ImgEmpty.gameObject:SetActiveEx(isEmpty)
self.AssetActivityPanel.GameObject:SetActiveEx(not isEmpty)
local shopTimeInfo = XShopManager.GetShopTimeInfo(shopId)
local leftTime = shopTimeInfo.ClosedLeftTime
if leftTime and leftTime > 0 then
local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtTime.text = CSXTextManagerGetText("ActivityNierShopLeftTime", timeStr)
self.TxtTime.gameObject:SetActiveEx(true)
else
self.TxtTime.gameObject:SetActiveEx(false)
end
end
function XUiNierShop:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList)
self.DynamicTable:SetProxy(XUiGridShop)
self.DynamicTable:SetDelegate(self)
end
function XUiNierShop:UpdateDynamicTable()
local shopId = self.ShopIdList[self.CurIndex]
local shopGoods
if self:IsShowDropdown() then
shopGoods = XShopManager.GetScreenGoodsListByTag(self:GetCurShopId(), self.ScreenGroupIDList[1], self.BtnScreenWords.captionText.text)
else
shopGoods = XDataCenter.NieRManager.GetActivityShopGoodsByShopId(shopId)
end
self.ShopGoods = shopGoods
self.DynamicTable:SetDataSource(shopGoods)
self.DynamicTable:ReloadDataASync()
end
function XUiNierShop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ShopGoods[index]
self:SetShopItemLock(grid)
self:SetShopItemBg(grid)
grid:UpdateData(data, self.ShopItemTextColor)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
grid:OnRecycle()
end
end
function XUiNierShop:InitDropdown()
local shopId = self:GetCurShopId()
self.ScreenGroupIDList = XShopManager.GetShopScreenGroupIDList(shopId)
if self:IsShowDropdown() then
self.BtnScreenWords.gameObject:SetActiveEx(true)
local screenTagList = XShopManager.GetScreenTagListById(shopId, self.ScreenGroupIDList[1])
self.BtnScreenWords:ClearOptions()
self.BtnScreenWords.captionText.text = CSXTextManagerGetText("ScreenAll")
for _, v in pairs(screenTagList or {}) do
local op = Dropdown.OptionData()
op.text = v.Text
self.BtnScreenWords.options:Add(op)
end
self.BtnScreenWords.value = 0
else
self.BtnScreenWords.gameObject:SetActiveEx(false)
end
end
function XUiNierShop:IsShowDropdown()
if self.ScreenGroupIDList and next(self.ScreenGroupIDList) then
return true
else
return false
end
end
function XUiNierShop:UpdateBuy(data, cb)
XLuaUiManager.Open("UiShopItem", self, data, cb)
self:PlayAnimation("ShopItemEnable")
end
function XUiNierShop:GetCurShopId()
return self.ShopIdList[self.CurIndex]
end
function XUiNierShop:RefreshBuy()
local shopId = self:GetCurShopId()
self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(shopId))
self:UpdateDynamicTable()
end
function XUiNierShop:SetShopItemBg(grid)
local shopId = self:GetCurShopId()
local bg = XDataCenter.NieRManager.GetActivityShopItemBgById(shopId)
if grid.ItemBg and bg then
grid.ItemBg:SetRawImage(bg)
end
end
function XUiNierShop:SetShopItemLock(grid)
grid.IsShopLock = self.IsShopLock[self.CurIndex]
grid.ShopLockDecs = ShopHintText
if grid.ImgLock then
grid.ImgLock.gameObject:SetActiveEx(self.IsShopLock[self.CurIndex])
end
end
function XUiNierShop:SelectShop(index)
self.CurIndex = index
local shopId = self:GetCurShopId()
self:PlayAnimation("AnimQieHuan")
self.HintTxt.gameObject:SetActiveEx(self.IsShopLock[self.CurIndex])
self.HintTxt.text = self.ShopLockDecs[self.CurIndex]
local bg = XDataCenter.NieRManager.GetActivityShopBgById(shopId)
self.RImgBg:SetRawImage(bg)
local icon = XDataCenter.NieRManager.GetActivityShopIconById(shopId)
self.RImgShopIcon:SetRawImage(icon)
XShopManager.GetShopInfoList(self.ShopIdList, function()
self:UpdatePanels()
self:RefreshBuy()
self:InitDropdown()
end, XShopManager.ActivityShopType.NieRShop)
end