PGRData/Script/matrix/xui/xuinewyeardrawactivity/XUiDrawNewYear.lua

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local XUiDrawNewYear = XLuaUiManager.Register(XLuaUi, "UiDrawNewYear")
local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
local TextManager = CS.XTextManager
local type = {IN = 1, OUT = 2}
local UiType = 15
local startPlaySoundTime = CS.XGame.ClientConfig:GetFloat("DrawNewYearPlaySoundTime")
local MAX_GACHA_BTN_COUNT = 2
local ShowDrawTipTime = CS.XGame.ClientConfig:GetFloat("NewYearShowDrawTipsTime")
local RotateSpeed = CS.XGame.ClientConfig:GetFloat("LuckDrawCoinsRotateSpeed")
local NewYearCoinsPerDragAddSpeed = CS.XGame.ClientConfig:GetFloat("NewYearCoinsPerDragAddSpeed")
local NewYearCoinsMaxAddSpeed = CS.XGame.ClientConfig:GetFloat("NewYearCoinsMaxAddSpeed")
local NewYearCoinsDampAddSpeed = CS.XGame.ClientConfig:GetFloat("NewYearCoinsDampAddSpeed")
local NewYearCoinsMaxSpeed = CS.XGame.ClientConfig:GetFloat("NewYearCoinsMaxSpeed")
local NewYearCoinsDampSpeed = CS.XGame.ClientConfig:GetFloat("NewYearCoinsDampSpeed")
local Application = CS.UnityEngine.Application
local Platform = Application.platform
local RuntimePlatform = CS.UnityEngine.RuntimePlatform
function XUiDrawNewYear:OnStart(id, signId)
self.GachaId = id
self.IsCanGacha = true
self.SignId = signId
self.IsFirst = true
self.LastId = 1
self.Coins = {}
self.GachaCfg = XGachaConfigs.GetGachaCfgById(id)
self.PreviewList = {}
self.PreviewList[type.IN] = {}
self.PreviewList[type.OUT] = {}
local tempTab = {}
table.insert(tempTab, UiType)
XDataCenter.PurchaseManager.GetPurchaseListRequest(tempTab, function()
self.PurchaseDatas = XDataCenter.PurchaseManager.GetDatasByUiType(UiType)
end)
self.GachaTemplate = XGachaConfigs.GetGachaCfgById(self.GachaId)
self:InitAutoScript()
self:InitUiScene()
self:InitPanelPreview()
self:InitDrawButtons()
--初始化硬币常规速度以及加速度数据
self.DragActivity:SetNormalRotateSpeed(RotateSpeed, NewYearCoinsPerDragAddSpeed,
NewYearCoinsMaxAddSpeed, NewYearCoinsDampAddSpeed, NewYearCoinsMaxSpeed, NewYearCoinsDampSpeed)
self.DragActivity.gameObject:SetActiveEx(false)
--self.BuyAssert = XUiDrawBuyAssert.New(self, self.PanelBuyAsset)
self.ImgMask.gameObject:SetActiveEx(false)
self.CStartPos.gameObject:SetActiveEx(true)
self.CCanDrawPos.gameObject:SetActiveEx(false)
self.HeiPingPingMuGo.gameObject:SetActiveEx(false)
CS.XAudioManager.StopMusic()
end
function XUiDrawNewYear:OnEnable()
--XEventManager.AddEventListener(XEventId.EVENT_PURCAHSE_BUYUSERIYUAN, self.UpdateInfo, self)
self:UpdateInfo()
self.IsReadyForGacha = false
XUiHelper.SetDelayPopupFirstGet(true)
self.ImgMask.gameObject:SetActiveEx(true)
self:PlayAnimation("DrawBegan", function() self.ImgMask.gameObject:SetActiveEx(false) end)
self:PlayLoopAnime()
self.DragActivity.gameObject:SetActiveEx(false)
self.CStartPos.gameObject:SetActiveEx(true)
self.CCanDrawPos.gameObject:SetActiveEx(false)
self.BtnToStart.gameObject:SetActiveEx(false)
self.PurpleEffectGo.gameObject:SetActiveEx(false)
self.OrangeEffectGo.gameObject:SetActiveEx(false)
for i = 1, MAX_GACHA_BTN_COUNT do
self.Coins[i].gameObject:SetActiveEx(false)
end
self.RefreshId = CS.XScheduleManager.ScheduleForever(function()
self:UpdateInfo()
end, 1000, 0)
end
function XUiDrawNewYear:OnDisable()
for i = 1, 6 do
self.BackGround.transform:Find("TimeLine/Level" .. i).gameObject:SetActiveEx(false)
end
self.PurpleEffectGo.gameObject:SetActiveEx(false)
self.OrangeEffectGo.gameObject:SetActiveEx(false)
self:ClearTimer()
if self.RefreshId then
CS.XScheduleManager.UnSchedule(self.RefreshId)
self.RefreshId = nil
end
if self.SoundTimeId then
CS.XScheduleManager.UnSchedule(self.SoundTimeId)
self.SoundTimeId = nil
end
end
function XUiDrawNewYear:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiDrawNewYear:PlayLoopAnime()
local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
if self.Update then
behaviour.LuaUpdate = function() self:Update() end
end
end
function XUiDrawNewYear:Update()
if self.IsReadyForGacha then
self:ShowGacha()
end
end
--按钮绑定
function XUiDrawNewYear:InitAutoScript()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnMore.CallBack = function()
self:OnBtnMore()
end
self.BtnUseItem.CallBack = function()
self:OnBtnUseItemClick()
end
self.BtnToStart.CallBack = function()
self:OnBtnToStartClick()
end
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
--获取场景中的内容
function XUiDrawNewYear:InitUiScene()
local root = self.UiModelGo.transform
self.BackGround = root.parent.parent:FindTransform("GroupBase")
self.CStartPos = self.BackGround:FindTransform("CStartPos")
self.CCanDrawPos = self.BackGround:FindTransform("CCanDrawPos")
self.CoinsParentPoint = self.BackGround:FindTransform("CoinsParentPoint")
for i = 0, self.CoinsParentPoint.childCount - 1 do
self.CoinsParentPoint:GetChild(i).gameObject:SetActiveEx(false)
end
self.Coins[1] = self.BackGround:FindTransform("UiLuckdraw03Yingbi01")
self.Coins[2] = self.BackGround:FindTransform("UiLuckdraw03Yingbi")
self.DrawShowTipGo = self.BackGround:FindTransform("FxUiJPDrawYuandanTishi")
self.OrangeEffectGo = self.BackGround:FindTransform("FxUiJPDrawYuandanLingdangOrange")
self.PurpleEffectGo = self.BackGround:FindTransform("FxUiJPDrawYuandanLingdangPurple")
self.HeiPingPingMuGo = self.BackGround:FindTransform("FxHeipingpingmuYuanDan")
self.DrawShowTipGo.gameObject:SetActiveEx(false)
for i = 1, MAX_GACHA_BTN_COUNT do
self.Coins[i].gameObject:SetActiveEx(false)
end
end
--初始化两个抽奖按钮
function XUiDrawNewYear:InitDrawButtons()
self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId)
for i = 1, MAX_GACHA_BTN_COUNT do
local btnName = "BtnDraw" .. i
local btn = XUiHelper.TryGetComponent(self.PanelDrawButtons, btnName)
if btn then
self:InitButton(btn, i)
end
end
end
--初始化每个按钮信息
function XUiDrawNewYear:InitButton(btn, index)
local gachaCount = self.GachaCfg.BtnGachaCount[index]
btn.transform:Find("TxtDrawDesc"):GetComponent("Text").text = CS.XTextManager.GetText("NewYearGachaCount", gachaCount)
local itemIcon = btn.transform:Find("ImgUseItemIcon"):GetComponent("RawImage")
itemIcon:SetRawImage(self.UseItemIcon)
btn.transform:Find("TxtUseItemCount"):GetComponent("Text").text = gachaCount * self.GachaCfg.ConsumeCount
self:RegisterClickEvent(btn:GetComponent("Button"), function()
self:OnBtnDrawClick(btn, gachaCount, index)
end)
end
--初始化面板信息,奖励,展示
function XUiDrawNewYear:InitPanelPreview()
local gachaInfo = {}
gachaInfo = XDataCenter.GachaManager.GetGachaRewardInfoById(self.GachaId)
self.AllPreviewPanel = {}
self.AllPreviewPanel.Transform = self.PanelPreview.transform
XTool.InitUiObject(self.AllPreviewPanel)
--奖励预览关闭按钮
self.AllPreviewPanel.BtnPreviewConfirm.CallBack = function()
self.PanelPreview.gameObject:SetActiveEx(false)
end
self.AllPreviewPanel.BtnPreviewClose.CallBack = function()
self.PanelPreview.gameObject:SetActiveEx(false)
end
self:SetPreviewData(gachaInfo, self.AllPreviewPanel.GridDrawActivity, self.AllPreviewPanel.PanelDrawItemSP, self.AllPreviewPanel.PanelDrawItemNA, self.PreviewList[type.IN], type.IN)
self:SetPreviewData(gachaInfo, self.GridDrawActivity, nil, nil, self.PreviewList[type.OUT], type.OUT)
--奖励预览界面的已获得描述
self.AllPreviewPanel.TxetFuwenben.text = string.format("%d%s%d", XDataCenter.GachaManager.GetCurCountOfAll(), '/', XDataCenter.GachaManager.GetMaxCountOfAll())--CS.XTextManager.GetText("AlreadyobtainedCount", XDataCenter.GachaManager.GetCurCountOfAll(), XDataCenter.GachaManager.GetMaxCountOfAll())
--主界面的已获得
self.TxtNumber.text = string.format("%d%s%d", XDataCenter.GachaManager.GetCurCountOfAll(), '/', XDataCenter.GachaManager.GetMaxCountOfAll())
--活动名字
self.TxtActivityTime.text = CS.XTextManager.GetText("NewYearChouJiang")
end
--设置奖励展示
function XUiDrawNewYear:SetPreviewData(gachaInfo, obj, parentSP, parentNA, previewList, previewType)
local count = 1
for i = 1, 6 do
self["GridDrawActivity" .. i].gameObject:SetActiveEx(false)
end
for k,v in pairs(gachaInfo) do
local go = nil
if previewType == type.IN then
if v.Rare and parentSP then
go = CS.UnityEngine.Object.Instantiate(obj, parentSP)
elseif (not v.Rare) and parentNA then
go = CS.UnityEngine.Object.Instantiate(obj, parentNA)
end
else
if v.Rare then
go = self["GridDrawActivity" .. count]
count = count + 1
end
end
if go then
local item = XUiGridCommon.New(self, go)
local tmpData = {}
previewList[k] = item
tmpData.TemplateId = v.TemplateId
tmpData.Count = v.Count
go.gameObject:SetActiveEx(true)
item:Refresh(tmpData, nil, nil, nil, v.CurCount)
end
end
end
--更新金币信息
function XUiDrawNewYear:UpdateInfo()
local icon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId)
self.ImgUseItemIcon:SetRawImage(icon)
self:UpdateItemCount()
end
--更新持有的抽奖金币数量
function XUiDrawNewYear:UpdateItemCount()
self.TxtUseItemCount.text = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count
end
--显示获取的奖励信息
function XUiDrawNewYear:ShowGacha()
self.BtnToStart.gameObject:SetActiveEx(false)
XDataCenter.AntiAddictionManager.BeginDrawCardAction()
self.SoundTimeId = nil
self.SoundTimeId = CS.XScheduleManager.ScheduleOnce(function()
self.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiLuckDraw_DragCoin)
end, startPlaySoundTime)
self:UpdateItemCount()
self.IsCanGacha = self.RewardList and #self.RewardList > 0
self.IsReadyForGacha = false
self:PushShow(self.RewardList)
self:UpDataPreviewData()
end
function XUiDrawNewYear:UpDataPreviewData()
local gachaInfo = XDataCenter.GachaManager.GetGachaRewardInfoById(self.GachaId)
for i = 1, 2 do
for k,v in pairs(self.PreviewList[i] or {}) do
local tmpData = {}
tmpData.TemplateId = gachaInfo[k].TemplateId
tmpData.Count = gachaInfo[k].Count
v:Refresh(tmpData, nil, nil, nil, gachaInfo[k].CurCount)
end
end
self.AllPreviewPanel.TxetFuwenben.text = CS.XTextManager.GetText("AlreadyobtainedCount", XDataCenter.GachaManager.GetCurCountOfAll(), XDataCenter.GachaManager.GetMaxCountOfAll())
self.TxtNumber.text = XDataCenter.GachaManager.GetCurCountOfAll() .. "/" .. XDataCenter.GachaManager.GetMaxCountOfAll()
end
--显示抽奖完成展示界面
function XUiDrawNewYear:PushShow(rewardList)
self:OpenChildUi("UiDrawNewYearActivityShow")
self:FindChildUiObj("UiDrawNewYearActivityShow"):SetData(rewardList, function()
if self.OpenSound then
self.OpenSound:Stop()
end
self:PushResult(rewardList)
self:UpdateInfo()
end, self.BackGround)
end
function XUiDrawNewYear:PushResult(rewardList)
XLuaUiManager.Open("UiDrawResult", nil, rewardList, function() end)
end
function XUiDrawNewYear:OnBtnBackClick()
self:Close()
end
function XUiDrawNewYear:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiDrawNewYear:OnBtnMore()
self.PanelPreview.gameObject:SetActiveEx(true)
self:PlayAnimation("PanelPreviewEnable")
end
function XUiDrawNewYear:OnBtnUseItemClick()
local data = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId)
XLuaUiManager.Open("UiTip", data)
end
function XUiDrawNewYear:OnBtnToStartClick()
self:PlayAnimation("DrawBegan")
self:ClearTimer()
self.BtnToStart.gameObject:SetActiveEx(false)
self.CStartPos.gameObject:SetActiveEx(true)
self.CCanDrawPos.gameObject:SetActiveEx(false)
for i = 1, MAX_GACHA_BTN_COUNT do
self.Coins[i].gameObject:SetActiveEx(false)
end
self.DragActivity.gameObject:SetActiveEx(false)
end
function XUiDrawNewYear:OnBtnHelpClick()
XLuaUiManager.Open("UiNewYearDrawLog", self.SignId)
end
--抽奖
function XUiDrawNewYear:OnBtnDrawClick(btn, gachaCount, index)
local ownItemCount = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count
local lackItemCount = self.GachaCfg.ConsumeCount * gachaCount - ownItemCount
if lackItemCount > 0 then
local leftTimes = XDataCenter.GachaManager.GetMaxCountOfAll() - XDataCenter.GachaManager.GetCurCountOfAll()
if gachaCount > leftTimes then
XUiManager.TipText("DrawNewYearLeftTimes")
return
end
local titleText = TextManager.GetText("DrawNewYearBuyCosumeItemTitle")
local contentText = TextManager.GetText("DrawNewYearBuyCosumeItemContent")
XUiManager.DialogTip(titleText, contentText, XUiManager.DialogType.Normal, nil, function()
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.LB, nil, 1)
end)
--local purchaseCfg
--for _, v in pairs(self.PurchaseDatas) do
--if v.Id == self.GachaTemplate.BtnGachaPurchaseID[index] then
--purchaseCfg = v
--end
--end
--if not XDataCenter.PayManager.CheckCanBuy(purchaseCfg.Id) then
--return
--end
--if purchaseCfg.PayKeySuffix then
--local key = XPayConfigs.GetProductKey(purchaseCfg.PayKeySuffix)
--XDataCenter.PayManager.Pay(key, 1, { purchaseCfg.Id }, purchaseCfg.Id)
--end
return
end
self:PlayAnimation("DrawRetract", function()
if not self.CCanDrawPos.gameObject.activeSelf then
self.CStartPos.gameObject:SetActiveEx(false)
self.CCanDrawPos.gameObject:SetActiveEx(true)
end
self.DragActivity.gameObject:SetActiveEx(true)
for i = 1, MAX_GACHA_BTN_COUNT do
self.Coins[i].gameObject:SetActiveEx(false)
end
if self.Coins[index] then
self.Coins[index].gameObject:SetActiveEx(true)
end
self.DragActivity:SetOperatorGo(self.Coins[index].gameObject, function()
self:OnStartDraw(gachaCount)
end)
self.IsFirst = false
self.LastId = index
end)
self.DrawTipTimeId = CS.XScheduleManager.ScheduleOnce(function ()
self.DrawShowTipGo.gameObject:SetActiveEx(true)
end, ShowDrawTipTime * 1000)
self.BtnToStart.gameObject:SetActiveEx(true)
end
--硬币滑动结束后开始抽奖
function XUiDrawNewYear:OnStartDraw(gachaCount)
local dtCount = XDataCenter.GachaManager.GetMaxCountOfAll() - XDataCenter.GachaManager.GetCurCountOfAll()
if dtCount < gachaCount then
XUiManager.TipMsg(CS.XTextManager.GetText("GachaIsNotEnough"))
return
end
--if not XDataCenter.GachaManager.CheckGachaIsOpenById(self.GachaCfg.Id, true) then
--self:PlayAnimation("DrawBegan")
--return
--end
if self.IsCanGacha then
self.IsCanGacha = false
characterRecord.Record()
self.ImgMask.gameObject:SetActiveEx(true)
XDataCenter.GachaManager.DoGacha(self.GachaCfg.Id, gachaCount, function(rewardList)
self.IsReadyForGacha = true
self.RewardList = rewardList
end, function()
self:OnBtnToStartClick()
self.ImgMask.gameObject:SetActiveEx(false)
self.IsCanGacha = true
end)
end
self:ClearTimer()
end
function XUiDrawNewYear:ClearTimer()
self.DrawShowTipGo.gameObject:SetActiveEx(false)
if self.DrawTipTimeId then
CS.XScheduleManager.UnSchedule(self.DrawTipTimeId)
self.DrawTipTimeId = nil
end
end