PGRData/Script/matrix/xui/xuinewautofight/XUiGridAutoFightRewardLine.lua

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local XUiGridAutoFightRewardLine = XClass(nil, "XUiGridAutoFightRewardLine")
function XUiGridAutoFightRewardLine:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.GridReward.gameObject:SetActiveEx(false)
self.RewardGrids = {}
end
function XUiGridAutoFightRewardLine:InitRootUi(rootUi)
self.RootUi = rootUi
end
function XUiGridAutoFightRewardLine:Refresh(sweepRewards, index, isShow)
self.TxtOrder.text = index < 10 and "0" .. index or index
local rewardGoodsList = sweepRewards.RewardGoods or {}
local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
for idx, item in ipairs(rewards) do
local grid = self.RewardGrids[idx]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
grid = XUiGridCommon.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
grid.GameObject:SetActiveEx(true)
self.RewardGrids[idx] = grid
end
grid:Refresh(item, nil, nil, true)
end
for i = #rewards + 1, #self.RewardGrids do
self.RewardGrids[i].GameObject:SetActiveEx(false)
end
if isShow then
self:Show()
end
end
function XUiGridAutoFightRewardLine:Show()
self.Root.gameObject:SetActiveEx(true)
end
return XUiGridAutoFightRewardLine