PGRData/Script/matrix/xui/xuimusicplayer/XUiPanelMusicSpectrum.lua

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--
-- Author: wujie
-- Note: 频谱ui
---@class XUiPanelMusicSpectrum
local XUiPanelMusicSpectrum = XClass(nil, "XUiPanelMusicSpectrum")
local XMathClamp = XMath.Clamp
local SpectrumMinHeight = CS.XGame.ClientConfig:GetFloat("MusicPlayerSpectrumMinHeight")
local SpectrumBaseHeight = CS.XGame.ClientConfig:GetFloat("MusicPlayerSpectrumBaseHeight")
local SpectrumMaxHeight = CS.XGame.ClientConfig:GetFloat("MusicPlayerSpectrumMaxHeight")
local SpectrumIgnoreFrequencyCount = CS.XGame.ClientConfig:GetInt("MusicPlayerSpectrumIgnoreFrequencyCount")
function XUiPanelMusicSpectrum:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.ImgBarRectTransformList = {
self.ImgBarRectTransform1, self.ImgBarRectTransform2, self.ImgBarRectTransform3, self.ImgBarRectTransform4, self.ImgBarRectTransform5,
self.ImgBarRectTransform6, self.ImgBarRectTransform7, self.ImgBarRectTransform8, self.ImgBarRectTransform9, self.ImgBarRectTransform10,
self.ImgBarRectTransform11, self.ImgBarRectTransform12, self.ImgBarRectTransform13, self.ImgBarRectTransform14, self.ImgBarRectTransform15,
self.ImgBarRectTransform16, self.ImgBarRectTransform17, self.ImgBarRectTransform18, self.ImgBarRectTransform19, self.ImgBarRectTransform20,
self.ImgBarRectTransform21, self.ImgBarRectTransform22, self.ImgBarRectTransform23, self.ImgBarRectTransform24, self.ImgBarRectTransform25,
self.ImgBarRectTransform26, self.ImgBarRectTransform27, self.ImgBarRectTransform28, self.ImgBarRectTransform29, self.ImgBarRectTransform30,
self.ImgBarRectTransform31, self.ImgBarRectTransform32, self.ImgBarRectTransform33, self.ImgBarRectTransform34, self.ImgBarRectTransform35,
self.ImgBarRectTransform36, self.ImgBarRectTransform37, self.ImgBarRectTransform38, self.ImgBarRectTransform39, self.ImgBarRectTransform40,
self.ImgBarRectTransform41, self.ImgBarRectTransform42, self.ImgBarRectTransform43, self.ImgBarRectTransform44, self.ImgBarRectTransform45,
self.ImgBarRectTransform46, self.ImgBarRectTransform47, self.ImgBarRectTransform48, self.ImgBarRectTransform49, self.ImgBarRectTransform50,
self.ImgBarRectTransform51, self.ImgBarRectTransform52, self.ImgBarRectTransform53, self.ImgBarRectTransform54, self.ImgBarRectTransform55,
self.ImgBarRectTransform56, self.ImgBarRectTransform57, self.ImgBarRectTransform58, self.ImgBarRectTransform59, self.ImgBarRectTransform60,
}
end
function XUiPanelMusicSpectrum:UpdateSpectrum(spectrumData)
local spectrumDataLength = spectrumData.Length
local height
for i, rectTransform in ipairs(self.ImgBarRectTransformList) do
if i <= spectrumDataLength then
rectTransform.gameObject:SetActiveEx(true)
local spectrumValue = spectrumData[i+SpectrumIgnoreFrequencyCount-1] or 0
height = XMathClamp(spectrumValue * SpectrumBaseHeight, SpectrumMinHeight, SpectrumMaxHeight)
rectTransform:SetSizeDeltaY(height)
else
rectTransform.gameObject:SetActiveEx(false)
end
end
end
function XUiPanelMusicSpectrum:CreateImgBar(instance, amount)
amount = amount or 60
self.ImgBarRectTransformList[1] = instance
for i = 2, amount do
self.ImgBarRectTransformList[i] = CS.UnityEngine.Object.Instantiate(instance, instance.transform.parent)
end
end
function XUiPanelMusicSpectrum:Reverse()
local amount = #self.ImgBarRectTransformList
for i = 1, amount/2 do
local imgBar = self.ImgBarRectTransformList[i]
self.ImgBarRectTransformList[i] = self.ImgBarRectTransformList[amount - i + 1]
self.ImgBarRectTransformList[amount - i + 1] = imgBar
end
end
return XUiPanelMusicSpectrum