PGRData/Script/matrix/xui/xuimultiplayerfightgrade/XUiGridFightGradeItem.lua

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Lua
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local XUiGridFightGradeItem = XClass(nil, "XUiGridFightGradeItem")
local XUiGridFightDataItem = require("XUi/XUiMultiplayerFightGrade/XUiGridFightDataItem")
function XUiGridFightGradeItem:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
XTool.InitUiObject(self)
XUiHelper.RegisterClickEvent(self, self.BtnReport, self.OnBtnReportClick)
XUiHelper.RegisterClickEvent(self, self.BtnLike, self.OnBtnLikeClick)
XUiHelper.RegisterClickEvent(self, self.BtnAddFriend, self.OnBtnAddFriendClick)
end
function XUiGridFightGradeItem:OnBtnReportClick()
if self.IsAlreadyReport then
return
end
XUiManager.TipText("ReportFinish")
self.BtnReport.ButtonState = CS.UiButtonState.Disable
self.IsAlreadyReport = true
end
function XUiGridFightGradeItem:OnBtnLikeClick()
self.Parent:OnAddLike(self.PlayerData.Id)
end
function XUiGridFightGradeItem:OnBtnAddFriendClick()
self.Parent:OnApplyFriend(self.PlayerData.Id)
end
function XUiGridFightGradeItem:Init(playerData, playerCount)
local medalConfig = XMedalConfigs.GetMeadalConfigById(playerData.MedalId)
local medalIcon = nil
if medalConfig then
medalIcon = medalConfig.MedalIcon
end
if medalIcon ~= nil then
self.ImgMedalIcon:SetRawImage(medalIcon)
self.ImgMedalIcon.gameObject:SetActiveEx(true)
else
self.ImgMedalIcon.gameObject:SetActiveEx(false)
end
self.PlayerData = playerData
local character = playerData.Character
local headInfo = character.CharacterHeadInfo or {}
local headIcon = XDataCenter.CharacterManager.GetCharSmallHeadIcon(character.Id, true, headInfo.HeadFashionId, headInfo.HeadFashionType)
self.RImgIcon:SetRawImage(headIcon)
self.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(playerData.Id, playerData.Name)
local isArenaOnline = playerData.StageType and playerData.StageType == XDataCenter.FubenManager.StageType.ArenaOnline
local isPass = playerData.HaveFirstPass and playerCount > 1
self.PanelArenaOnline.gameObject:SetActiveEx(isArenaOnline and isPass)
local item1 = CS.UnityEngine.GameObject.Instantiate(self.GridFightDataItem, self.PanelFightDataContainer)
local item2 = CS.UnityEngine.GameObject.Instantiate(self.GridFightDataItem, self.PanelFightDataContainer)
--TODO 配置名字
self.GridFightDataList = {
XUiGridFightDataItem.New(self.GridFightDataItem, CS.XTextManager.GetText("FightGradeOutput")),
XUiGridFightDataItem.New(item1, CS.XTextManager.GetText("FightGradeCure")),
XUiGridFightDataItem.New(item2, CS.XTextManager.GetText("FightGradeBreak")),
}
end
function XUiGridFightGradeItem:Refresh(dpsData)
if dpsData then
self.GridFightDataList[1]:Refresh(dpsData.IsDamageTotalMvp, dpsData.DamageTotal)
self.GridFightDataList[2]:Refresh(dpsData.IsCureMvp, dpsData.Cure)
self.GridFightDataList[3]:Refresh(dpsData.IsBreakEndureMvp, dpsData.BreakEndure)
else
self.GridFightDataList[1]:Refresh(false, 0)
self.GridFightDataList[2]:Refresh(false, 0)
self.GridFightDataList[3]:Refresh(false, 0)
end
end
function XUiGridFightGradeItem:SwitchNormal()
self.PanelOperation.gameObject:SetActiveEx(true)
self.TxtMyself.gameObject:SetActiveEx(false)
self.BtnLike.gameObject:SetActiveEx(true)
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
end
function XUiGridFightGradeItem:SwitchMyself()
self.PanelOperation.gameObject:SetActiveEx(false)
self.TxtMyself.gameObject:SetActiveEx(true)
self.BtnLike.gameObject:SetActiveEx(false)
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
end
function XUiGridFightGradeItem:SwitchDisabledLike()
self.ImgLikeDisabled.gameObject:SetActiveEx(true)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
self.BtnLike.gameObject:SetActiveEx(false)
end
function XUiGridFightGradeItem:SwitchAlreadyLike()
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(true)
self.BtnLike.gameObject:SetActiveEx(false)
end
return XUiGridFightGradeItem