PGRData/Script/matrix/xui/xuimultidim/XUiPanelMultiDimRoomSelectCareer.lua

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local XUiPanelMultiDimRoomSelectCareer = XClass(nil,"XUiPanelMultiDimRoomSelectCareer")
---@param transform UnityEngine.RectTransform
function XUiPanelMultiDimRoomSelectCareer:Ctor(transform,index,defaultCareer,stageId)
self.Transform = transform
self.GameObject = transform.gameObject
self.SelectCareer = defaultCareer
self.Index = index
self.CareerBtn = {}
local difficultyCfg = XMultiDimConfig.GetMultiDimDifficultyStageData(stageId)
self.DifficultyId = difficultyCfg.Id
XTool.InitUiObject(self)
self:InitView()
end
function XUiPanelMultiDimRoomSelectCareer:InitView()
local careers = XMultiDimConfig.GetMultiDimCareerInfo()
for _, cfg in pairs(careers) do
local obj = CS.UnityEngine.GameObject.Instantiate(self.BtnType,self.PanelTypeList)
local btn = obj:GetComponent("XUiButton")
btn:SetRawImage(cfg.Icon)
self.CareerBtn[cfg.Career] = {
Btn = btn,
CareerId = cfg.Career
}
btn.CallBack = function()
self:OnClickBtnCareer(cfg.Career)
end
if cfg.Career == self.SelectCareer then
btn:SetButtonState(CS.UiButtonState.Select)
else
btn:SetButtonState(CS.UiButtonState.Normal)
end
end
self.BtnType.gameObject:SetActiveEx(false)
end
function XUiPanelMultiDimRoomSelectCareer:OnClickBtnCareer(careerId)
XDataCenter.MultiDimManager.SelectTeammatesCareer(self.DifficultyId, self.Index, careerId, function()
for id, btnInfo in pairs(self.CareerBtn) do
if id == careerId then
btnInfo.Btn:SetButtonState(CS.UiButtonState.Select)
else
btnInfo.Btn:SetButtonState(CS.UiButtonState.Normal)
end
end
end)
end
return XUiPanelMultiDimRoomSelectCareer