PGRData/Script/matrix/xui/xuimultidim/XUiPanelMultiDimRoomReward.lua

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local XUiPanelMultiDimRoomReward = XClass(nil, "XUiPanelMultiDimRoomReward")
---@param transform UnityEngine.RectTransform
function XUiPanelMultiDimRoomReward:Ctor(transform,parentUi)
self.Transform = transform
self.GameObject = transform.gameObject
self.ParentUi = parentUi
self.GridList = {}
XTool.InitUiObject(self)
end
function XUiPanelMultiDimRoomReward:Refresh(stageId)
local difficultyCfg = XMultiDimConfig.GetMultiDimDifficultyStageData(stageId)
local rewards = XRewardManager.GetRewardList(difficultyCfg.DifficultyFirstPassReward)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.Grid256New,self.Transform)
grid = XUiGridCommon.New(self.ParentUi, ui)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
end
end
self.Grid256New.gameObject:SetActiveEx(false)
end
function XUiPanelMultiDimRoomReward:SetActive(isShow)
self.GameObject:SetActiveEx(isShow)
end
return XUiPanelMultiDimRoomReward