PGRData/Script/matrix/xui/xuimultidim/XUiPanelMultiDimRankReward.lua

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local XUiPanelMultiDimRankReward = XClass(nil, "XUiPanelMultiDimRankReward")
local XUiGridMultiDimRankReward = require("XUi/XUiMultiDim/XUiGridMultiDimRankReward")
function XUiPanelMultiDimRankReward:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
self.GridBossRankReward.gameObject:SetActive(false)
self.GridRankRewardList = {}
end
function XUiPanelMultiDimRankReward:AutoAddListener()
XUiHelper.RegisterClickEvent(self, self.BtnBlock, self.OnBtnBlockClick)
end
function XUiPanelMultiDimRankReward:Refresh(themeId, rankNum, memberCount)
-- 结算时间
local endTime = XDataCenter.MultiDimManager.GetEndTime()
local endTimeStr = XTime.TimestampToGameDateTimeString(endTime, "MM/dd HH:mm")
self.TxtCurTime.text = endTimeStr
local info = XMultiDimConfig.GetRankRewardInfo(themeId)
for index, config in pairs(info) do
local grid = self.GridRankRewardList[index]
if not grid then
local go = XUiHelper.Instantiate(self.GridBossRankReward, self.PanelRankContent)
grid = XUiGridMultiDimRankReward.New(go, self.RootUi)
self.GridRankRewardList[index] = grid
end
grid:Refresh(config, rankNum, memberCount)
grid.GameObject:SetActiveEx(true)
end
for i = #info + 1, #self.GridRankRewardList do
self.GridRankRewardList[i].GameObject:SetActiveEx(false)
end
self.GameObject:SetActiveEx(true)
end
function XUiPanelMultiDimRankReward:OnBtnBlockClick()
self.GameObject:SetActiveEx(false)
end
return XUiPanelMultiDimRankReward