PGRData/Script/matrix/xui/xuimultidim/XUiPanelMultiDimRankList.lua

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local XUiPanelMultiDimRankList = XClass(nil, "XUiPanelMultiDimRankList")
local XUiGridMultiDimRank = require("XUi/XUiMultiDim/XUiGridMultiDimRank")
function XUiPanelMultiDimRankList:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitDynamicTable()
end
function XUiPanelMultiDimRankList:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
self.DynamicTable:SetProxy(XUiGridMultiDimRank)
self.DynamicTable:SetDelegate(self)
end
--动态列表事件
function XUiPanelMultiDimRankList:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(grid.DynamicGrid.gameObject, self.RootUi)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
if self.RankingList and self.RankingList[index] then
grid:Refresh(self.RankType, self.RankingList[index])
end
end
end
function XUiPanelMultiDimRankList:Refresh(rankType, themeId)
self.RankType = rankType
self.RankingList = XDataCenter.MultiDimManager.GetRankInfo(rankType, themeId)
self.RootUi.PanelNoRank.gameObject:SetActiveEx(XTool.IsTableEmpty(self.RankingList))
self.DynamicTable:SetDataSource(self.RankingList)
self.DynamicTable:ReloadDataASync(1)
end
function XUiPanelMultiDimRankList:SetActivePanel(action)
self.GameObject:SetActiveEx(action)
end
return XUiPanelMultiDimRankList