PGRData/Script/matrix/xui/xuimultidim/XUiMultiDimTalent.lua

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local XUiMultiDimTalent = XLuaUiManager.Register(XLuaUi, "UiMultiDimTalent")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local UiMultiDimTalentPopup = "UiMultiDimTalentPopup"
function XUiMultiDimTalent:OnAwake()
self:RegisterUiEvents()
self:InitSceneRoot()
self.CareerId = 1
end
function XUiMultiDimTalent:OnStart()
local itemId = XDataCenter.MultiDimManager.GetActivityItemId()
self.AssetPanel = XUiHelper.NewPanelActivityAsset({ itemId }, self.PanelSpecialTool)
self:InitLeftTabBtn()
self.MultiDimCareer = XDataCenter.MultiDimManager.GetMultiDimCareerInfo()
-- 开启自动关闭检查
local endTime = XDataCenter.MultiDimManager.GetEndTime()
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XDataCenter.MultiDimManager.HandleActivityEndTime()
end
end)
end
function XUiMultiDimTalent:OnEnable()
self.Super.OnEnable(self)
self.PanelPropertyButtons:SelectIndex(self.CurrentTab or 1)
--是否在冷却中
local isCoolingTime = XDataCenter.MultiDimManager.CheckTalentResetCoolingTime()
self:RefreshTalentResetBtn(isCoolingTime)
if isCoolingTime then
self:StartTime()
end
end
function XUiMultiDimTalent:OnGetEvents()
return {
XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE,
}
end
function XUiMultiDimTalent:OnNotify(event, ...)
if event == XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE then
-- 刷新UI
self:RefreshView()
end
end
function XUiMultiDimTalent:OnDisable()
self.Super.OnDisable(self)
self:StopTime()
end
function XUiMultiDimTalent:InitLeftTabBtn()
local tabGroup = {
self.BtnTabAttack,
self.BtnTabArmor,
self.BtnTabAuxiliary,
}
self.PanelPropertyButtons:Init(tabGroup, function(tabIndex)
self:OnClickTabCallBack(tabIndex)
end)
end
function XUiMultiDimTalent:OnClickTabCallBack(tabIndex)
if self.CurrentTab and self.CurrentTab == tabIndex then
return
end
self.CurrentTab = tabIndex
local config = self.MultiDimCareer[tabIndex]
self.CareerId = config.Career
-- 刷新模型
self:RefreshModel()
-- 刷新UI
self:RefreshView()
end
--region 3D模型
function XUiMultiDimTalent:InitSceneRoot()
local root = self.UiModelGo.transform
self.PanelModel = root:FindTransform("PanelModel")
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelModel, self.Name, nil, true)
end
function XUiMultiDimTalent:RefreshModel()
-- 模型根据预选角色去加载
local entityIds = XDataCenter.MultiDimManager.GetPresetCharacters(self.CareerId)
local entity = XDataCenter.CharacterManager.GetCharacter(entityIds[1])
if not entity or not entity.GetCharacterViewModel then
self.RoleModelPanel:HideRoleModel()
return
end
local characterViewModel = entity:GetCharacterViewModel()
local sourceEntityId = characterViewModel:GetSourceEntityId()
self.RoleModelPanel:UpdateCharacterModel(sourceEntityId, self.PanelModel, self.Name, function(model) end, nil, characterViewModel:GetFashionId())
self.RoleModelPanel:ShowRoleModel()
end
--endregion
function XUiMultiDimTalent:RefreshView()
for _, talentType in pairs(XMultiDimConfig.TalentType) do
local name = XDataCenter.MultiDimManager.GetTalentName(self.CareerId, talentType)
local level = XDataCenter.MultiDimManager.GetTalentLevel(self.CareerId, talentType)
local icon = XDataCenter.MultiDimManager.GetTalentIcon(self.CareerId, talentType)
if talentType == XMultiDimConfig.TalentType.CoreTalent then
-- 核心天赋
self.BtnMajorTalent:SetNameByGroup(0, CSXTextManagerGetText("MultiDimCoreTalentGrade", level))
self.BtnMajorTalent:SetNameByGroup(1, name)
self.BtnMajorTalent:SetSprite(icon)
else
-- 子天赋
local btnName = "BtnTalent0" .. talentType
self[btnName]:SetNameByGroup(0, name)
self[btnName]:SetNameByGroup(1, CSXTextManagerGetText("MultiDimChildTalentGrade", level))
self[btnName]:SetRawImage(icon)
end
end
end
function XUiMultiDimTalent:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
XUiHelper.RegisterClickEvent(self, self.BtnMajorTalent, self.OnBtnMajorTalentClick)
XUiHelper.RegisterClickEvent(self, self.BtnTalent01, self.OnBtnTalent01Click)
XUiHelper.RegisterClickEvent(self, self.BtnTalent02, self.OnBtnTalent02Click)
XUiHelper.RegisterClickEvent(self, self.BtnTalent03, self.OnBtnTalent03Click)
XUiHelper.RegisterClickEvent(self, self.BtnTongBlack, self.OnBtnTongBlackClick)
end
function XUiMultiDimTalent:OnBtnBackClick()
self:Close()
end
function XUiMultiDimTalent:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
-- 天赋
function XUiMultiDimTalent:OnBtnMajorTalentClick()
self:OpenTalentPopup(self.BtnMajorTalent, XMultiDimConfig.TalentType.CoreTalent)
end
-- 子天赋
function XUiMultiDimTalent:OnBtnTalent01Click()
self:OpenTalentPopup(self.BtnTalent01, XMultiDimConfig.TalentType.Talent01)
end
-- 子天赋
function XUiMultiDimTalent:OnBtnTalent02Click()
self:OpenTalentPopup(self.BtnTalent02, XMultiDimConfig.TalentType.Talent02)
end
-- 子天赋
function XUiMultiDimTalent:OnBtnTalent03Click()
self:OpenTalentPopup(self.BtnTalent03, XMultiDimConfig.TalentType.Talent03)
end
function XUiMultiDimTalent:OpenTalentPopup(btn, talentType)
if not XLuaUiManager.IsUiShow(UiMultiDimTalentPopup) then
self:OpenChildUi(UiMultiDimTalentPopup)
else
return
end
btn:SetButtonState(XUiButtonState.Select)
self:FindChildUiObj(UiMultiDimTalentPopup):Refresh(self.CareerId, talentType, function()
btn:SetButtonState(XUiButtonState.Normal)
end)
end
-- 重置
function XUiMultiDimTalent:OnBtnTongBlackClick()
local isCoolingTime = XDataCenter.MultiDimManager.CheckTalentResetCoolingTime()
if isCoolingTime then
return
end
local title = CSXTextManagerGetText("MultiDimTalentResetTitle")
local content = CSXTextManagerGetText("MultiDimTalentResetContent")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal,
nil,
function()
-- 重置天赋 默认值为0时是重置所以天赋
XDataCenter.MultiDimManager.MultiDimResetTalentRequest(0, function()
self:RefreshTalentResetBtn(true)
self:StartTime()
end)
end)
end
--region 重置倒计时
function XUiMultiDimTalent:RefreshTalentResetBtn(isCoolingTime)
self.BtnTongBlack:SetButtonState(isCoolingTime and XUiButtonState.Disable or XUiButtonState.Normal)
end
function XUiMultiDimTalent:StartTime()
if self.Timer then
self:StopTime()
end
self:UpdateTime()
self.Timer = XScheduleManager.ScheduleForever(function()
self:UpdateTime()
end, XScheduleManager.SECOND)
end
function XUiMultiDimTalent:UpdateTime()
if XTool.UObjIsNil(self.BtnTongBlack) then
self:StopTime()
return
end
local resetRemainTime = XDataCenter.MultiDimManager.GetTalentResetCoolingTime()
if resetRemainTime <= 0 then
self:StopTime()
-- 重置冷却时间结束
self:RefreshTalentResetBtn(false)
return
end
local timeText = XUiHelper.GetTime(resetRemainTime, XUiHelper.TimeFormatType.Multi_Dim)
self.BtnTongBlack:SetNameByGroup(1, CSXTextManagerGetText("MultiDimTalentResetTimeText", timeText))
end
function XUiMultiDimTalent:StopTime()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
--endregion
return XUiMultiDimTalent