234 lines
7.7 KiB
Lua
234 lines
7.7 KiB
Lua
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local XUiMultiDimTalent = XLuaUiManager.Register(XLuaUi, "UiMultiDimTalent")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local UiMultiDimTalentPopup = "UiMultiDimTalentPopup"
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function XUiMultiDimTalent:OnAwake()
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self:RegisterUiEvents()
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self:InitSceneRoot()
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self.CareerId = 1
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end
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function XUiMultiDimTalent:OnStart()
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local itemId = XDataCenter.MultiDimManager.GetActivityItemId()
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self.AssetPanel = XUiHelper.NewPanelActivityAsset({ itemId }, self.PanelSpecialTool)
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self:InitLeftTabBtn()
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self.MultiDimCareer = XDataCenter.MultiDimManager.GetMultiDimCareerInfo()
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-- 开启自动关闭检查
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local endTime = XDataCenter.MultiDimManager.GetEndTime()
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self:SetAutoCloseInfo(endTime, function(isClose)
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if isClose then
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XDataCenter.MultiDimManager.HandleActivityEndTime()
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end
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end)
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end
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function XUiMultiDimTalent:OnEnable()
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self.Super.OnEnable(self)
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self.PanelPropertyButtons:SelectIndex(self.CurrentTab or 1)
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--是否在冷却中
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local isCoolingTime = XDataCenter.MultiDimManager.CheckTalentResetCoolingTime()
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self:RefreshTalentResetBtn(isCoolingTime)
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if isCoolingTime then
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self:StartTime()
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end
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end
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function XUiMultiDimTalent:OnGetEvents()
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return {
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XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE,
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}
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end
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function XUiMultiDimTalent:OnNotify(event, ...)
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if event == XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE then
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-- 刷新UI
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self:RefreshView()
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end
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end
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function XUiMultiDimTalent:OnDisable()
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self.Super.OnDisable(self)
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self:StopTime()
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end
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function XUiMultiDimTalent:InitLeftTabBtn()
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local tabGroup = {
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self.BtnTabAttack,
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self.BtnTabArmor,
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self.BtnTabAuxiliary,
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}
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self.PanelPropertyButtons:Init(tabGroup, function(tabIndex)
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self:OnClickTabCallBack(tabIndex)
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end)
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end
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function XUiMultiDimTalent:OnClickTabCallBack(tabIndex)
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if self.CurrentTab and self.CurrentTab == tabIndex then
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return
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end
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self.CurrentTab = tabIndex
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local config = self.MultiDimCareer[tabIndex]
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self.CareerId = config.Career
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-- 刷新模型
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self:RefreshModel()
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-- 刷新UI
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self:RefreshView()
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end
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--region 3D模型
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function XUiMultiDimTalent:InitSceneRoot()
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local root = self.UiModelGo.transform
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self.PanelModel = root:FindTransform("PanelModel")
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelModel, self.Name, nil, true)
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end
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function XUiMultiDimTalent:RefreshModel()
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-- 模型根据预选角色去加载
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local entityIds = XDataCenter.MultiDimManager.GetPresetCharacters(self.CareerId)
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local entity = XDataCenter.CharacterManager.GetCharacter(entityIds[1])
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if not entity or not entity.GetCharacterViewModel then
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self.RoleModelPanel:HideRoleModel()
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return
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end
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local characterViewModel = entity:GetCharacterViewModel()
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local sourceEntityId = characterViewModel:GetSourceEntityId()
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self.RoleModelPanel:UpdateCharacterModel(sourceEntityId, self.PanelModel, self.Name, function(model) end, nil, characterViewModel:GetFashionId())
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self.RoleModelPanel:ShowRoleModel()
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end
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--endregion
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function XUiMultiDimTalent:RefreshView()
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for _, talentType in pairs(XMultiDimConfig.TalentType) do
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local name = XDataCenter.MultiDimManager.GetTalentName(self.CareerId, talentType)
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local level = XDataCenter.MultiDimManager.GetTalentLevel(self.CareerId, talentType)
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local icon = XDataCenter.MultiDimManager.GetTalentIcon(self.CareerId, talentType)
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if talentType == XMultiDimConfig.TalentType.CoreTalent then
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-- 核心天赋
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self.BtnMajorTalent:SetNameByGroup(0, CSXTextManagerGetText("MultiDimCoreTalentGrade", level))
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self.BtnMajorTalent:SetNameByGroup(1, name)
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self.BtnMajorTalent:SetSprite(icon)
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else
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-- 子天赋
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local btnName = "BtnTalent0" .. talentType
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self[btnName]:SetNameByGroup(0, name)
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self[btnName]:SetNameByGroup(1, CSXTextManagerGetText("MultiDimChildTalentGrade", level))
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self[btnName]:SetRawImage(icon)
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end
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end
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end
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function XUiMultiDimTalent:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMajorTalent, self.OnBtnMajorTalentClick)
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XUiHelper.RegisterClickEvent(self, self.BtnTalent01, self.OnBtnTalent01Click)
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XUiHelper.RegisterClickEvent(self, self.BtnTalent02, self.OnBtnTalent02Click)
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XUiHelper.RegisterClickEvent(self, self.BtnTalent03, self.OnBtnTalent03Click)
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XUiHelper.RegisterClickEvent(self, self.BtnTongBlack, self.OnBtnTongBlackClick)
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end
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function XUiMultiDimTalent:OnBtnBackClick()
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self:Close()
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end
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function XUiMultiDimTalent:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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-- 天赋
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function XUiMultiDimTalent:OnBtnMajorTalentClick()
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self:OpenTalentPopup(self.BtnMajorTalent, XMultiDimConfig.TalentType.CoreTalent)
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end
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-- 子天赋
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function XUiMultiDimTalent:OnBtnTalent01Click()
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self:OpenTalentPopup(self.BtnTalent01, XMultiDimConfig.TalentType.Talent01)
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end
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-- 子天赋
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function XUiMultiDimTalent:OnBtnTalent02Click()
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self:OpenTalentPopup(self.BtnTalent02, XMultiDimConfig.TalentType.Talent02)
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end
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-- 子天赋
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function XUiMultiDimTalent:OnBtnTalent03Click()
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self:OpenTalentPopup(self.BtnTalent03, XMultiDimConfig.TalentType.Talent03)
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end
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function XUiMultiDimTalent:OpenTalentPopup(btn, talentType)
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if not XLuaUiManager.IsUiShow(UiMultiDimTalentPopup) then
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self:OpenChildUi(UiMultiDimTalentPopup)
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else
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return
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end
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btn:SetButtonState(XUiButtonState.Select)
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self:FindChildUiObj(UiMultiDimTalentPopup):Refresh(self.CareerId, talentType, function()
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btn:SetButtonState(XUiButtonState.Normal)
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end)
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end
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-- 重置
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function XUiMultiDimTalent:OnBtnTongBlackClick()
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local isCoolingTime = XDataCenter.MultiDimManager.CheckTalentResetCoolingTime()
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if isCoolingTime then
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return
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end
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local title = CSXTextManagerGetText("MultiDimTalentResetTitle")
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local content = CSXTextManagerGetText("MultiDimTalentResetContent")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal,
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nil,
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function()
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-- 重置天赋 默认值为0时是重置所以天赋
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XDataCenter.MultiDimManager.MultiDimResetTalentRequest(0, function()
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self:RefreshTalentResetBtn(true)
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self:StartTime()
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end)
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end)
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end
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--region 重置倒计时
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function XUiMultiDimTalent:RefreshTalentResetBtn(isCoolingTime)
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self.BtnTongBlack:SetButtonState(isCoolingTime and XUiButtonState.Disable or XUiButtonState.Normal)
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end
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function XUiMultiDimTalent:StartTime()
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if self.Timer then
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self:StopTime()
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end
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self:UpdateTime()
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:UpdateTime()
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end, XScheduleManager.SECOND)
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end
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function XUiMultiDimTalent:UpdateTime()
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if XTool.UObjIsNil(self.BtnTongBlack) then
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self:StopTime()
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return
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end
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local resetRemainTime = XDataCenter.MultiDimManager.GetTalentResetCoolingTime()
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if resetRemainTime <= 0 then
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self:StopTime()
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-- 重置冷却时间结束
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self:RefreshTalentResetBtn(false)
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return
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end
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local timeText = XUiHelper.GetTime(resetRemainTime, XUiHelper.TimeFormatType.Multi_Dim)
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self.BtnTongBlack:SetNameByGroup(1, CSXTextManagerGetText("MultiDimTalentResetTimeText", timeText))
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end
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function XUiMultiDimTalent:StopTime()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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--endregion
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return XUiMultiDimTalent
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