119 lines
4.1 KiB
Lua
119 lines
4.1 KiB
Lua
|
local XUiMultiDimSettle = XLuaUiManager.Register(XLuaUi, "UiMultiDimSettle")
|
||
|
|
||
|
function XUiMultiDimSettle:OnStart(data, isSingleStage)
|
||
|
self.IsFirst = true
|
||
|
self.winData = data
|
||
|
self.IsSingleStage = isSingleStage
|
||
|
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(self.winData.StageId)
|
||
|
self.GridRewardList = {}
|
||
|
|
||
|
self:RegisterBtnClick()
|
||
|
self.PanelCount.gameObject:SetActive(not isSingleStage) --积分
|
||
|
self.BtnAgain.gameObject:SetActive(isSingleStage) --再次挑战按钮
|
||
|
self:InitInfo(data)
|
||
|
end
|
||
|
|
||
|
function XUiMultiDimSettle:OnDestroy()
|
||
|
XDataCenter.AntiAddictionManager.EndFightAction()
|
||
|
end
|
||
|
|
||
|
function XUiMultiDimSettle:InitInfo(data)
|
||
|
if data.SettleData then
|
||
|
local passTimeLimit = self.StageCfg.PassTimeLimit
|
||
|
local leftTime = data.SettleData.LeftTime
|
||
|
self:SetTime(math.max(0, passTimeLimit - leftTime))
|
||
|
end
|
||
|
|
||
|
if data.PlayerList and data.PlayerList[XPlayer.Id] then
|
||
|
local CharacterId = data.PlayerList[XPlayer.Id].CharacterId
|
||
|
if CharacterId and CharacterId ~= 0 then
|
||
|
self:SetRoleImg(CharacterId)
|
||
|
end
|
||
|
elseif data.SettleData.NpcHpInfo and data.SettleData.NpcHpInfo[1].CharacterId then
|
||
|
local CharacterId = data.SettleData.NpcHpInfo[1].CharacterId
|
||
|
if CharacterId and CharacterId ~= 0 then
|
||
|
self:SetRoleImg(CharacterId)
|
||
|
end
|
||
|
end
|
||
|
if data.SettleData and data.SettleData.MultiDimFightResult then
|
||
|
self.TxtRecord.text = data.SettleData.MultiDimFightResult.StageScore
|
||
|
end
|
||
|
if not self.IsSingleStage then
|
||
|
local rewardList = {}
|
||
|
local dailyCount = 0
|
||
|
if data.SettleData.MultiDimFightResult.DailyRewardGoods then
|
||
|
dailyCount = #data.SettleData.MultiDimFightResult.DailyRewardGoods
|
||
|
for _, reward in pairs(data.SettleData.MultiDimFightResult.DailyRewardGoods) do
|
||
|
table.insert(rewardList,reward)
|
||
|
end
|
||
|
end
|
||
|
if data.SettleData.MultiDimFightResult.DifficultyRewardGoods then
|
||
|
for _, reward in pairs(data.SettleData.MultiDimFightResult.DifficultyRewardGoods) do
|
||
|
table.insert(rewardList,reward)
|
||
|
end
|
||
|
end
|
||
|
self:InitRewardList(rewardList)
|
||
|
for i = dailyCount + 1,#rewardList do
|
||
|
self.GridRewardList[i]:SetPanelFirst(false)
|
||
|
end
|
||
|
else
|
||
|
self:InitRewardList(data.RewardGoodsList)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 通关记录
|
||
|
function XUiMultiDimSettle:SetTime(seconds)
|
||
|
self.TxtTime.text = XUiHelper.GetTime(seconds)
|
||
|
end
|
||
|
|
||
|
-- 角色半身图
|
||
|
function XUiMultiDimSettle:SetRoleImg(roldId)
|
||
|
local path = XDataCenter.CharacterManager.GetCharHalfBodyBigImage(roldId)
|
||
|
self.RImgRole:SetRawImage(path)
|
||
|
end
|
||
|
|
||
|
function XUiMultiDimSettle:RegisterBtnClick()
|
||
|
self:RegisterClickEvent(self.BtnAgain, self.OnBtnAgainClick)
|
||
|
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
|
||
|
end
|
||
|
|
||
|
-- 物品奖励列表
|
||
|
function XUiMultiDimSettle:InitRewardList(rewardGoodsList)
|
||
|
rewardGoodsList = rewardGoodsList or {}
|
||
|
local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
|
||
|
for i, item in ipairs(rewards) do
|
||
|
local ui =
|
||
|
self["GridReward" .. i] or
|
||
|
CS.UnityEngine.Object.Instantiate(self.GridReward1, self.GridReward1.transform.parent)
|
||
|
local grid = XUiGridCommon.New(self, ui)
|
||
|
grid:Refresh(item, nil, nil, true)
|
||
|
if self.IsSingleStage then
|
||
|
grid:SetPanelFirst(false)
|
||
|
end
|
||
|
table.insert(self.GridRewardList, grid)
|
||
|
end
|
||
|
for i = #rewards + 1, 99 do
|
||
|
local ui = self["GridReward" .. i]
|
||
|
if not ui then
|
||
|
break
|
||
|
end
|
||
|
ui.gameObject:SetActiveEx(false)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiMultiDimSettle:OnBtnAgainClick()
|
||
|
if self.IsSingleStage then -- 仅单人可用
|
||
|
XLuaUiManager.PopThenOpen("UiBattleRoleRoom",
|
||
|
self.StageCfg.StageId,
|
||
|
XDataCenter.TeamManager.GetXTeamByTypeId(CS.XGame.Config:GetInt("TypeIdMultiDimSingle")),
|
||
|
require("XUi/XUiMultiDim/XUiMultiDimSingleCopyRoleRoom"))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiMultiDimSettle:OnBtnBackClick()
|
||
|
self:Close()
|
||
|
end
|
||
|
|
||
|
--endregion copy from UiSettleWin
|
||
|
|
||
|
return XUiMultiDimSettle
|