PGRData/Script/matrix/xui/xuimultidim/XUiMultiDimRewardTips.lua

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local XUiMultiDimRewardTips = XLuaUiManager.Register(XLuaUi, "UiMultiDimRewardTips")
function XUiMultiDimRewardTips:OnAwake()
-- 记录三个文字描述的Grid
self.GridStarList = {}
-- 记录三个物品奖励列表的Grid
self.GridRewardList1 = {}
self.GridRewardList2 = {}
self.GridRewardList3 = {}
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
end
function XUiMultiDimRewardTips:OnBtnCloseClick()
self:Close()
end
function XUiMultiDimRewardTips:OnEnable()
self:Refresh()
end
-- mStage是 MultiDimSingleFuben表里的Stage信息
function XUiMultiDimRewardTips:OnStart(mStage)
self.MStage = mStage
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(mStage.StageId)
end
-- 三个文字描述和三个物品列表分开管理/初始化及刷新
function XUiMultiDimRewardTips:Refresh()
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageCfg.StageId)
self.StageInfo = stageInfo
local rewardList = self.MStage.RewardId
self.TxtRewardDes.text = self.MStage.RewardDes
for i = 1, 3 do
-- 刷新填入三个文字描述数据
local grid = self.GridStarList[i]
if not grid then
local ui = self["GridStageStar"..i]
ui.gameObject:SetActive(true)
grid = XUiGridStageStar.New(ui)
self.GridStarList[i] = grid
end
grid:Refresh(self.StageCfg.StarDesc[i], stageInfo.StarsMap[i])
-- 刷新填入三个物品奖励列表数据
local rewards = {}
if rewardList and next(rewardList) then
rewards = XRewardManager.GetRewardList(rewardList[i])
end
for j, item in pairs(rewards) do
local gridReward = self["GridRewardList"..i][j]
if not gridReward then
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
gridReward = XUiGridCommon.New(self, ui)
self["GridRewardList"..i][j] = gridReward
end
local parent = self["Reward"..i]:Find("Viewport/PanelDropContent")
gridReward.Transform:SetParent(parent, false)
gridReward:Refresh(item)
gridReward.GameObject:SetActive(true)
gridReward:SetReceived(stageInfo.StarsMap[i])
end
end
self.GridCommon.gameObject:SetActive(false)
end