PGRData/Script/matrix/xui/xuimultidim/XUiGuidMultiDimSelectDifficult.lua

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local XUiGuidMultiDimSelectDifficult = XClass(nil, "XUiGuidMultiDimSelectDifficult")
function XUiGuidMultiDimSelectDifficult:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:RegisterUiEvents()
end
function XUiGuidMultiDimSelectDifficult:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnSelect, self.OnBtnSelectClick)
end
function XUiGuidMultiDimSelectDifficult:OnBtnSelectClick()
XUiManager.TipText("MultiDimDifficultySelectSucceed")
self.RootUi:OnClick(self.DifficultyInfo.DifficultyId,self.DifficultyInfo.StageId)
end
function XUiGuidMultiDimSelectDifficult:InitRootUi(rootUi)
self.RootUi = rootUi
end
function XUiGuidMultiDimSelectDifficult:Refresh(difficultyInfo, currentDifficulty)
self.DifficultyInfo = difficultyInfo
self.DifficultyInfoDetail = XDataCenter.MultiDimManager.GetDifficultyDetailInfo(difficultyInfo.ThemeId, difficultyInfo.DifficultyId)
-- 难度
self.TxtDiffcult.text = self.DifficultyInfoDetail.Name
self.TxtDiffcult.color = XUiHelper.Hexcolor2Color(self.DifficultyInfoDetail.Color)
-- 推荐战力
local abilityText = "MultiDimDifficultyAbilityText"
if difficultyInfo.IsOnRank == 1 then
abilityText = "MultiDimHighDifficultyAbilityText"
end
self.TxtAbility.text = CSXTextManagerGetText(abilityText, difficultyInfo.FightAbility)
-- 描述
self.TxtPoint.text = self.DifficultyInfoDetail.Description
-- 选择状态
local isSelect = difficultyInfo.DifficultyId == currentDifficulty
self.PanelCurSelect.gameObject:SetActiveEx(isSelect)
self.BtnSelect.gameObject:SetActiveEx(not isSelect)
self.PanelDifficultyText.gameObject:SetActiveEx(false)
if not isSelect then
local isUnlock, limitName = self:CheckIsUnlock(difficultyInfo.ThemeId, difficultyInfo.DifficultyId)
-- 锁定描述
self.PanelDifficultyText.text = XUiHelper.ConvertLineBreakSymbol(CSXTextManagerGetText("MultiDimDifficultyLimitDescription", limitName))
-- 锁定状态
self.PanelDifficultyText.gameObject:SetActiveEx(not isUnlock)
self.BtnSelect.gameObject:SetActiveEx(isUnlock)
end
end
function XUiGuidMultiDimSelectDifficult:CheckIsUnlock(themeId, difficultyId)
local currentDifficulty = difficultyId
local isUnlock = true
local limitName = ""
while true do
local infoDetail = XDataCenter.MultiDimManager.GetDifficultyDetailInfo(themeId, currentDifficulty)
local isLimitShow = infoDetail.IsLimitShow
if not XTool.IsNumberValid(isLimitShow) then
break
end
local limitShowInfo = XDataCenter.MultiDimManager.GetDifficultyDetailInfo(themeId, isLimitShow)
local isPass = XDataCenter.MultiDimManager.CheckTodayIsPass(limitShowInfo.Id)
-- 锁定状态
if not isPass then
limitName = limitShowInfo.Name or ""
isUnlock = false
break
end
currentDifficulty = isLimitShow
end
return isUnlock, limitName
end
return XUiGuidMultiDimSelectDifficult