PGRData/Script/matrix/xui/xuimultidim/XUiGridMultiDimRankReward.lua

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local XUiGridMultiDimRankReward = XClass(nil, "XUiGridMultiDimRankReward")
function XUiGridMultiDimRankReward:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self.GridReward.gameObject:SetActive(false)
self.RewardGridList = {}
end
function XUiGridMultiDimRankReward:Refresh(config, rankNum, memberCount)
local rewards = XRewardManager.GetRewardList(config.RewardId)
if XTool.IsTableEmpty(rewards) then
for i = 1, #self.RewardGridList do
self.RewardGridList[i].GameObject:SetActiveEx(false)
end
return
end
for i = 1, #rewards do
local panel = self.RewardGridList[i]
if not panel then
local go = XUiHelper.Instantiate(self.GridReward, self.PanelRewardContent)
panel = XUiGridCommon.New(self.RootUi, go)
table.insert(self.RewardGridList, panel)
end
panel:Refresh(rewards[i])
end
for i = #rewards + 1, #self.RewardGridList do
self.RewardGridList[i].GameObject:SetActiveEx(false)
end
if config.MinRank <= 1 and config.MaxRank <= 1 then
local min
if config.MinRank > 0 then
min = string.format("%s%%-", config.MinRank)
else
min = ""
end
local max = string.format("%s%%", config.MaxRank)
self.TxtScore.text = string.format("%s%s", min, max)
else
self.TxtScore.text = string.format("%s%%-%s%%", config.MinRank, config.MaxRank)
end
-- 个人所占的百分比
if rankNum > 0 then
local percentCount, percent = XDataCenter.MultiDimManager.GetSingleRankFringe(rankNum, memberCount, true)
local isShow = false
if rankNum <= percentCount then
isShow = percent >= config.MinRank and percent <= config.MaxRank
else
isShow = percent > config.MinRank and percent <= config.MaxRank
end
self.PanelCurRank.gameObject:SetActive(isShow)
else
self.PanelCurRank.gameObject:SetActive(false)
end
end
return XUiGridMultiDimRankReward