338 lines
11 KiB
Lua
338 lines
11 KiB
Lua
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local XUiMoneyReward = XLuaUiManager.Register(XLuaUi, "UiMoneyReward")
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function XUiMoneyReward:OnAwake()
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self:AutoAddListener()
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end
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function XUiMoneyReward:OnStart()
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self:Init()
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end
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function XUiMoneyReward:OnEnable()
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self:CheckMoneyRewardOver(function ()
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self:SetupContent()
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local selectIndex = XDataCenter.BountyTaskManager.GetSelectIndex()
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if selectIndex > 0 then
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self.PanelTask[selectIndex].GameObject:SetActive(true)
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XLuaUiManager.SetMask(true)
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self:PlayAnimation("MoneyRewardPanelTask" .. selectIndex, function()
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XLuaUiManager.SetMask(false)
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end)
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XDataCenter.BountyTaskManager.SetSelectIndex(-1)
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else
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XLuaUiManager.SetMask(true)
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self:PlayAnimation("MoneyRewardBegin", function()
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XLuaUiManager.SetMask(false)
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end)
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end
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.SetupBountyTask, self)
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD, self.OnRankLevelChange, self)
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupContent, self)
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY, self.SetupContent, self)
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XEventManager.AddEventListener(XEventId.EVENT_MAINTAINERACTION_WEEK_UPDATA, self.CheckMoneyRewardOver, self)
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end)
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end
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function XUiMoneyReward:OnDisable()
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self:RemoveTimer()
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD, self.OnRankLevelChange, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupContent, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY, self.SetupContent, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.SetupBountyTask, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_MAINTAINERACTION_WEEK_UPDATA, self.CheckMoneyRewardOver, self)
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end
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--初始化
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function XUiMoneyReward:Init()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.CurExp = -1
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self.TargetExp = 0;
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self.CurRankLevel = -1
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self.TargetRankLevel = -1
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self.Timer = nil
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self.BountyInfo = nil
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self.PanelTask = {}
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self.PanelTask[1] = XUiPanelTask.New(self.PanelTask1, self, 1)
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self.PanelTask[2] = XUiPanelTask.New(self.PanelTask2, self, 2)
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self.PanelTask[3] = XUiPanelTask.New(self.PanelTask3, self, 3)
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end
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--关闭
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function XUiMoneyReward:OnDestroy()
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self:RemoveTimer()
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end
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--设置面板内容
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function XUiMoneyReward:SetupContent()
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self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
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self:SetupBountyTask()
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self:SetLeftTime()
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end
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--设置领取任务信息
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function XUiMoneyReward:SetupBountyTask()
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if not self.BountyInfo then
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return
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end
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local completeCount = XDataCenter.BountyTaskManager.GetBountyTaskCompletedCount()
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self.TxtTaskSum.text = string.format("<size=58><color=#ffe400>%s</color></size>/%s", completeCount, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT)
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local fakeOrder = XDataCenter.BountyTaskManager.GetFakeTaskOrder()
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local occupyIndexs = {}
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for k, v in pairs(fakeOrder) do
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occupyIndexs[v] = k
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end
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local selectIndex = XDataCenter.BountyTaskManager.GetSelectIndex()
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if selectIndex > 0 then
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self.PanelTask[selectIndex].GameObject:SetActive(false)
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end
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for index = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
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self:SetTaskByIndex(index, occupyIndexs, fakeOrder)
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end
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end
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function XUiMoneyReward:SetTaskByIndex(index, occupyIndexs, fakeOrder)
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local task = self.BountyInfo.TaskCards[index]
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if task and fakeOrder[task.Id] then
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self.PanelTask[fakeOrder[task.Id]]:SetupContent(task)
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if fakeOrder[task.Id] ~= index and not occupyIndexs[index] then
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self.PanelTask[index]:SetupContent(nil)
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end
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elseif not occupyIndexs[index] then
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self.PanelTask[index]:SetupContent(task)
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end
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end
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--设置排名信息
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function XUiMoneyReward:SetupRankLevel(isAnimate)
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if not self.BountyInfo then
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return
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end
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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local rankLevel = self.BountyInfo.RankLevel
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local rankConfig = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(rankLevel)
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local nextNeed = rankConfig.LevelUpExp
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local itemId = XDataCenter.ItemManager.ItemId.BountyTaskExp
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local count = XDataCenter.ItemManager.GetCount(itemId)
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count = count > nextNeed and nextNeed or count
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self.PanelEffect.gameObject:SetActive(false)
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if ((self.CurExp ~= -1 and count > self.CurExp) or (self.CurRankLevel ~= -1 and self.CurRankLevel ~= rankLevel)) and isAnimate then
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self.TargetExp = count
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self.TargetRankLevel = rankLevel
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else
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self.CurExp = count
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self.CurRankLevel = self.BountyInfo.RankLevel
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self:StopExpAnimation()
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end
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end
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function XUiMoneyReward:OnRankLevelChange()
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self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
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self:SetupBountyTask()
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end
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local NextExp = 0
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local TargetExp = 0
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function XUiMoneyReward:StartExpAnimation()
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if self.PanelEffect:Exist() then
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self.PanelEffect.gameObject:SetActive(true)
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end
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if self.TargetRankLevel > self.CurRankLevel then
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local rankConfig = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.CurRankLevel)
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TargetExp = rankConfig.LevelUpExp
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NextExp = rankConfig.LevelUpExp
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self.TxtNeed.text = tostring(NextExp)
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if not self.Timer then
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:Update()
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end, 0)
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end
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elseif self.TargetRankLevel == self.CurRankLevel and self.TargetExp == self.CurExp then
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self:StopExpAnimation()
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else
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local rankConfig = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.CurRankLevel)
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NextExp = rankConfig.LevelUpExp
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TargetExp = self.TargetExp
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self.TxtNeed.text = tostring(NextExp)
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if not self.Timer then
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:Update()
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end, 0)
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end
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end
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end
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function XUiMoneyReward:StopExpAnimation()
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self.PanelEffect.gameObject:SetActive(false)
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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local rankConfig = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.BountyInfo.RankLevel)
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local nextNeed = rankConfig.LevelUpExp
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local rankLevel = self.BountyInfo.RankLevel
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local itemId = XDataCenter.ItemManager.ItemId.BountyTaskExp
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local count = XDataCenter.ItemManager.GetCount(itemId)
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self.TxtCurValue.text = tostring(count)
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self.TxtNeed.text = tostring(nextNeed)
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self.SliderExp.value = count / nextNeed
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local MaxLevel = XDataCenter.BountyTaskManager.GetMaxBountyTaskInfoRankLevel()
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if MaxLevel == rankLevel then
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self.TxtCurValue.gameObject:SetActive(false)
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self.TxtMax.gameObject:SetActive(true)
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self.SliderExp.value = 0
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self.TxtNeed.text = "0"
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else
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self.TxtMax.gameObject:SetActive(false)
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self.TxtCurValue.gameObject:SetActive(true)
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end
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self.RImgLevelNew.gameObject:SetActive(true)
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self.RImgLevelNew:SetRawImage(rankConfig.RankIcon)
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end
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function XUiMoneyReward:Update()
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if not self.TxtCurValue:Exist() or not self.SliderExp:Exist() or not self.TxtNeed:Exist() or not self.RImgLevelNew:Exist() then
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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return
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end
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if self.CurExp < TargetExp then
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self.CurExp = self.CurExp + NextExp / 30 / 3
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self.TxtCurValue.text = tostring(math.floor(self.CurExp))
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self.SliderExp.value = self.CurExp / NextExp;
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else
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self.CurExp = TargetExp
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if self.TargetRankLevel > self.CurRankLevel then
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self.CurRankLevel = self.CurRankLevel + 1
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self.CurExp = 0
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local targetRankConfig = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.TargetRankLevel)
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self.RImgLevelNew:SetRawImage(targetRankConfig.RankIcon)
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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self:PlayAnimation("MoneyRewardRankUp", function()
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self:StartExpAnimation()
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end)
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end
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end
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end
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function XUiMoneyReward:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:RegisterClickEvent(self.BtnHelper, self.OnBtnHelperClick)
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end
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function XUiMoneyReward:OnBtnHelperClick()
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XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("BountyTaskTipTitle"), CS.XTextManager.GetText("BountyTaskTipContent"));
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end
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function XUiMoneyReward:OnBtnBackClick()
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self:PlayAnimation("MoneyRewardEnd", function()
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self:Close()
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end)
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end
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function XUiMoneyReward:OnBtnMainUiClick()
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self:PlayAnimation("MoneyRewardEnd", function()
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XLuaUiManager.RunMain()
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end)
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end
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--设置剩余时间
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function XUiMoneyReward:SetLeftTime()
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if self.Timer then
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self:RemoveTimer()
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end
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local refreshTime = XDataCenter.BountyTaskManager.GetRefreshTime()
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refreshTime = refreshTime or 0
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local leftTime = refreshTime - XTime.GetServerNowTimestamp()
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if leftTime <= 0 then
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local dataTime = XUiHelper.GetTime(0)
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self.TxtCurTime.text = dataTime
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self:RemoveTimer()
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XLuaUiManager.RunMain() -- 修复赏金任务到时间后会由于循环调用导致卡死问题(海外)
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--self:Refresh()
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else
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local dataTime = XUiHelper.GetTime(leftTime)
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self.TxtCurTime.text = dataTime
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end
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self.Timer = XScheduleManager.ScheduleForever(function()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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leftTime = refreshTime - XTime.GetServerNowTimestamp()
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if leftTime <= 0 then
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local dataTime = XUiHelper.GetTime(0)
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self.TxtCurTime.text = dataTime
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self:RemoveTimer()
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XLuaUiManager.RunMain() -- 到时间踢回主界面(海外)
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else
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local dataTime = XUiHelper.GetTime(leftTime)
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self.TxtCurTime.text = dataTime
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end
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end, 1000)
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end
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function XUiMoneyReward:Refresh()
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self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
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self:SetupBountyTask()
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end
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function XUiMoneyReward:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiMoneyReward:CheckMoneyRewardOver(cb)
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XUiManager.TipText("MaintainerActionEventOver")
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XScheduleManager.ScheduleOnce(function()
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XLuaUiManager.RunMain()
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end, 100)
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end
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