369 lines
13 KiB
Lua
369 lines
13 KiB
Lua
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local GRID_CONDITION_MAX_COUNT = 3
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local IsNumberValid = XTool.IsNumberValid
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local XUiMoeWarPrepareConditionGrid = require("XUi/XUiMoeWar/Prepare/XUiMoeWarPrepareConditionGrid")
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local XUiGridHelper = require("XUi/XUiMoeWar/ChildItem/XUiGridHelper")
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--派遣弹窗
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local XUiMoeWarDispatch = XLuaUiManager.Register(XLuaUi, "UiMoeWarDispatch")
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function XUiMoeWarDispatch:OnAwake()
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self.GridConditions = {}
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self.RewardGrids = {}
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self.ExtraRewardGrids = {}
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self.GridCondition.gameObject:SetActiveEx(false)
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self.RewardGrid.gameObject:SetActiveEx(false)
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self.ExtraRewardGrid.gameObject:SetActiveEx(false)
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self.FillConditionCount = 0 --当前选择的角色符合条件的数量
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self.FillConditionIndexDic = {} --当前选择的角色符合条件的index字典
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self.HelperGrid = XUiGridHelper.New(self.PanelOccupy, handler(self, self.OpenCharacter))
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XEventManager.AddEventListener(XEventId.EVENT_FIGHT_RESULT_WIN, self.HandlerFightResult, self)
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end
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function XUiMoeWarDispatch:OnStart(stageId, currSelectStageIndex)
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self.CurrSelectStageIndex = currSelectStageIndex --当前选择的关卡下标
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self.AllOpenStageIdList = XDataCenter.MoeWarManager.GetPreparationAllOpenStageIdList()
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self:AutoAddListener()
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self:UpdateStageId(stageId)
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end
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function XUiMoeWarDispatch:OnEnable()
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if self.IsFightWinCloseView then
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self:Close()
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return
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end
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self:CheckHelperOverExpiredHint()
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XDataCenter.MoeWarManager.CheckAllOwnHelpersIsResetStatus()
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self:Refresh()
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XDataCenter.MoeWarManager.JudgeGotoMainWhenFightOver()
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end
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function XUiMoeWarDispatch:OnDisable()
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self:StopLastTimer()
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end
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function XUiMoeWarDispatch:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_RESULT_WIN, self.Close, self)
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end
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function XUiMoeWarDispatch:OnGetEvents()
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return {
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XEventId.EVENT_MOE_WAR_PREPARATION_UPDATE,
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}
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end
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function XUiMoeWarDispatch:OnNotify(event, ...)
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if event == XEventId.EVENT_MOE_WAR_PREPARATION_UPDATE then
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self:Close()
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end
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end
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function XUiMoeWarDispatch:AutoAddListener()
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self:RegisterClickEvent(self.BtnTanchuangClose, self.Close)
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self:RegisterClickEvent(self.BtnChoubei, self.OnBtnAutoFight)
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self:RegisterClickEvent(self.BtnArrorLeft, self.OnBtnArrorLeftClick)
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self:RegisterClickEvent(self.BtnArrorRight, self.OnBtnArrorRightClick)
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self:RegisterClickEvent(self.BtnAssist, self.OnBtnAssistClick)
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end
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function XUiMoeWarDispatch:HandlerFightResult()
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self.IsFightWinCloseView = true
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end
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function XUiMoeWarDispatch:UpdateStageId(stageId)
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self.StageId = stageId
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self.IsFightWinCloseView = false
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if self.TextTitle then
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self.TextTitle.text = XFubenConfigs.GetStageName(stageId)
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end
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end
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function XUiMoeWarDispatch:OpenCharacter()
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local robotIdList = XDataCenter.MoeWarManager.GetPreparationOwnHelperRobotIdList()
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if XTool.IsTableEmpty(robotIdList) then
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XUiManager.TipText("MoeWarPrepareNotHelpter")
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return
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end
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local selectHelperCb = function(helperId)
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self.HelperId = helperId
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self:Refresh()
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end
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XLuaUiManager.Open("UiMoeWarDispatchSelectedRoles", {
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CurSelectHelperId = self.HelperId,
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SelectHelperCb = selectHelperCb,
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StageId = self.StageId,
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})
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end
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--派遣(扫荡)
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function XUiMoeWarDispatch:OnBtnAutoFight()
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if XDataCenter.MoeWarManager.CheckRespondItemIsMax() then
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return
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end
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local stageId = self.StageId
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local helperId = self.HelperId
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if not XTool.IsNumberValid(helperId) then
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XDataCenter.MoeWarManager.RequestMoeWarPreparationHelperSweep(helperId, stageId)
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return
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end
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local curMoodValue = XDataCenter.MoeWarManager.GetMoodValue(helperId)
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local costMoodNum = XMoeWarConfig.GetStageCostMoodNum(stageId, helperId)
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if curMoodValue < costMoodNum then
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XUiManager.DialogTip(CSXTextManagerGetText("TipTitle"), CSXTextManagerGetText("MoeWarDispatchMoodLack"), XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.Open("UiMoeWarRecruit", helperId)
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end)
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return
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end
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local labelIds = XMoeWarConfig.GetPreparationStageLabelIds(stageId)
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if #labelIds ~= self.FillConditionCount then
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XUiManager.DialogTip(CSXTextManagerGetText("TipTitle"), CSXTextManagerGetText("MoeWarConditionNotAllComplete"), XUiManager.DialogType.Normal, nil, function()
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self:Close()
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XDataCenter.MoeWarManager.RequestMoeWarPreparationHelperSweep(helperId, stageId)
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end)
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return
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end
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self:Close()
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XDataCenter.MoeWarManager.RequestMoeWarPreparationHelperSweep(helperId, stageId)
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end
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function XUiMoeWarDispatch:OnBtnArrorLeftClick()
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self:OnBtnArrorClick(self.CurrSelectStageIndex - 1)
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end
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function XUiMoeWarDispatch:OnBtnArrorRightClick()
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self:OnBtnArrorClick(self.CurrSelectStageIndex + 1)
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end
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function XUiMoeWarDispatch:OnBtnArrorClick(stageIndex)
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if self:CheckStageIndexOutOfRange(stageIndex) then
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return
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end
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self:PlayAnimation("QieHuan")
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self.CurrSelectStageIndex = stageIndex
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self:UpdateStageId(self.AllOpenStageIdList[stageIndex])
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self:Refresh()
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end
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function XUiMoeWarDispatch:OnBtnAssistClick()
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XLuaUiManager.Open("UiMoeWarRecruit")
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end
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function XUiMoeWarDispatch:CheckStageIndexOutOfRange(stageIndex)
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if stageIndex <= 0 then
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return true
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end
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local maxStageCount = #self.AllOpenStageIdList
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if stageIndex > maxStageCount then
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return true
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end
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return false
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end
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function XUiMoeWarDispatch:Refresh()
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-- self:CheckClearPrepareTeamData()
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self:RefreshBtnArror()
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self:RefreshHelperCondition()
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self:RefreshReward()
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self:RefreshOccupy()
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-- self:CheckLastTimer()
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end
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function XUiMoeWarDispatch:RefreshBtnArror()
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local maxStageCount = #self.AllOpenStageIdList
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self.BtnArrorLeft.gameObject:SetActiveEx(self.CurrSelectStageIndex > 1)
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self.BtnArrorRight.gameObject:SetActiveEx(self.CurrSelectStageIndex < maxStageCount)
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end
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--刷新当前选择的角色
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function XUiMoeWarDispatch:RefreshOccupy()
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self.HelperGrid:Refresh({
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HelperId = self.HelperId,
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StageId = self.StageId,
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})
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end
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function XUiMoeWarDispatch:CheckClearPrepareTeamData()
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if not IsNumberValid(self.HelperId) then
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return
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end
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local expirationTime = XDataCenter.MoeWarManager.GetRecruitHelperExpirationTime(self.HelperId)
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local nowServerTime = XTime.GetServerNowTimestamp()
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if IsNumberValid(expirationTime) and nowServerTime >= expirationTime then
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XDataCenter.MoeWarManager.ClearPrepareTeamData()
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end
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end
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function XUiMoeWarDispatch:CheckLastTimer()
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self:StopLastTimer()
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local helperId = self.HelperId
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local expirationTime = XDataCenter.MoeWarManager.GetRecruitHelperExpirationTime(helperId)
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local nowServerTime = XTime.GetServerNowTimestamp()
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if not XTool.IsNumberValid(helperId) or nowServerTime >= expirationTime then
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self.TextLastTime.text = ""
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self:SetImgLastTimeIsActive(false)
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return
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end
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self:SetImgLastTimeIsActive(true)
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local timeLimit = expirationTime - nowServerTime
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local timeLimitStr = XUiHelper.GetTime(timeLimit, XUiHelper.TimeFormatType.CHATEMOJITIMER)
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self.TextLastTime.text = CSXTextManagerGetText("MoeWarHelperTimeLimit", timeLimitStr)
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self.LastTimer = XScheduleManager.ScheduleForever(function()
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nowServerTime = XTime.GetServerNowTimestamp()
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timeLimit = expirationTime - nowServerTime
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if timeLimit <= 0 then
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self:StopLastTimer()
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self:Refresh()
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return
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end
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timeLimitStr = XUiHelper.GetTime(timeLimit, XUiHelper.TimeFormatType.CHATEMOJITIMER)
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self.TextLastTime.text = CSXTextManagerGetText("MoeWarHelperTimeLimit", timeLimitStr)
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end, XScheduleManager.SECOND)
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end
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function XUiMoeWarDispatch:SetImgLastTimeIsActive(isActive)
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if self.ImgLastTime then
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self.ImgLastTime.gameObject:SetActiveEx(isActive)
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end
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end
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function XUiMoeWarDispatch:StopLastTimer()
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if self.LastTimer then
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XScheduleManager.UnSchedule(self.LastTimer)
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self.LastTimer = nil
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end
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end
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function XUiMoeWarDispatch:RefreshExtraReward()
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local rewardIds = XMoeWarConfig.GetPreparationStageShowExtraRewardIds(self.StageId)
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local rewardDic = {}
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local rewards
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for index, rewardId in ipairs(rewardIds) do
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rewards = XRewardManager.GetRewardList(rewardId)
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if not rewardDic[rewardId] then
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rewardDic[rewardId] = XTool.Clone(rewards[1])
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rewardDic[rewardId].Count = 0
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end
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if self.FillConditionIndexDic[index] then
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rewardDic[rewardId].Count = rewardDic[rewardId].Count + rewards[1].Count
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end
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end
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local extraRewardGridCount = 1
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for _, reward in pairs(rewardDic) do
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local grid = self.ExtraRewardGrids[extraRewardGridCount]
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if not grid then
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grid = XUiGridCommon.New(self, self.ExtraRewardGrid)
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grid.Transform:SetParent(self.PaneExtralReward, false)
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self.ExtraRewardGrids[extraRewardGridCount] = grid
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end
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grid:Refresh(reward)
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grid.GameObject:SetActiveEx(true)
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end
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if not self.HelperId or self.HelperId == 0 then
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self.TxtBonus.gameObject:SetActiveEx(true)
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self.TxtExtraBonus.gameObject:SetActiveEx(false)
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return
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end
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self.TxtBonus.gameObject:SetActiveEx(false)
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self.TxtExtraBonus.gameObject:SetActiveEx(true)
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self.TxtEvaluation.text = XMoeWarConfig.GetPreparationStageEvaluationEvaluatioLabel(self.FillConditionCount)
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end
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function XUiMoeWarDispatch:RefreshReward()
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local rewardId = XMoeWarConfig.GetPreparationStageShowBaseRewardId(self.StageId)
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local rewards = XTool.IsNumberValid(rewardId) and XRewardManager.GetRewardList(rewardId) or {}
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local itemId = XDataCenter.ItemManager.ItemId.MoeWarCommunicateItemId
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local communicateItemCount = 0
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for i, v in ipairs(rewards) do
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local grid = self.RewardGrids[i]
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if not grid then
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local obj = i == 1 and self.RewardGrid or CSUnityEngineObjectInstantiate(self.RewardGrid, self.PanelReward)
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grid = XUiGridCommon.New(self, obj)
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grid.Transform:SetParent(self.PanelReward, false)
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self.RewardGrids[i] = grid
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end
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grid:Refresh(v)
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grid.GameObject:SetActiveEx(true)
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if v.TemplateId == itemId then
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communicateItemCount = v.Count
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end
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end
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for i = #rewards + 1, #self.RewardGrids do
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self.RewardGrids[i].GameObject:SetActiveEx(false)
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end
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local showSpecialRewardId = XMoeWarConfig.GetPreparationStageShowSpecialRewardId(self.StageId)
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local showSpecialRewardIds = showSpecialRewardId > 0 and XRewardManager.GetRewardList(showSpecialRewardId) or {}
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local showSpecialItemId = showSpecialRewardIds[1] and showSpecialRewardIds[1].TemplateId
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local showSpecialItemCount = showSpecialRewardIds[1] and showSpecialRewardIds[1].Count or 0
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if self.TxtRewardName then
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local itemName = showSpecialItemId and XDataCenter.ItemManager.GetItemName(showSpecialItemId)
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self.TxtRewardName.text = itemName and itemName .. ":" or ""
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end
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local goodsShowParams = showSpecialItemId and XGoodsCommonManager.GetGoodsShowParamsByTemplateId(showSpecialItemId)
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if XTool.IsTableEmpty(goodsShowParams) then
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self.RewardIcon.gameObject:SetActiveEx(false)
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self.TxtRewardNumber.text = ""
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else
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self.RewardIcon:SetRawImage(goodsShowParams.Icon)
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self.RewardIcon.gameObject:SetActiveEx(true)
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self.TxtRewardNumber.text = "+" .. showSpecialItemCount
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end
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end
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function XUiMoeWarDispatch:RefreshHelperCondition()
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local labelIds = XMoeWarConfig.GetPreparationStageLabelIds(self.StageId)
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self.FillConditionCount = 0
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self.FillConditionIndexDic = {}
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for i, stageLabelId in ipairs(labelIds) do
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local grid = self.GridConditions[i]
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if not grid then
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local gridCondition = 1 == i and self.GridCondition or CSUnityEngineObjectInstantiate(self.GridCondition, self.PanelConditions)
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grid = XUiMoeWarPrepareConditionGrid.New(gridCondition, i)
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self.GridConditions[i] = grid
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end
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grid:Refresh(self.StageId, stageLabelId, self.HelperId)
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grid:SetActive(true)
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if XMoeWarConfig.IsFillPreparationStageLabel(stageLabelId, self.HelperId) then
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self.FillConditionCount = self.FillConditionCount + 1
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self.FillConditionIndexDic[i] = true
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end
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end
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self:RefreshExtraReward()
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for i = #labelIds + 1, GRID_CONDITION_MAX_COUNT do
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if self.GridConditions[i] then
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self.GridConditions[i]:SetActive(false)
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end
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end
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end
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function XUiMoeWarDispatch:CheckHelperOverExpiredHint()
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local teamData = XDataCenter.MoeWarManager.GetPrepareTeamData(self.StageId)
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local charId = teamData[1]
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local helperId = XDataCenter.MoeWarManager.GetPrepareOwnHelperId(charId)
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if XDataCenter.MoeWarManager.IsHelperExpired(helperId) then
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XUiManager.TipText("MoeWarHelperOverExpired")
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end
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end
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