PGRData/Script/matrix/xui/xuimoewar/XUiMoeWarVote.lua

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local XUiMoeWarVote = XLuaUiManager.Register(XLuaUi, "UiMoeWarVote")
local XUiPanelPlayerVote = require("XUi/XUiMoeWar/SubPage/XUiPanelPlayerVote")
local tableInsert = table.insert
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
function XUiMoeWarVote:OnStart(defaultSelectIndex)
if defaultSelectIndex then
self.SelectIndex = self:ConvertIndexToSelectIndex(defaultSelectIndex)
else
self.SelectIndex = self:ConvertIndexToSelectIndex(1)
end
self.CurrGroup = self:GetCurrSelectGroup(self.SelectIndex)
self.IsPlayAnimation = false
if self:IsFinalSession() and XDataCenter.MoeWarManager.GetCurMatch():GetType() == XMoeWarConfig.MatchType.Publicity then
self.IsSkip = false
else
self.IsSkip = XDataCenter.MoeWarManager.IsSelectSkip()
end
if self.IsSkip then
self.BtnShield:SetButtonState(CS.UiButtonState.Select)
end
self.IsFirstIn = true
self.BtnTabGoList = {}
self.BtnObjDic = {}
self.PairList = XDataCenter.MoeWarManager.GetCurMatch():GetPairList(true)
self:RegisterButtonEvent()
self:InitSceneRoot()
self:InitVotePanel()
self.LastMatchType = XDataCenter.MoeWarManager.GetCurMatch():GetType()
self:InitButtonGroup()
self:UpdateMatchName()
self:UpdatePanelState()
self:UpdateMatchTime()
if self.PanelSpecialTool then
self.ActInfo = XDataCenter.MoeWarManager.GetActivityInfo()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
for i = 1, #self.ActInfo.CurrencyId do
XDataCenter.ItemManager.AddCountUpdateListener(self.ActInfo.CurrencyId[i], function()
self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
end, self.AssetActivityPanel)
end
end
self.BtnRank:SetName(CS.XTextManager.GetText("MoeWarRankName"))
self.BtnRole:SetName(CS.XTextManager.GetText("MoeWarIntroduceName"))
self.BtnSchedule:SetName(CS.XTextManager.GetText("MoeWarGameName"))
XEventManager.AddEventListener(XEventId.EVENT_MOE_WAR_PLAY_SCREEN_RECORD_ANIMATION, self.PlayScreenRecordAnimation, self)
self.AfterHandler = function(evt, ui)
self:AfterUiOpen(ui)
end
self.IsFirstIn = false
end
function XUiMoeWarVote:OnEnable()
if self:CheckIsNeedPop() then
return
end
CS.XGameEventManager.Instance:RegisterEvent(CS.XEventId.EVENT_UI_ALLOWOPERATE, self.AfterHandler)
XLuaUiManager.Remove("UiMoeWarGroupList")
self.PairList = XDataCenter.MoeWarManager.GetCurMatch():GetPairList(true)
self:PlaySwitchAnimation()
self:UpdateAllPanel()
self:StartTimer()
end
function XUiMoeWarVote:OnDisable()
if self.PlayingCv then
self.PlayingCv:Stop()
end
if self.AnimationTimer then
self.IsPlayAnimation = false
CS.XScheduleManager.UnSchedule(self.AnimationTimer)
end
self:StopTimer()
self:ClearPanelBulletCache()
CS.XGameEventManager.Instance:RemoveEvent(CS.XEventId.EVENT_UI_ALLOWOPERATE, self.AfterHandler)
end
function XUiMoeWarVote:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_MOE_WAR_PLAY_SCREEN_RECORD_ANIMATION, self.PlayScreenRecordAnimation, self)
end
function XUiMoeWarVote:OnGetEvents()
return {
XEventId.EVENT_MOE_WAR_UPDATE,
XEventId.EVENT_MOE_WAR_PLAY_THANK_ANIMATION,
XEventId.EVENT_MOE_WAR_VOTE_PANEL_UPDATE,
XEventId.EVENT_MOE_WAR_ACTIVITY_END,
}
end
function XUiMoeWarVote:OnNotify(event, ...)
local args = { ... }
if event == XEventId.EVENT_MOE_WAR_UPDATE then
local match = XDataCenter.MoeWarManager.GetCurMatch()
self.PairList = match:GetPairList(true)
if self:CheckIsNeedPop() then
return
end
self:UpdateAllPanel()
if match:GetType() == XMoeWarConfig.MatchType.Publicity then
XLuaUiManager.Close("UiMoeWarPollTips")
local saveKey
if match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1 then
saveKey = string.format("%s_%s_%d_%d", "MOE_WAR_VOTE_ANIMATION_RECORD", tostring(XPlayer.Id), match:GetSessionId(), 1)
else
saveKey = string.format("%s_%s_%d_%d", "MOE_WAR_VOTE_ANIMATION_RECORD", tostring(XPlayer.Id), match:GetSessionId(), self:ConvertSelectIndexToIndex(self.SelectIndex))
end
if saveKey then
if XSaveTool.GetData(saveKey) then
return
end
XSaveTool.SaveData(saveKey, 1)
end
self:PlayRunAnimation(self.IsSkip)
end
elseif event == XEventId.EVENT_MOE_WAR_PLAY_THANK_ANIMATION then
self:PlayThankAnimation(args[1])
elseif event == XEventId.EVENT_MOE_WAR_VOTE_PANEL_UPDATE then
self:UpdateAllPanel()
elseif event == XEventId.EVENT_MOE_WAR_ACTIVITY_END then
XUiManager.TipText("MoeWarActivityOver")
XLuaUiManager.RunMain()
end
end
function XUiMoeWarVote:AfterUiOpen(ui)
if ui then
if ui[0].UiData.UiName ~= self.Name then
return
end
end
local match = XDataCenter.MoeWarManager.GetCurMatch()
if match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1 then
local saveKey = string.format("%s_%s_%d_%d", XMoeWarConfig.MOE_WAR_VOTE_ANIMATION_RECORD, tostring(XPlayer.Id), match:GetSessionId(), 1)
local isShow = XSaveTool.GetData(saveKey)
if not isShow then
self:PlayRunAnimation(self.IsSkip)
XSaveTool.SaveData(saveKey, 1)
else
self:PlayWinnerAnimation()
end
elseif match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() ~= XMoeWarConfig.SessionType.GameInAudition then
local saveKey = string.format("%s_%s_%d_%d", XMoeWarConfig.MOE_WAR_VOTE_ANIMATION_RECORD, tostring(XPlayer.Id), match:GetSessionId(), self:ConvertSelectIndexToIndex(self.SelectIndex))
local isShow = XSaveTool.GetData(saveKey)
if not isShow then
self:PlayRunAnimation(self.IsSkip)
XSaveTool.SaveData(saveKey, 1)
else
self:PlayWinnerAnimation()
end
end
self:CheckIsNeedPop()
end
function XUiMoeWarVote:PlayModelAnimation(playerEntity, playerModel, type)
self.IsPlayAnimation = true
playerModel:PlayAnima(playerEntity:GetAnim(type))
self.PlayingCv = XSoundManager.PlaySoundByType(playerEntity:GetCv(type), XSoundManager.SoundType.CV)
if self.AnimationTimer then
CS.XScheduleManager.UnSchedule(self.AnimationTimer)
end
self.AnimationTimer = CS.XScheduleManager.ScheduleOnce(function()
self.IsPlayAnimation = false
end, playerEntity:GetLength(type) * 1000)
end
function XUiMoeWarVote:PlayThankAnimation(playerId)
local playerModel = self:GetPlayAnimationPlayer(playerId)
local playerEntity = XDataCenter.MoeWarManager.GetPlayer(playerId)
for i = 1, #self.ThreeVotePanel do
self.ThreeVotePanel[i]:PlayVoteChangeEffect()
end
self:PlayModelAnimation(playerEntity, playerModel, XMoeWarConfig.ActionType.Thank)
end
function XUiMoeWarVote:PlayRunAnimation(isSkip)
if isSkip then
return
end
local match = XDataCenter.MoeWarManager.GetCurMatch()
if self:IsFinalSession() then
if self.PairList[1] then
XDataCenter.MoeWarManager.EnterAnimation(self.PairList[1])
end
elseif match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition then
return
else
local realIndex = self:ConvertSelectIndexToIndex(self.SelectIndex)
if self.PairList[realIndex] then
XDataCenter.MoeWarManager.EnterAnimation(self.PairList[realIndex])
end
end
end
function XUiMoeWarVote:PlayScreenRecordAnimation(playerId)
if self.IsPlayAnimation then
return
end
local playerModel = self:GetPlayAnimationPlayer(playerId)
local playerEntity = XDataCenter.MoeWarManager.GetPlayer(playerId)
playerModel:PlayAnima(playerEntity:GetAnim(XMoeWarConfig.ActionType.Thank))
end
function XUiMoeWarVote:PlayWinnerAnimation()
local playerModel, playerEntity, pairConfig
if not self:IsFinalSession() then
pairConfig = self.PairList[self:ConvertSelectIndexToIndex(self.SelectIndex)]
else
pairConfig = self.PairList[1]
end
if not pairConfig then
return
end
if self.EffectVictory then
self.EffectVictory.gameObject:SetActiveEx(false)
self.EffectVictory.gameObject:SetActiveEx(true)
end
playerEntity = XDataCenter.MoeWarManager.GetPlayer(pairConfig.WinnerId)
for i = 1, #pairConfig.Players do
if pairConfig.Players[i] == pairConfig.WinnerId then
if self:IsFinalSession() then
playerModel = self.ThreeCharacterModel[i]
else
playerModel = self.TwoCharacterModel[i]
end
end
end
if not playerModel then
return
end
self:PlayModelAnimation(playerEntity, playerModel, XMoeWarConfig.ActionType.Thank)
end
function XUiMoeWarVote:OnClickBtnShield()
self.IsSkip = self.BtnShield:GetToggleState()
XDataCenter.MoeWarManager.SetIsSelectSkip(self.IsSkip)
XDataCenter.MoeWarManager.ClearAllScreenRecord()
end
function XUiMoeWarVote:OnClickPlayRecord()
self:PlayRunAnimation(false)
end
function XUiMoeWarVote:OnClickRankList()
XLuaUiManager.Open("UiMoeWarRankingList")
end
function XUiMoeWarVote:OnClickBtnRole()
XLuaUiManager.Open("UiMoeWarMessage")
end
function XUiMoeWarVote:OnClickBtnSchedule()
XLuaUiManager.Open("UiMoeWarSchedule", self:GetCurrSelectGroup(self.SelectIndex))
end
function XUiMoeWarVote:OnClickModel(eventData, index)
if self.IsPlayAnimation then
return
end
---@type XMoeWarMatch
local match = XDataCenter.MoeWarManager.GetCurMatch()
local playerEntity, playerModel
if self:IsFinalSession() then
local playerId = match:GetPairList(true)[1].Players[index]
playerEntity = XDataCenter.MoeWarManager.GetPlayer(playerId)
playerModel = self.FinalCharacterModel[index]
elseif match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition then
local realIndex = self:ConvertSelectIndexToIndex(self.SelectIndex)
local pair = self.PairList[realIndex]
playerEntity = XDataCenter.MoeWarManager.GetPlayer(pair.Players[1])
playerModel = self.OneCharacterModel
elseif match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown then
local realIndex = self:ConvertSelectIndexToIndex(self.SelectIndex)
local playerId = self.PairList[realIndex].Players[index]
playerEntity = XDataCenter.MoeWarManager.GetPlayer(playerId)
playerModel = self.ThreeCharacterModel[index]
else
local realIndex = self:ConvertSelectIndexToIndex(self.SelectIndex)
local playerId = self.PairList[realIndex].Players[index]
playerEntity = XDataCenter.MoeWarManager.GetPlayer(playerId)
playerModel = self.TwoCharacterModel[index]
end
if playerEntity and playerModel then
self:PlayModelAnimation(playerEntity, playerModel, XMoeWarConfig.ActionType.Intro)
end
end
function XUiMoeWarVote:RegisterButtonEvent()
self.BtnBack.CallBack = function()
XLuaUiManager.Close("UiMoeWarVote")
end
self.BtnMainUi.CallBack = function()
XLuaUiManager.RunMain()
end
self.BtnRank.CallBack = function()
self:OnClickRankList()
end
self.BtnRole.CallBack = function()
self:OnClickBtnRole()
end
self.BtnSchedule.CallBack = function()
self:OnClickBtnSchedule()
end
self.BtnVideo.CallBack = function()
self:OnClickPlayRecord()
end
self.BtnShield.CallBack = function()
self:OnClickBtnShield()
end
if self.BtnHelp then
local voteHelpId = XMoeWarConfig.GetVoteHelpId()
self.BtnHelp.CallBack = function()
if voteHelpId > 0 then
local template = XHelpCourseConfig.GetHelpCourseTemplateById(voteHelpId)
XUiManager.ShowHelpTip(template.Function)
end
end
self.BtnHelp.gameObject:SetActiveEx(voteHelpId > 0)
end
end
function XUiMoeWarVote:InitVotePanel()
self.ThreeVotePanel = {}
self.ThreeVoteResultImgList = {}
self.FinalVotePanel = {}
self.FinalVoteResultImgList = {}
for i = 1, 3 do
local panelObj = self.Panel01:FindTransform("PanelVote" .. i).gameObject
local panel = XUiPanelPlayerVote.New(panelObj)
tableInsert(self.ThreeVotePanel, panel)
local img = panelObj:FindTransform("ImgIconResult" .. i):GetComponent("Image")
tableInsert(self.ThreeVoteResultImgList, img)
local finalObj = self.Panel02:FindTransform("PanelVote" .. i).gameObject
local finalPanel = XUiPanelPlayerVote.New(finalObj)
tableInsert(self.FinalVotePanel, finalPanel)
local finalImg = finalObj:FindTransform("ImgIconResult" .. i):GetComponent("Image")
tableInsert(self.FinalVoteResultImgList, finalImg)
end
end
---@param obj UnityEngine.GameObject
function XUiMoeWarVote:InitNormalPair(obj, pair, match)
local playerA = XDataCenter.MoeWarManager.GetPlayer(pair.Players[1])
local playerB = XDataCenter.MoeWarManager.GetPlayer(pair.Players[2])
local imgLeftHead = obj.transform:Find("Head1/StandIcon"):GetComponent("RawImage")
local imgRightHead = obj.transform:Find("Head2/StandIcon"):GetComponent("RawImage")
local btn = obj:GetComponent("XUiButton")
if pair.WarSituation == XMoeWarConfig.WarSituationType.WinGroup then
btn:SetNameByGroup(1, CS.XTextManager.GetText("MoeWarWinnerGroup"))
elseif pair.WarSituation == XMoeWarConfig.WarSituationType.FailGroup then
btn:SetNameByGroup(1, CS.XTextManager.GetText("MoeWarFailGroup"))
end
imgLeftHead:SetRawImage(playerA:GetCircleHead())
imgRightHead:SetRawImage(playerB:GetCircleHead())
if match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() ~= XMoeWarConfig.SessionType.GameInAudition then
local imgLeftLose = obj.transform:Find("Head1/ImgLose")
local imgRightLose = obj.transform:Find("Head2/ImgLose")
imgLeftLose.gameObject:SetActiveEx(pair.WinnerId ~= pair.Players[1])
imgRightLose.gameObject:SetActiveEx(pair.WinnerId ~= pair.Players[2])
end
end
---@param obj UnityEngine.GameObject
function XUiMoeWarVote:InitThreePair(obj, pair, match)
local playerA = XDataCenter.MoeWarManager.GetPlayer(pair.Players[1])
local playerB = XDataCenter.MoeWarManager.GetPlayer(pair.Players[2])
local playerC = XDataCenter.MoeWarManager.GetPlayer(pair.Players[3])
local imgLeftHead = obj.transform:Find("Head1/StandIcon"):GetComponent("RawImage")
local imgMidHead = obj.transform:Find("Head2/StandIcon"):GetComponent("RawImage")
local imgRightHead = obj.transform:Find("Head3/StandIcon"):GetComponent("RawImage")
local btn = obj:GetComponent("XUiButton")
imgLeftHead:SetRawImage(playerA:GetCircleHead())
imgMidHead:SetRawImage(playerB:GetCircleHead())
imgRightHead:SetRawImage(playerC:GetCircleHead())
if match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() ~= XMoeWarConfig.SessionType.GameInAudition then
local imgLeftLose = obj.transform:Find("Head1/ImgLose")
local imgMidLose = obj.transform:Find("Head2/ImgLose")
local imgRightLose = obj.transform:Find("Head3/ImgLose")
imgLeftLose.gameObject:SetActiveEx(pair.WinnerId ~= pair.Players[1])
imgRightLose.gameObject:SetActiveEx(pair.WinnerId ~= pair.Players[3])
imgMidLose.gameObject:SetActiveEx(pair.WinnerId ~= pair.Players[3])
end
end
---@param obj UnityEngine.GameObject
function XUiMoeWarVote:InitRankingPair(obj, pair, match, rank)
local txtRank = obj:FindTransform("TxtRankNormal"):GetComponent("Text")
local txtVote = obj:FindTransform("TextCard"):GetComponent("Text")
local rImgIcon = obj:FindTransform("IconCard"):GetComponent("RawImage")
local playerA = XDataCenter.MoeWarManager.GetPlayer(pair.Players[1])
local imgLeftHead = obj.transform:Find("Head1/StandIcon"):GetComponent("RawImage")
imgLeftHead:SetRawImage(playerA:GetCircleHead())
local totalCount = playerA:GetSupportCount(XDataCenter.MoeWarManager.GetCurMatchId())
txtVote.text = totalCount
txtRank.text = rank
rImgIcon:SetRawImage(CS.XGame.ClientConfig:GetString("MoeWarScheduleSupportIcon"))
end
---@param obj UnityEngine.GameObject
function XUiMoeWarVote:InitWeedOutPair(obj, pair, match)
local imgLeftHead = obj.transform:Find("Head1/StandIcon"):GetComponent("RawImage")
local playerA = XDataCenter.MoeWarManager.GetPlayer(pair.Players[1])
imgLeftHead:SetRawImage(playerA:GetCircleHead())
end
function XUiMoeWarVote:InitButtonGroup()
local match = XDataCenter.MoeWarManager.GetCurMatch()
self.PairList = match:GetPairList(true)
if not match or match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1 then
return
end
local groups = XDataCenter.MoeWarManager.GetActivityInfo()
local currParentIndex = 0
for i = 1, #(groups.GroupName) do
local children = match:GetPairListByGroupId(i, true)
local obj = CS.UnityEngine.GameObject.Instantiate(self.BtnFirst, self.PanelTitleBtnContent)
---@type XUiComponent.XUiButton
local btnComponent = obj:GetComponent("XUiButton")
btnComponent:SetNameByGroup(1, groups.GroupName[i])
btnComponent:SetNameByGroup(2, groups.GroupSecondName[i])
currParentIndex = #self.BtnTabGoList + 1
tableInsert(self.BtnTabGoList, btnComponent)
for j = 1, #children do
local currIndex = (i - 1) * #children + j
local childObj = nil
local situationType = children[j].WarSituation or XMoeWarConfig.WarSituationType.Default
if self.BtnObjDic[currIndex] then
childObj = self.BtnObjDic[currIndex]
else
--todo ????????????????????????????
if match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown then
childObj = CS.UnityEngine.GameObject.Instantiate(self.BtnThree, self.PanelTitleBtnContent)
elseif situationType == XMoeWarConfig.WarSituationType.Default then
childObj = CS.UnityEngine.GameObject.Instantiate(self.BtnRanking, self.PanelTitleBtnContent)
elseif situationType == XMoeWarConfig.WarSituationType.WeedOut then
childObj = CS.UnityEngine.GameObject.Instantiate(self.BtnOne, self.PanelTitleBtnContent)
else
childObj = CS.UnityEngine.GameObject.Instantiate(self.BtnChild, self.PanelTitleBtnContent)
end
self.BtnObjDic[currIndex] = childObj
end
childObj.SubGroupIndex = currParentIndex
tableInsert(self.BtnTabGoList, childObj)
if match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown then
self:InitThreePair(childObj.gameObject, children[j], match)
elseif situationType == XMoeWarConfig.WarSituationType.Default then
self:InitRankingPair(childObj.gameObject, children[j], match, (j - 1) % XDataCenter.MoeWarManager.GetMatchPerGroupCount() + 1)
elseif situationType == XMoeWarConfig.WarSituationType.WeedOut then
self:InitWeedOutPair(childObj.gameObject, children[j], match)
else
self:InitNormalPair(childObj.gameObject, children[j], match)
end
end
end
for i = 1, #(groups.GroupName) do
local children = match:GetPairListByGroupId(i, true)
for j = #children + 1, (#self.BtnTabGoList / 3) - 1 do
local currIndex = (i - 1) * #children + j + i
if self.BtnObjDic[currIndex] then
self.BtnObjDic[currIndex].gameObject:SetActiveEx(false)
end
end
end
self.BtnFirst.gameObject:SetActiveEx(false)
self.BtnChild.gameObject:SetActiveEx(false)
self.BtnRanking.gameObject:SetActiveEx(false)
self.BtnOne.gameObject:SetActiveEx(false)
self.BtnThree.gameObject:SetActiveEx(false)
self.PanelTitleBtnGroup:Init(self.BtnTabGoList, function(index)
self:OnSelectToggle(index)
end)
self.PanelTitleBtnGroup:SelectIndex(self.SelectIndex)
end
function XUiMoeWarVote:OnSelectToggle(index)
self.SelectIndex = index
---@type XUiComponent.XUiButton
local btn = self.BtnTabGoList[index]
if not self.CurrGroup then
self.CurrGroup = btn.SubGroupIndex
end
if btn.SubGroupIndex ~= self.CurrGroup or self.IsFirstIn then
XScheduleManager.ScheduleOnce(function()
if XTool.UObjIsNil(self.PanelTitleBtnContent) then
return
end
self.PanelTitleBtnContent:DOAnchorPosY(-self.PanelTitleBtnContent.sizeDelta.y / 2, 0.1)
end, 200)
self.CurrGroup = btn.SubGroupIndex
end
local realIndex = self:ConvertSelectIndexToIndex(index)
self:UpdateCurrModel(realIndex)
self:UpdateVotePanel(realIndex)
local match = XDataCenter.MoeWarManager.GetCurMatch()
self:PlaySwitchAnimation()
if match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() > XMoeWarConfig.SessionType.GameInAudition then
local saveKey = string.format("%s_%s_%d_%d", "MOE_WAR_VOTE_ANIMATION_RECORD", tostring(XPlayer.Id), match:GetSessionId(), realIndex)
local data = XSaveTool.GetData(saveKey)
if not data then
if not self.IsSkip then
XDataCenter.MoeWarManager.EnterAnimation(self.PairList[realIndex])
else
self:PlayWinnerAnimation()
end
XSaveTool.SaveData(saveKey, 1)
else
self:PlayWinnerAnimation()
end
self:UpdateResultIcon()
end
end
function XUiMoeWarVote:InitSceneRoot()
local root = self.UiModelGo.transform
self.TwoCharacterPanel = root:FindTransform("Panel01")
self.ThreeCharacterPanel = root:FindTransform("Panel02")
self.OneCharacterPanel = root:FindTransform("Panel03")
self.FinalCharacterPanel = root:FindTransform("Panel04")
self.OneCharacterTransform = self.OneCharacterPanel:FindTransform("PanelModelCase1")
self.OneCharacterEffect = self.OneCharacterPanel:Find("PanelModelCase1/ImgEffectHuanren1").gameObject
self.OneCharacterModel = XUiPanelRoleModel.New(self.OneCharacterTransform, self.Name, nil, true, nil, true)
local oneInputHandler = self.OneCharacterTransform:GetComponent(typeof(CS.XGoInputHandler))
if not oneInputHandler then
oneInputHandler = self.OneCharacterTransform.gameObject:AddComponent(typeof(CS.XGoInputHandler))
oneInputHandler:AddPointerClickListener(function(eventData)
self:OnClickModel(eventData)
end)
end
self.TwoCharacterTransform = {}
self.TwoCharacterModel = {}
self.TwoCharacterEffect = {}
self.TwoCharacterTransform[1] = self.TwoCharacterPanel:FindTransform("PanelModelCase1")
self.TwoCharacterTransform[2] = self.TwoCharacterPanel:FindTransform("PanelModelCase2")
for i = 1, #self.TwoCharacterTransform do
self.TwoCharacterEffect[i] = self.TwoCharacterPanel:Find("PanelModelCase" .. i .. "/ImgEffectHuanren1").gameObject
self.TwoCharacterModel[i] = XUiPanelRoleModel.New(self.TwoCharacterTransform[i], self.Name, nil, true, nil, true)
local inputHandler = self.TwoCharacterTransform[i]:GetComponent(typeof(CS.XGoInputHandler))
if not inputHandler then
inputHandler = self.TwoCharacterTransform[i].gameObject:AddComponent(typeof(CS.XGoInputHandler))
end
local index = i
inputHandler:AddPointerClickListener(function(eventData)
self:OnClickModel(eventData, index)
end)
end
self.ThreeCharacterTransform = {}
self.ThreeCharacterModel = {}
self.ThreeCharacterEffect = {}
self.ThreeCharacterTransform[1] = self.ThreeCharacterPanel:FindTransform("PanelModelCase1")
self.ThreeCharacterTransform[2] = self.ThreeCharacterPanel:FindTransform("PanelModelCase2")
self.ThreeCharacterTransform[3] = self.ThreeCharacterPanel:FindTransform("PanelModelCase3")
for i = 1, #self.ThreeCharacterTransform do
self.ThreeCharacterEffect[i] = self.ThreeCharacterPanel:Find("PanelModelCase" .. i .. "/ImgEffectHuanren1").gameObject
self.ThreeCharacterModel[i] = XUiPanelRoleModel.New(self.ThreeCharacterTransform[i], self.Name, nil, true, nil, true)
local inputHandler = self.ThreeCharacterTransform[i]:GetComponent(typeof(CS.XGoInputHandler))
if not inputHandler then
inputHandler = self.ThreeCharacterTransform[i].gameObject:AddComponent(typeof(CS.XGoInputHandler))
end
local index = i
inputHandler:AddPointerClickListener(function(eventData)
self:OnClickModel(eventData, index)
end)
end
self.FinalCharacterTransform = {}
self.FinalCharacterModel = {}
self.FinalCharacterEffect = {}
self.FinalCharacterTransform[1] = self.FinalCharacterPanel:FindTransform("PanelModelCase1")
self.FinalCharacterTransform[2] = self.FinalCharacterPanel:FindTransform("PanelModelCase2")
self.FinalCharacterTransform[3] = self.FinalCharacterPanel:FindTransform("PanelModelCase3")
for i = 1, #self.FinalCharacterTransform do
self.FinalCharacterEffect[i] = self.FinalCharacterPanel:Find("PanelModelCase" .. i .. "/ImgEffectHuanren1").gameObject
self.FinalCharacterModel[i] = XUiPanelRoleModel.New(self.FinalCharacterTransform[i], self.Name, nil, true, nil, true)
local inputHandler = self.FinalCharacterTransform[i]:GetComponent(typeof(CS.XGoInputHandler))
if not inputHandler then
inputHandler = self.FinalCharacterTransform[i].gameObject:AddComponent(typeof(CS.XGoInputHandler))
end
local index = i
inputHandler:AddPointerClickListener(function(eventData)
self:OnClickModel(eventData, index)
end)
end
end
function XUiMoeWarVote:UpdateAllPanel()
self:UpdateVotePanel(self:ConvertSelectIndexToIndex(self.SelectIndex))
self:UpdateTabBtn()
self:UpdateMatchName()
self:UpdatePanelState()
self:UpdateMatchTime()
self:UpdateResultIcon()
self:UpdateCurrModel(self:ConvertSelectIndexToIndex(self.SelectIndex))
end
function XUiMoeWarVote:UpdateCurrModel(index)
local match = XDataCenter.MoeWarManager.GetCurMatch()
if self:IsFinalSession() then
for _, pairInfo in pairs(self.PairList) do
for i = 1, #(pairInfo.Players) do
local playerEntity = XDataCenter.MoeWarManager.GetPlayer(pairInfo.Players[i])
self.FinalCharacterModel[i]:UpdateRoleModel(playerEntity:GetModel(), self.FinalCharacterTransform[i], XModelManager.MODEL_UINAME.XUiMoeWarVote, function(model)
model.gameObject:SetActiveEx(true)
local animator = model:GetComponent("Animator")
animator.applyRootMotion = false
end, nil, true, true)
end
end
elseif match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown then
local pairConfig = self.PairList[index]
for i, playerId in ipairs(pairConfig.Players) do
self.ThreeCharacterModel[i]:UpdateRoleModelWithAutoConfig(XDataCenter.MoeWarManager.GetPlayer(playerId):GetModel(), XModelManager.MODEL_UINAME.XUiMoeWarVote, function(model)
model.gameObject:SetActiveEx(true)
local animator = model:GetComponent("Animator")
animator.applyRootMotion = false
end)
end
elseif match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition then
local pairConfig = self.PairList[index]
local player = XDataCenter.MoeWarManager.GetPlayer(pairConfig.Players[1])
self.OneCharacterModel:UpdateRoleModelWithAutoConfig(player:GetModel(), XModelManager.MODEL_UINAME.XUiMoeWarVote, function(model)
model.gameObject:SetActiveEx(true)
local animator = model:GetComponent("Animator")
animator.applyRootMotion = false
end)
else
local pairConfig = self.PairList[index]
for i, playerId in ipairs(pairConfig.Players) do
self.TwoCharacterModel[i]:UpdateRoleModelWithAutoConfig(XDataCenter.MoeWarManager.GetPlayer(playerId):GetModel(), XModelManager.MODEL_UINAME.XUiMoeWarVote, function(model)
model.gameObject:SetActiveEx(true)
local animator = model:GetComponent("Animator")
animator.applyRootMotion = false
end)
end
end
end
function XUiMoeWarVote:UpdateVotePanel(index)
if self:IsFinalSession() then
for i = 1, #self.PairList do
for j = 1, #(self.PairList[i].Players) do
self.FinalVotePanel[j].GameObject:SetActiveEx(true)
self.FinalVotePanel[j]:Refresh(self.PairList[i].Players[j], self.PairList[i].WarSituation == XMoeWarConfig.WarSituationType.FailGroup)
end
end
else
local pairConfig = self.PairList[index]
for i = 1, #(pairConfig.Players) do
self.ThreeVotePanel[i].GameObject:SetActiveEx(true)
self.ThreeVotePanel[i]:Refresh(pairConfig.Players[i], pairConfig.WarSituation == XMoeWarConfig.WarSituationType.FailGroup)
end
for i = #(pairConfig.Players) + 1, #self.ThreeVotePanel do
self.ThreeVotePanel[i].GameObject:SetActiveEx(false)
end
end
end
function XUiMoeWarVote:UpdateResultIcon()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if match:GetType() ~= XMoeWarConfig.MatchType.Publicity then
return
end
local iconList = XMoeWarConfig.GetIconList(match:GetSessionId())
if not iconList then
return
end
if self:IsFinalSession() then
local pairList = match:GetPairList(true)
for i = 1, #pairList do
for j = 1, #(pairList[i].Players) do
self.FinalVoteResultImgList[j].gameObject:SetActiveEx(true)
if pairList[i].Players[j] == pairList[i].WinnerId then
self:SetUiSprite(self.FinalVoteResultImgList[j], iconList[1])
elseif pairList[i].Players[j] == pairList[i].SecondId then
self:SetUiSprite(self.FinalVoteResultImgList[j], iconList[2])
else
self:SetUiSprite(self.FinalVoteResultImgList[j], iconList[3])
end
end
end
else
local index = self:ConvertSelectIndexToIndex(self.SelectIndex)
local pair = self.PairList[index]
for i = 1, #(pair.Players) do
if pair.Players[i] == pair.WinnerId then
self:SetUiSprite(self.ThreeVoteResultImgList[i], iconList[1])
self.ThreeVoteResultImgList[i].gameObject:SetActiveEx(true)
else
self.ThreeVoteResultImgList[i].gameObject:SetActiveEx(false)
end
end
end
end
function XUiMoeWarVote:UpdatePanelState()
local match = XDataCenter.MoeWarManager.GetCurMatch()
local type = match:GetType()
self.Panel01.gameObject:SetActiveEx(match:GetSessionId() ~= XMoeWarConfig.SessionType.Game3In1)
self.Panel02.gameObject:SetActiveEx(match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1)
self.ScrollTitleTab.gameObject:SetActiveEx(match:GetSessionId() ~= XMoeWarConfig.SessionType.Game3In1)
self.OneCharacterPanel.gameObject:SetActiveEx(match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition)
self.FinalCharacterPanel.gameObject:SetActiveEx(match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1)
self.TwoCharacterPanel.gameObject:SetActiveEx((not self:IsFinalSession()) and match:GetSessionId() ~= XMoeWarConfig.SessionType.FailWeekVotingDown and match:GetSessionId() ~= XMoeWarConfig.SessionType.GameInAudition)
self.ThreeCharacterPanel.gameObject:SetActiveEx(match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown)
self.BtnShield.gameObject:SetActiveEx(not (self:IsFinalSession() and type == XMoeWarConfig.MatchType.Publicity))
if type == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition then
self.BtnShield.gameObject:SetActiveEx(false)
end
self.BtnShield:SetName(type == XMoeWarConfig.MatchType.Publicity and CS.XTextManager.GetText("MoeWarSkipAnimation") or CS.XTextManager.GetText("MoeWarSkipGift"))
self.BtnVideo.gameObject:SetActiveEx(type == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() ~= XMoeWarConfig.SessionType.GameInAudition)
end
function XUiMoeWarVote:UpdateMatchName()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if match then
self.TxtTitle.text = match:GetName()
end
if self.RImgIcon then
local desc = match:GetDesc()
self.RImgIcon:SetRawImage(match:GetCoverImg())
if match:GetType() == XMoeWarConfig.MatchType.Publicity and match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1 then
self.TxtRefresh.text = match:GetDesc()[3]
self.TxtTimeTitle.gameObject:SetActiveEx(false)
self.TxtTime.gameObject:SetActiveEx(false)
self.RImgIcon:SetRawImage(match:GetFinalImg())
else
self.TxtRefresh.text = match:GetRefreshVoteText()
self.TxtTimeTitle.gameObject:SetActiveEx(true)
end
self.TxtTimeTitle.text = desc[3]
end
end
function XUiMoeWarVote:UpdateMatchTime()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if not match then
return
end
local endTime = match:GetEndTime()
local now = XTime.GetServerNowTimestamp()
local offset = endTime - now
if XDataCenter.MoeWarManager.IsInStatistics() then
self.TxtRefresh.text = CS.XTextManager.GetText("MoeWarMatchVoteNoResult")
self.TxtTimeTitle.gameObject:SetActiveEx(false)
else
self.TxtTime.text = XUiHelper.GetTime(offset, XUiHelper.TimeFormatType.CHALLENGE)
end
end
function XUiMoeWarVote:UpdateTabBtn()
local match = XDataCenter.MoeWarManager.GetCurMatch()
for i, pair in ipairs(self.PairList) do
local btnIndex = self:ConvertIndexToSelectIndex(i)
local btn = self.BtnTabGoList[btnIndex]
if btn then
local situationType = pair.WarSituation
if match:GetSessionId() == XMoeWarConfig.SessionType.FailWeekVotingDown then
self:InitThreePair(btn.gameObject, pair, match)
elseif situationType == XMoeWarConfig.WarSituationType.Default then
self:InitRankingPair(btn.gameObject, pair, match, (i - 1) % XDataCenter.MoeWarManager.GetMatchPerGroupCount() + 1)
elseif situationType == XMoeWarConfig.WarSituationType.WeedOut then
self:InitWeedOutPair(btn.gameObject, pair, match)
else
self:InitNormalPair(btn.gameObject, pair, match)
end
end
end
end
function XUiMoeWarVote:StartTimer()
if self.Timer then
self:StopTimer()
end
self.Timer = CS.XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtTime) then
self:StopTimer()
return
end
self:UpdateVotePanel(self:ConvertSelectIndexToIndex(self.SelectIndex))
self:UpdateMatchTime()
end, CS.XScheduleManager.SECOND, 0)
end
function XUiMoeWarVote:StopTimer()
if self.Timer then
CS.XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiMoeWarVote:ConvertIndexToSelectIndex(index)
return math.ceil(index / XDataCenter.MoeWarManager.GetMatchPerGroupCount()) + index
end
--????btnIndex??????????????????????pairIndex
function XUiMoeWarVote:ConvertSelectIndexToIndex(index)
return index - math.ceil(index / (XDataCenter.MoeWarManager.GetMatchPerGroupCount() + 1))
end
function XUiMoeWarVote:GetCurrSelectGroup(selectIndex)
local realIndex = self:ConvertSelectIndexToIndex(selectIndex)
return math.ceil(realIndex / XDataCenter.MoeWarManager.GetMatchPerGroupCount())
end
function XUiMoeWarVote:IsFinalSession()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if not match then
return false
end
return match:GetSessionId() == XMoeWarConfig.SessionType.Game3In1
end
function XUiMoeWarVote:GetPlayAnimationPlayer(playerId)
local match = XDataCenter.MoeWarManager.GetCurMatch()
if self:IsFinalSession() then
for i = 1, #self.PairList do
for j = 1, #(self.PairList[i].Players) do
if self.PairList[i].Players[j] == playerId then
return self.ThreeCharacterModel[j]
end
end
end
elseif match:GetSessionId() == XMoeWarConfig.SessionType.GameInAudition then
return self.OneCharacterModel
else
local pairConfig = self.PairList[self:ConvertSelectIndexToIndex(self.SelectIndex)]
for i = 1, #(pairConfig.Players) do
if pairConfig.Players[i] == playerId then
return self.ThreeCharacterModel[i]
end
end
end
end
function XUiMoeWarVote:PlaySwitchAnimation()
local match = XDataCenter.MoeWarManager.GetCurMatch()
local sessionId = match:GetSessionId()
local animName = (self:IsFinalSession() or sessionId == XMoeWarConfig.SessionType.FailWeekVotingDown) and "Panel02QieHuan" or "Panel01QieHuan"
local effects = (self:IsFinalSession() or sessionId == XMoeWarConfig.SessionType.FailWeekVotingDown) and self.ThreeCharacterEffect or self.TwoCharacterEffect
for i = 1, #effects do
effects[i]:SetActiveEx(false)
effects[i]:SetActiveEx(true)
end
if sessionId == XMoeWarConfig.SessionType.GameInAudition then
self.OneCharacterEffect:SetActiveEx(false)
self.OneCharacterEffect:SetActiveEx(true)
end
self:PlayAnimation(animName)
end
function XUiMoeWarVote:CheckIsNeedPop()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if match:GetType() == XMoeWarConfig.MatchType.Voting and self.LastMatchType == XMoeWarConfig.MatchType.Publicity then
XUiManager.TipText("MoeWarMatchEnd")
XLuaUiManager.RunMain()
return true
else
self.LastMatchType = match:GetType()
return false
end
end
function XUiMoeWarVote:ClearPanelBulletCache()
for i = 1, #self.ThreeVotePanel do
self.ThreeVotePanel[i]:ClearBulletCache()
end
end
return XUiMoeWarVote