PGRData/Script/matrix/xui/xuimoewar/XUiMoeWarSchedule.lua

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local XUiMoeWarSchedule = XLuaUiManager.Register(XLuaUi, "UiMoeWarSchedule")
local XUiPanelMatchCommon = require("XUi/XUiMoeWar/SubPage/XUiPanelMatchCommon")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local CSXTextManagerGetText = CS.XTextManager.GetText
local MAX_MODEL_COUNT = 3
local recordUpdate = {}
function XUiMoeWarSchedule:OnStart(defaultSelectIndex)
self.LeftTabIndex = 1
self.GroupIndex = defaultSelectIndex or 1
self.ActInfo = XDataCenter.MoeWarManager.GetActivityInfo()
self:Init()
end
function XUiMoeWarSchedule:OnEnable()
if not self:CheckIsNeedPop() then
self:AddTimer()
self:Refresh()
end
end
function XUiMoeWarSchedule:OnGetEvents()
return {
XEventId.EVENT_MOE_WAR_UPDATE,
}
end
function XUiMoeWarSchedule:OnNotify(event)
if event == XEventId.EVENT_MOE_WAR_UPDATE then
self:Refresh()
end
end
function XUiMoeWarSchedule:OnDisable()
self:RemoveTimer()
end
function XUiMoeWarSchedule:Init()
self:InitSceneRoot()
self:InitTopTab()
self:InitSessionPanel()
self:InitLeftTab()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self:BindHelpBtn(self.BtnHelp, "MoeWar")
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(self.ActInfo.CurrencyId[1], function()
self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
end, self.AssetActivityPanel)
self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
recordUpdate = {}
end
function XUiMoeWarSchedule:InitSceneRoot()
local root = self.UiModelGo.transform
self.SmallMatchPanelModel = {}
self.SmallMatchImgEffect = {}
self.SmallMatchPanelModel[1] = root:FindTransform("PanelModelCase1")
self.SmallMatchPanelModel[2] = root:FindTransform("PanelModelCase2")
self.SmallMatchPanelModel[3] = root:FindTransform("PanelModelCase3")
self.FinalMatchPanelModel = root:FindTransform("PanelModelCase4")
self.SmallMatchRolePanel = {}
for i = 1, MAX_MODEL_COUNT do
self.SmallMatchRolePanel[i] = XUiPanelRoleModel.New(self.SmallMatchPanelModel[i], self.Name, nil, true, nil, true)
end
self.FinalMatchRolePanel = XUiPanelRoleModel.New(self.FinalMatchPanelModel, self.Name, nil, true, nil, true)
end
function XUiMoeWarSchedule:InitSessionPanel()
self.PanelSession = {}
for _, sId in pairs(XMoeWarConfig.SessionType) do
self.PanelSession[sId] = XUiPanelMatchCommon.New(self["PanelSession" .. sId], function(index, player)
self:UpdateModel(index, player)
end)
end
end
function XUiMoeWarSchedule:InitLeftTab()
self.TabCfg = XMoeWarConfig.GetScheduleTabGroup()
self.LeftTabList = {}
self.TxtBtnGrpMatchEnd = {}
self.TxtBtnGrpMatchLock = {}
self.TxtBtnGrpMatchNow = {}
for i, cfg in ipairs(self.TabCfg) do
---@type XUiComponent.XUiButton
local obj = self.LeftTabList[i]
if not obj then
obj = CS.UnityEngine.GameObject.Instantiate(self["BtnType" .. cfg.BtnType], self.BtnGrpMatch.transform)
obj.gameObject:SetActiveEx(true)
table.insert(self.LeftTabList, obj)
end
if cfg.ParentIndex > 0 then
obj.SubGroupIndex = cfg.ParentIndex
end
local lockTransform = obj.transform:Find("TagLock/Text")
if lockTransform then
self.TxtBtnGrpMatchLock[i] = lockTransform:GetComponent("Text")
end
local nowTransform = obj.transform:Find("TagNow/Text")
if nowTransform then
self.TxtBtnGrpMatchNow[i] = nowTransform:GetComponent("Text")
end
local endTransform = obj.transform:Find("TagEnd/Text")
if endTransform then
self.TxtBtnGrpMatchEnd[i] = endTransform:GetComponent("Text")
end
obj:SetNameByGroup(0, cfg.Name)
obj:SetNameByGroup(1, cfg.SecondName)
if cfg.SessionId > 0 then
local match = XDataCenter.MoeWarManager.GetVoteMatch(cfg.SessionId)
if not match:GetNotOpen() then
self.LeftTabIndex = i
end
end
end
self:UpdateChildBtnLine()
self.BtnGrpMatch:Init(self.LeftTabList, function(index)
self:OnSelectLeftTab(index)
end)
self.BtnGrpMatch:SelectIndex(self.LeftTabIndex)
end
function XUiMoeWarSchedule:OnSelectLeftTab(index)
local cfg = self.TabCfg[index]
---@type XMoeWarMatch
local match = XDataCenter.MoeWarManager.GetVoteMatch(cfg.SessionId)
if not match then
for j, btn in ipairs(self.LeftTabList) do
if btn.SubGroupIndex == index then
local childMatch = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[j].SessionId)
if childMatch and childMatch:GetNotOpen() or childMatch:GetInTime() then
match = childMatch
break
end
end
end
if not match then
return
end
end
if match and match:GetNotOpen() then
local startTime = match:GetStartTime()
XUiManager.TipMsg(XUiHelper.GetInTimeDesc(startTime))
return
end
if self.LeftTabIndex ~= index then
self:PlayAnimation("QieHuan")
end
self.LeftTabIndex = index
self.GroupIndex = self.GroupIndex or 1
self.BtnGrpGroup.gameObject:SetActiveEx(cfg.IsShowGroupTab == 1)
if cfg.IsShowGroupTab == 1 then
self.BtnGrpGroup:SelectIndex(self.GroupIndex)
else
self:Refresh()
end
end
function XUiMoeWarSchedule:InitTopTab()
local groups = XDataCenter.MoeWarManager.GetActivityInfo()
self.GroupTabList = {}
for i = 1, #(groups.GroupName) do
---@type XUiComponent.XUiButton
local btn = self.GroupTabList[i]
if not btn then
btn = CS.UnityEngine.GameObject.Instantiate(self.BtnGroup, self.BtnGrpGroup.transform)
btn.gameObject:SetActiveEx(true)
table.insert(self.GroupTabList, btn)
end
btn:SetNameByGroup(1, groups.GroupSecondName[i])
btn:SetNameByGroup(0, groups.GroupName[i])
end
self.BtnGrpGroup:Init(self.GroupTabList, function(index)
self:OnSelectGroup(index)
end)
end
function XUiMoeWarSchedule:OnSelectGroup(index)
if self.GroupIndex ~= index then
self:PlayAnimation("QieHuan")
end
self.GroupIndex = index
self:Refresh()
end
function XUiMoeWarSchedule:Refresh()
local cfg = self.TabCfg[self.LeftTabIndex]
for _, session in pairs(self.PanelSession) do
session:Hide()
end
local session = self.PanelSession[cfg.SessionId]
if cfg.SessionId == XMoeWarConfig.SessionType.Game3In1 then
self.FinalMatchRolePanel:ShowRoleModel()
for _, panel in pairs(self.SmallMatchRolePanel) do
panel:HideRoleModel()
end
elseif cfg.SessionId == XMoeWarConfig.SessionType.Game6In3 then
self.FinalMatchRolePanel:HideRoleModel()
for _, panel in pairs(self.SmallMatchRolePanel) do
panel:ShowRoleModel()
end
else
self.FinalMatchRolePanel:HideRoleModel()
for _, panel in pairs(self.SmallMatchRolePanel) do
panel:HideRoleModel()
end
end
session:Show()
session:Refresh(self.GroupIndex, cfg.SessionId, cfg.IsShowModel == 1, cfg.IsShowGroupTab == 1)
end
function XUiMoeWarSchedule:OnGetEvents()
return { XEventId.EVENT_MOE_WAR_UPDATE,
XEventId.EVENT_MOE_WAR_ACTIVITY_END }
end
function XUiMoeWarSchedule:OnNotify(evt, ...)
if evt == XEventId.EVENT_MOE_WAR_UPDATE then
if not self:CheckIsNeedPop() then
self:Refresh(true)
end
elseif evt == XEventId.EVENT_MOE_WAR_ACTIVITY_END then
XDataCenter.MoeWarManager.OnActivityEnd()
end
end
function XUiMoeWarSchedule:UpdateModel(pos, player)
local modelPanel --, effect
if pos then
--effect =self.SmallMatchPanelModel[pos]
modelPanel = self.SmallMatchRolePanel[pos]
else
--effect = self.FinalMatchImgEffect
pos = MAX_MODEL_COUNT + 1
modelPanel = self.FinalMatchRolePanel
end
--effect.gameObject:SetActiveEx(false)
if not player then
return
end
--#102859 角色模型一直刷新导致动画异常问题
if not recordUpdate[pos] then
recordUpdate[pos] = true
modelPanel:UpdateRoleModel(player:GetModel(), nil, XModelManager.MODEL_UINAME.XUiMoeWarSchedule, function(model)
--effect.gameObject:SetActiveEx(true)
end, nil, true, true)
end
if not self.IsPlayAnim then
XScheduleManager.ScheduleOnce(function()
modelPanel:PlayAnima(player:GetAnim(XMoeWarConfig.ActionType.Thank), true)
self.IsPlayAnim = true
end, 500)
end
end
function XUiMoeWarSchedule:OnBtnBackClick()
self:Close()
end
function XUiMoeWarSchedule:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiMoeWarSchedule:CheckIsNeedPop()
local match = XDataCenter.MoeWarManager.GetCurMatch()
if match:GetType() == XMoeWarConfig.MatchType.Voting and self.LastMatchType == XMoeWarConfig.MatchType.Publicity then
XUiManager.TipText("MoeWarMatchEnd")
XLuaUiManager.RunMain()
return true
else
self.LastMatchType = match:GetType()
end
end
function XUiMoeWarSchedule:AddTimer()
self.Timer = XScheduleManager.ScheduleForever(function()
self:UpdateBtnGrpMatch()
self:Refresh()
end, XScheduleManager.SECOND)
self:UpdateBtnGrpMatch()
end
function XUiMoeWarSchedule:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
-- 刷新左侧时间
function XUiMoeWarSchedule:UpdateBtnGrpMatch()
for i = 1, #self.LeftTabList do
local v = self.LeftTabList[i]
local txtLock = self.TxtBtnGrpMatchLock[i]
local txtNow = self.TxtBtnGrpMatchNow[i]
local txtEnd = self.TxtBtnGrpMatchEnd[i]
local match = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[i].SessionId)
if v.SubGroupIndex > 0 then
goto CONTINUE
end
if not match then
for j, btn in ipairs(self.LeftTabList) do
if btn.SubGroupIndex == i then
local childMatch = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[j].SessionId)
match = childMatch
if childMatch and (childMatch:GetNotOpen() or childMatch:GetInTime()) then
break
end
end
end
end
local now = XTime.GetServerNowTimestamp()
local curBtnState = v.ButtonState:GetHashCode() ~= XUiButtonState.Disable
local nextBtnState = curBtnState
if match:GetNotOpen() then
nextBtnState = false
local openTimeStr = XUiHelper.GetTime(match:GetStartTime() - now, XUiHelper.TimeFormatType.MOE_WAR)
if txtLock then
txtLock.text = CSXTextManagerGetText("MoeWarScheOpenCountdown", openTimeStr)
end
elseif match:GetInTime() then
nextBtnState = true
local remainTimeStr = XUiHelper.GetTime(match:GetEndTime() - now, XUiHelper.TimeFormatType.MOE_WAR)
if txtNow then
txtNow.text = CSXTextManagerGetText("MoeWarScheCloseCountdown", remainTimeStr)
end
else
nextBtnState = true
if txtEnd then
txtEnd.text = CSXTextManagerGetText("MoeWarScheIsEnd")
end
end
if curBtnState ~= nextBtnState then
v:SetButtonState(nextBtnState and XUiButtonState.Normal or XUiButtonState.Disable)
end
v:ShowTag(match:GetInTime())
if txtLock then
txtLock.transform.parent.gameObject:SetActiveEx(match:GetNotOpen())
end
if txtEnd then
txtEnd.transform.parent.gameObject:SetActiveEx(match:GetIsEnd())
end
::CONTINUE::
end
end
function XUiMoeWarSchedule:UpdateChildBtnLine()
local group = -1
for i = 1, #self.LeftTabList do
if group ~= -1 and self.LeftTabList[i].SubGroupIndex ~= group then
local upLine = self.LeftTabList[i - 1].transform:Find("UpLine")
local downLine = self.LeftTabList[i - 1].transform:Find("DownLine")
upLine.gameObject:SetActiveEx(false)
downLine.gameObject:SetActiveEx(true)
group = -1
elseif self.LeftTabList[i].SubGroupIndex ~= group and group == -1 then
group = self.LeftTabList[i].SubGroupIndex
local downLine = self.LeftTabList[i].transform:Find("DownLine")
downLine.gameObject:SetActiveEx(false)
elseif self.LeftTabList[i].SubGroupIndex == group and group ~= -1 then
local downLine = self.LeftTabList[i].transform:Find("DownLine")
local upLine = self.LeftTabList[i].transform:Find("UpLine")
downLine.gameObject:SetActiveEx(false)
upLine.gameObject:SetActiveEx(false)
end
end
end
return XUiMoeWarSchedule