118 lines
3.8 KiB
Lua
118 lines
3.8 KiB
Lua
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local XUiPanelRewardSmall = XClass(nil, "XUiPanelRewardSmall")
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function XUiPanelRewardSmall:Ctor(ui,parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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XTool.InitUiObject(self)
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self:InitAutoScript()
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self.GridList = {}
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self.GridMissionCommonA.gameObject:SetActive(false)
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end
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--设置奖励
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function XUiPanelRewardSmall:SetupReward(result)
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if not result then
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return
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end
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local rewardExtra = result.ExtraRewardList
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local rewards = result.Rewards
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local XUiGridMissionCommon = require("XUi/XUiMission/XUiGridMissionCommon")
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local start = 0
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if rewardExtra then
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for _, item in ipairs(rewardExtra) do
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start = start + 1
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local grid
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if self.GridList[start] then
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grid = self.GridList[start]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridMissionCommonA)
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grid = XUiGridMissionCommon.New(self.Parent, ui)
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grid.Transform:SetParent(self.PanelReward, false)
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grid.ImgAdditional.gameObject:SetActive(true)
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grid.ImgBig.gameObject:SetActive(false)
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table.insert(self.GridList, grid)
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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end
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--显示的奖励
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if rewards then
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for _, item in ipairs(rewards) do
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start = start + 1
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local grid
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if self.GridList[start] then
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grid = self.GridList[start]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridMissionCommonA)
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grid = XUiGridMissionCommon.New(self.Parent, ui)
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grid.Transform:SetParent(self.PanelReward, false)
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grid.ImgAdditional.gameObject:SetActive(false)
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grid.ImgBig.gameObject:SetActive(false)
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table.insert(self.GridList, grid)
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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end
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for j = start + 1, #self.GridList do
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self.GridList[j].GameObject:SetActive(false)
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelRewardSmall:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPanelRewardSmall:AutoInitUi()
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-- self.PanelRewardSmallA = self.Transform:Find("PanelRewardSmall")
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-- self.ScrollViewA = self.Transform:Find("PanelRewardSmall/ScrollView"):GetComponent("Scrollbar")
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-- self.PanelReward = self.Transform:Find("PanelRewardSmall/ScrollView/Viewport/PanelReward")
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-- self.GridMissionCommonA = self.Transform:Find("PanelRewardSmall/ScrollView/Viewport/PanelReward/GridMissionCommon")
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end
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function XUiPanelRewardSmall:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPanelRewardSmall:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPanelRewardSmall:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPanelRewardSmall:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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return XUiPanelRewardSmall
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