PGRData/Script/matrix/xui/xuimission/XUiGridConditionTxt.lua

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local XUiGridConditionTxt = XClass(nil, "XUiGridConditionTxt")
function XUiGridConditionTxt:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
end
function XUiGridConditionTxt:SetupExtraContent(menberCount,charIds)
self.TxtDes.text = string.format(CS.XTextManager.GetText("MissionTaskTeamMember"),menberCount)
self.TxtDesAct.text = string.format(CS.XTextManager.GetText("MissionTaskTeamMember"),menberCount)
local enough = #charIds >= menberCount
self.TxtDes.gameObject:SetActive(not enough)
self.TxtDesAct.gameObject:SetActive(enough)
end
function XUiGridConditionTxt:SetupContent(conditionId,charIds)
local template = XConditionManager.GetConditionTemplate(conditionId)
if template then
self.TxtDes.text = template.Desc
self.TxtDesAct.text = template.Desc
end
self.CharacterIds = charIds
local enough = XConditionManager.CheckCondition(conditionId, self.CharacterIds)
self.TxtDes.gameObject:SetActive(not enough)
self.TxtDesAct.gameObject:SetActive(enough)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridConditionTxt:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridConditionTxt:AutoInitUi()
self.TxtDesAct = XUiHelper.TryGetComponent(self.Transform, "TxtDesAct", "Text")
self.TxtDes = XUiHelper.TryGetComponent(self.Transform, "TxtDes", "Text")
end
function XUiGridConditionTxt:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridConditionTxt:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridConditionTxt:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridConditionTxt:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
return XUiGridConditionTxt