PGRData/Script/matrix/xui/xuiminigame/whitevalentine2021/XUiWhiteValentineTask.lua

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-- 白色情人节约会活动任务界面
local XUiWhiteValentineTask = XLuaUiManager.Register(XLuaUi, "UiWhitedayTask")
local TaskList = require("XUi/XUiMiniGame/WhiteValentine2021/XUiWhiteValenTaskDynamicTable")
local XUiCommonAsset = require("XUi/XUiCommon/XUiCommonAsset")
function XUiWhiteValentineTask:OnAwake()
XTool.InitUiObject(self)
self.GridTask.gameObject:SetActiveEx(false)
self.GameController = XDataCenter.WhiteValentineManager.GetGameController()
self:InitButtons()
self:InitAssetPanel()
self:InitTaskList()
end
function XUiWhiteValentineTask:OnEnable()
self:AddEventListeners()
self:OnShowPanel()
self:SetTimer()
end
function XUiWhiteValentineTask:OnDisable()
self:StopTimer()
self:RemoveEventListeners()
end
function XUiWhiteValentineTask:OnDestroy()
self:StopTimer()
self:RemoveEventListeners()
end
--================
--初始化按钮
--================
function XUiWhiteValentineTask:InitButtons()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
end
--================
--返回按钮
--================
function XUiWhiteValentineTask:OnBtnBackClick()
self:Close()
end
--================
--主界面按钮
--================
function XUiWhiteValentineTask:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
--================
--初始化右上角的资源道具面板
--================
function XUiWhiteValentineTask:InitAssetPanel()
local AssetsList = {}
local assetItem1 = {
ShowType = XUiCommonAsset.ShowType.BagItem,
ItemId = self.GameController:GetContributionItemId(),
}
table.insert(AssetsList, assetItem1)
local AssetPanel = require("XUi/XUiCommon/XUiCommonAssetPanel")
self.AssetPanel = AssetPanel.New(self.PanelAsset, AssetsList)
end
--================
--初始化界面面板
--================
function XUiWhiteValentineTask:InitTaskList()
self.TaskList = TaskList.New(self.SViewTask, self)
end
--================
--显示界面时
--================
function XUiWhiteValentineTask:OnShowPanel()
self.TaskList:UpdateData()
end
--================
--设置界面计时器
--================
function XUiWhiteValentineTask:SetTimer()
self:StopTimer()
self:SetResetTime()
self.Timer = XScheduleManager.ScheduleForever(function()
self:SetResetTime()
end, XScheduleManager.SECOND, 0)
end
--================
--显示倒计时与处理倒计时完成时事件
--================
function XUiWhiteValentineTask:SetResetTime()
local endTimeSecond = self.GameController:GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
local leftTime = endTimeSecond - now
if leftTime <= 0 then
self:OnActivityReset()
end
end
--================
--停止界面计时器
--================
function XUiWhiteValentineTask:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
--================
--活动周期结束时弹回主界面
--================
function XUiWhiteValentineTask:OnActivityReset()
self:StopTimer()
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("CommonActivityEnd"))
end
--================
--刷新任务列表
--================
function XUiWhiteValentineTask:RefreshTasks()
self.TaskList:UpdateData()
end
--================
--增加事件监听
--================
function XUiWhiteValentineTask:AddEventListeners()
if self.AlreadyAddEvents then return end
self.AlreadyAddEvents = true
XEventManager.AddEventListener(XEventId.EVENT_TASK_SYNC, self.RefreshTasks, self)
end
--================
--移除事件监听
--================
function XUiWhiteValentineTask:RemoveEventListeners()
if not self.AlreadyAddEvents then return end
self.AlreadyAddEvents = false
XEventManager.RemoveEventListener(XEventId.EVENT_TASK_SYNC, self.RefreshTasks, self)
end