47 lines
1.4 KiB
Lua
47 lines
1.4 KiB
Lua
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-- 选择关卡界面规则解说面板
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local XUiFingerGuessSSExplainPanel = XClass(nil, "XUiFingerGuessSSExplainPanel")
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local CHINESE_NUMBER = {
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[1] = "one",
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[2] = "two",
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[3] = "three",
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[4] = "four",
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[5] = "five",
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[6] = "six",
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[7] = "seven",
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[8] = "eight",
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[9] = "nine",
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[10] = "ten",
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[11] = "eleven",
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[12] = "twelve"
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}
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local INITIAL_TEXT = "Text initial complete."
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--================
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--构造函数
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--================
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function XUiFingerGuessSSExplainPanel:Ctor(gameObject, rootUi)
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self.RootUi = rootUi
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XTool.InitUiObjectByUi(self, gameObject)
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self:InitPanel()
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end
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--================
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--初始化面板
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--================
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function XUiFingerGuessSSExplainPanel:InitPanel()
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self:SetTxtTitle(0, 0)
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self.TxtDescription.text = INITIAL_TEXT
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end
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--================
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--选择关卡时
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--================
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function XUiFingerGuessSSExplainPanel:OnStageSelected()
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self:SetTxtTitle(self.RootUi.StageSelected:GetRoundNum(), self.RootUi.StageSelected:GetWinScore())
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self.TxtDescription.text = self.RootUi.StageSelected:GetDescription()
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end
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--================
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--设置规则Title
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--================
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function XUiFingerGuessSSExplainPanel:SetTxtTitle(total, winPoint)
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self.TxtTitle.text = CS.XTextManager.GetText("FingerGuessingRuleTitle", CHINESE_NUMBER[total] or total, CHINESE_NUMBER[winPoint] or winPoint)
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end
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return XUiFingerGuessSSExplainPanel
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