PGRData/Script/matrix/xui/xuiminigame/fingerguessing/XUiFingerGuessResult.lua

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Lua
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-- 猜拳小游戏得分结算界面
local XUiFingerGuessResult = XLuaUiManager.Register(XLuaUi, "UiFingerGuessingResult")
local SCORE_TYPE = {
Hero = "Hero",
Enemy = "Enemy",
}
function XUiFingerGuessResult:OnAwake()
XTool.InitUiObject(self)
self.GameController = XDataCenter.FingerGuessingManager.GetGameController()
end
function XUiFingerGuessResult:OnStart(stage, onCloseCallBack)
self.Stage = stage
self.CallBack = onCloseCallBack
self:InitPanel()
end
function XUiFingerGuessResult:InitPanel()
self.BtnClose.CallBack = function() self:OnClickBtnClose() end
self:SetScore(self.Stage:GetHeroScore(), SCORE_TYPE.Hero)
self:SetScore(self.Stage:GetEnemyScore(), SCORE_TYPE.Enemy)
self.Result = self.Stage:GetHeroScore() >= self.Stage:GetEnemyScore()
if self.TxtResultTalk then self.TxtResultTalk.text = self.Result and self.Stage:GetWinTalk() or self.Stage:GetLoseTalk() end
if self.ObjWin then self.ObjWin.gameObject:SetActiveEx(self.Result) end
if self.ObjLose then self.ObjLose.gameObject:SetActiveEx(not self.Result) end
if self.ImgRole and self.Result then
self.ImgRole:SetSprite(self.GameController:GetPlayerPortraits())
else
self.ImgRole:SetSprite(self.Stage:GetRobotPortraits())
end
end
--================
--设置分数
--================
function XUiFingerGuessResult:SetScore(score, setType)
local name = "Txt" .. tostring(setType) .. "Score"
local component = self[name]
if component then
component.text = CS.XTextManager.GetText("FingerGuessing" .. setType .. "ScoreStr", score)
end
end
--================
--点击关闭按钮
--================
function XUiFingerGuessResult:OnClickBtnClose()
self:Close()
if self.CallBack then
local callBack = self.CallBack
self.CallBack = nil
callBack(self.Result)
end
end