46 lines
1.7 KiB
Lua
46 lines
1.7 KiB
Lua
|
--组合小游戏主界面刷新面板UI控件
|
||
|
local XUiComposeGamePanelRefresh = XClass(nil, "XUiComposeGamePanelRefresh")
|
||
|
--================
|
||
|
--构造函数
|
||
|
--================
|
||
|
function XUiComposeGamePanelRefresh:Ctor(rootUi, game, ui)
|
||
|
self.RootUi = rootUi
|
||
|
self.Game = game
|
||
|
XTool.InitUiObjectByUi(self, ui)
|
||
|
self.BtnRefresh.CallBack = function() self:OnClick() end
|
||
|
end
|
||
|
--================
|
||
|
--设置刷新时间文本
|
||
|
--================
|
||
|
function XUiComposeGamePanelRefresh:SetRefreshTime(time)
|
||
|
self.TxtTime.text = string.format("%s %s", time, CS.XTextManager.GetText("ComposeShopRefreshCountDown"))
|
||
|
end
|
||
|
--================
|
||
|
--设置招募次数文本
|
||
|
--================
|
||
|
function XUiComposeGamePanelRefresh:RefreshRecruitNumber()
|
||
|
local canRefresh = self.Game:CheckCanRefresh()
|
||
|
local canBuy = self.Game:CheckCanBuyRefresh()
|
||
|
self.TxtNumber.gameObject:SetActiveEx(canRefresh or not canBuy)
|
||
|
self.TxtBuy.gameObject:SetActiveEx((not canRefresh) and canBuy)
|
||
|
if canRefresh or not canBuy then
|
||
|
self.TxtNumber.text = self.Game:GetRefreshStr()
|
||
|
else
|
||
|
local price = self.Game:GetRefreshPrice()
|
||
|
local currentCoin = XDataCenter.ItemManager.GetCoinsNum()
|
||
|
if currentCoin and currentCoin < price then
|
||
|
self.TxtBuy.text = CS.XTextManager.GetText("ComposeGameNoCoinBuyDraw", price)
|
||
|
else
|
||
|
self.TxtBuy.text = price
|
||
|
end
|
||
|
end
|
||
|
self.TxtTime.gameObject:SetActiveEx(not self.Game:GetRefreshTimeIsMax())
|
||
|
end
|
||
|
--================
|
||
|
--点击刷新按钮时
|
||
|
--================
|
||
|
function XUiComposeGamePanelRefresh:OnClick()
|
||
|
XDataCenter.ComposeGameManager.RefreshShop(self.Game:GetGameId())
|
||
|
end
|
||
|
|
||
|
return XUiComposeGamePanelRefresh
|